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Re: Bug thread
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Re: Bug thread
3.01: My pretender (White Bull) has under enemy Dominion Basic Hit Points 181 Dominion Penality -144 Current Hitpoints = 325(!?!) In enemy Dominion it should have 35 (181-144=35) Hitpoints and not the shown 325 hitpoints! And i tried this in battle, he dies after taking 325 damage, so the 325 was real. |
Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Ekishnugal the First King, LA C'tis hero is a holy-5 priest
he was unholy-4 in Dom2, so it doesn't go in line with the general decrease in priest levels. Anyway, there are no "unholy" level 5 spells. Can't tell if he can reanimate anything fancy and thus be unique in this way since due to a bug C'tis can't reanimate anything better than longdead. |
Re: Bug thread
Several times, the Abysian AI pretender has stood too close to Abysians (especially mages) and fallen unconscious or died.
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Re: Bug thread
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http://forum.shrapnelgames.com/images/smilies/fear.gif It seems to happen less often in Dominion_3 yet I still see this happen. |
Re: Bug thread
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Thanks ! Théophile |
Re: Bug thread
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Won't tell who as he's still honorably known here http://forum.shrapnelgames.com/image...es/biggrin.gif |
Very strange map
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Re: Very strange map
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http://forum.shrapnelgames.com/images/smilies/happy.gif Actaully, it is pretty neat...unless it was happenning all over the map, it could lead to interesting situations. |
Re: Bug thread
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Re: Bug thread
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I'll give a try with an undead priest (i.e. bane lord prophet ?). |
Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Extreme scales changes in turn 2 see my post. I was thinking it was just bad luck but some have answered it's an old bug from dom2.
http://www.shrapnelcommunity.com/thr...o=&fpart=1 |
Kirke non-stealthy?
[img]/threads/images/Graemlins/Bug.gif[/img] Kirke of Sauromatia is rather unusual: she has Glamour, but no stealth.
Omission, or deliberate? |
Re: Very strange map
Hmm, I remember seeing this bug with the demo version. It had something to do with using repeat game name or something like that... Anyway had something to do with 'creating new games with more or less same parameters'.
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Nagot gick fel
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I posted it in a separate thread, I'm postng it here too.
I have an error on "end turn" in this mp game, the error message is "unit2com inconsistency". The error comes even if I don't take any action. The turn is the fourth and i've not had problems before. I've reinstalled the game and have tried executing it with and without the patch. It does not seem to function. I'm attaching the game. |
bugger
This is kind of a dumb bug but I figured I would point it out anyway. I'm running on a Dell Inspiron 9300 laptop and there is a mute button on it. When I hit it, the buy province defense menu comes up. Yeah I don't know.
Also, if there's a ? command to bring up a list of hotkeys in the game, it doesn't seem to be working at all for me anywhere. The > and < commands don't seem to work either. |
Re: Nagot gick fel
Beorne, I'll take a look at it.
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Re: Nagot gick fel
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Bug: The battle AI will cast raise dead when there are no corpses. Nothing is animated at all.
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Re: Bug thread
Indy Kappa Chiefs have a resource cost of zero.
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Re: Nagot gick fel
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Re: Nagot gick fel
Here are some fresh bugs. If I'm repeating known issues, you are allowed to sue me. Wait, no, the word I was looking for is "disregard". Anyway,
1. Fighting against a T'ien Chi AI, I noticed that all ghosts conjured in the battle spell "Wrath of the Ancients" abided after the battle and showed up on the world map. 2. AI seems to be unable to storm castles. I've seen multiple giant stacks of AI warriors siege enemy castles forever; even empty ones. I can't rule out that this behavior is caused by playing on a random map. 3. There's someting wrong with the code for immortals dying in friendly dominion. I sent my Phoenix pretender to a dominion 1 province. He was needle-cushioned by enemy archers and stayed dead. Next turn dominion of that region had even increased to 2. He really should'nt have died. I hope I'm helping here. Edit: I still have the files for the game in question, in case someone is interested. |
Re: Nagot gick fel
Really a cople of minor slips
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Re: Nagot gick fel
I don't know if this has been mentioned or is known, but if you unequip an item from a mage that was set to cast a spell, it cancels the order to cast the spell. (An I'm not talking about removing a magic booster item)
I found this out when I wanted several of my researchers to cast a site-searching spell, and to conserve RP I wanted to move their RP boosting items to other mages and ended up canceling their orders :\ |
Re: Nagot gick fel
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But as for the laptop keys... other ones do stuff too. Volume up goes to 'Hire Mercs' and Play/Pause goes to the keyboard help. I have no idea why these would do that. |
Re: Nagot gick fel
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typos and such...
When there's only one badass in a province, the badass "appears to be very powerful none then less" - should be "nonetheless" or "none the less".
This one is a bit more than a typo. When you look at Pretenders of the World, Utgård and Midgård show up as Utgrd and Midgrd. Presumably as a result of that, their nation descriptions, etc., don't load. |
fata morgana
Casting spell: "fata morgana" crashes the game.
Anyone else has the same problem? By the way it crashes when ending turn and I think it happens after the AI thinking phase. |
Re: fata morgana
I have had this problem as well, among numerous crashing bugs.
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Re: Nagot gick fel
Now it's working, thx
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Two bugs
Apologies if either of these have been posted before, but an automated search showed nothing, and I'm not going to hand dig through a 30+ post thread.
1) My commanders retreat from assassination attempts all the time. I recall a Dom2 patch removed that option (wisely), and it looks like it needs going again. 2) Magic-Path-9 blessing bonuses don't seem to be working, in the two cases I've tried. When my pretender had Water 9, my blessed troops and prophet didn't get Quickened, and when he has Earth 9, I'm not seeing a Protection bonus either. (The bonuses are listed correctly when I right-click the little "blessed" icon, yet the stats block hasn't changed.) I am playing version 3.01 on Mac OS 10.4.8. |
Re: Two bugs
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You mean he add a "reatreat" order scripted, or did he retreat after taking a hit ? For the second, dom3 has changed the way morale works, and lone commander can now fail a morale check and retreat, ... meaning instant death in assassination. Quote:
For earth blessing, think "enchanted armor" => units without (manufactured) armor don't get the +4 armor bonus For sacred commanders, just equip them with any forged armor and you will see they get the bonus. I love using "shroud of the battle saint" on non-sacred mage s with earth 9 blessing => less upkeep (sacred = 1/2 upkeep, cool for expensive mages), armor (body) 12 (8 base +4 blessing, enought for standard arrows), +4 revigoration (cool for combat casters), no penalty from this armor, +2 morale (can be sometimes useful), and any other bless bonus you could have |
Re: Two bugs
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Re: Two bugs
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Re: Two bugs
Extra action points does lead to extra attacks.
I don't think the bless effect gives the attack/defense bonus of the spell. That would be too much, on top of the +4 def from the W8 bless |
Is it just me ?
Mictipoctli the Mictlan national hero possess priest level 3 despite it clearly stating in his bio that he has lost his priestly powers but has gained unholy ones.
Playing early era. In Dom 2 this hero also had a similar bug. Although he listed as having unholy priest powers none were available to cast by him in the orders lists. C'mon guys !! give this hero some luvin and sort him out !! Bugged accross 2 titles ! not good. Spirokeat http://forum.shrapnelgames.com/images/smilies/mad.gif |
Re: Is it just me ?
Some possible bugs I found while testing for my worthy heroes mod:
Missing heroes: Atlantis middle age: Heroes seem to be disabled: They never showed up during a 1k turns testgame with luck3, which should be close to impossible statistically. Agartha early age: Deepthought seems to be intended as a hero, but he never shows up. R'lyeh middle and late age: Traitor king doesn´t show up, even though he fits thematically. In addition it seems as if the Spectator was intended as a hero, but he doesn´t show up either. Mictlan late age: Quetzocouatl the Couatl doesn´t seem to show up, even though he fits thematically. One oddity in addition to the one mentioned above: Mictlan middle age: Eagle priest has blood magic even though blood magic is banned in that age. |
Re: Is it just me ?
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Re: Is it just me ?
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Hes undead and his bio says he has lost his priestly powers but gained unholy ones. Which as per Dom 2 and what I think you just said to me means he should have a different set of spell availability in his cast specific. Spirokeat. |
Re: Is it just me ?
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Sorry for the confusion. |
Re: Is it just me ?
Good, it's not just me being crazy then. It is a bug.
As I said it was an issue in Dom 2 that never got sorted either. Poor Mictipoctli...bugged forever. |
Re: Is it just me ?
I think, to help the devs, this thread should be as clean as possible and containing almost only bugs.
In addition I'd report here the very severe (and not found by me) hunter of heroes bug ref http://www.shrapnelcommunity.com/thr...&fpart=all |
Re: Is it just me ?
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But as lv3 priest, he should be able to reanimate longdead horsemen, which is not the case (Oops, I think I've already posted this, but I'm playing Mictlan in 3 pbem, so I hope it will be fixed soon http://forum.shrapnelgames.com/image...es/biggrin.gif ). Talking about description problems, Utgard description is missing, ant the units are exactly the same than in Dom 2 (except the the sprites). Maybe will the content come in a further patch ? |
Re: Bug Report
Dom 3 Retail 3.01 Windows
BUG: Province defence goes negative after several (defence boosting) random events. After buying my way to defence 125, multiple defence boosting random events in the same province (on seperate turns) gives defence of 126 , 127 , -126 , -111 respectively. |
Re: Bug Report
So what does a PD of -126 look like when attacked?
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BUGS ONLY
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Anyone with a question, concern or issue with a posted bug should PM the individual or open a new thread. This way the individual who posted the bug could edit his post and delete his comments. The developers don't have time to scan thru all the random chit chat. Now for my bug to make the post have value in future patches: Within Game Tools it's possible to generate maps and adjust settings to customize the map as desired. [img]/threads/images/Graemlins/Bug.gif[/img] Unfortunately the percentage for the sea doesn't always return accurate results. I've generated maps where I set the sea for only 4% yet over 50% of the map became sea... even when using 0% sea I've seen maps still generate sea. This is for provinces of 700 or more. The other unusual effect is in most cases the sea is all deep sea with very little or none shallow sea. [img]/threads/images/Graemlins/Bug.gif[/img] Map Edit command #fort "<fort number>" does not always provide the fort specified. I've custom made 5 maps and they all have had problems not using the fort specified within the .map file. The forts which appear are different then what I specified in the .map file. |
Re: Bug Report
I'm not sure, this has happened to 4 seperate provinces in the heartland of my empire, hence they have not been attacked yet since bugging. I can however spend a buttload of gold and buy them back to +125 again.
EDIT: No I do not get gold back increasing a negative PD. And gold is not an issue when you poke memory address 01055EE0 http://forum.shrapnelgames.com/image...es/redface.gif (which of course has no bearing on this bug) And, several turns later all 3 of my TC immortal heroes were slaughtered by that evil Hero Munching Horror, which for me unfortunately is a game breaker, so it's back to Marvel Ultimate Alliance until that is fixed. http://forum.shrapnelgames.com/image...ies/tongue.gif I guess that is the definition of Karma. |
Re: Bug Report
Do you get gold back if you increase PD from -100 to -90? (numbers are just as an example)
If so, then buying your way back to abs(PD) should be free. Either way, this is obviously an overflow bug, should be easy for the devs to fix by adding one bit to the PD variable. Anyway... What are you doing messing around with 15750 gold's worth of PD (in one province!)? It could have been much better used on units (especially mages) |
Re: Bug Report
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Easy to fix, but should have been found much earlier. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Bug Report
Dominion spread doesn't seem to conform to what is announced in the manual
See the discussion in this thread for details, but independent testing made by various people strongly indicates that dominion spread does not follow the "rules" as described in the manual. Namely, the chance for successful temple checks don't seem to really increase with number of temples. One possible hypothesis, which seems coherent with experimental results, would be that the chance of successful "check" from the home province (and maybe prophet or pretender) does increase with number of temples, but checks from temples don't. |
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