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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Endoperez November 7th, 2006 02:04 PM

Re: Bug thread
 
Quote:

Theophile said:
Tien Chi EA : Ancestors from the Call Ancestors spell are Holy but are never blessed ! (same as Sauromatia)

Théophile
www.cyberstratege.com

3.0 or 3.1? Undead sacred units needed an undead priest's blessing in 3.0, but the normal Blessing was supposedly changed to work in 3.1.

calmon November 7th, 2006 05:24 PM

Re: Bug thread
 

3.01:

My pretender (White Bull) has under enemy Dominion

Basic Hit Points 181
Dominion Penality -144
Current Hitpoints = 325(!?!)

In enemy Dominion it should have 35 (181-144=35) Hitpoints and not the shown 325 hitpoints!

And i tried this in battle, he dies after taking 325 damage, so the 325 was real.

Blofeld November 7th, 2006 08:20 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Ekishnugal the First King, LA C'tis hero is a holy-5 priest

he was unholy-4 in Dom2, so it doesn't go in line with the general decrease in priest levels. Anyway, there are no "unholy" level 5 spells. Can't tell if he can reanimate anything fancy and thus be unique in this way since due to a bug C'tis can't reanimate anything better than longdead.

Singularity24601 November 8th, 2006 12:46 AM

Re: Bug thread
 
Several times, the Abysian AI pretender has stood too close to Abysians (especially mages) and fallen unconscious or died.

NTJedi November 8th, 2006 01:08 AM

Re: Bug thread
 
Quote:

Singularity24601 said:
Several times, the Abysian AI pretender has stood too close to Abysians (especially mages) and fallen unconscious or died.

It's even worse when multiple computer opponents send their pretender into the death match arena.
http://forum.shrapnelgames.com/images/smilies/fear.gif
It seems to happen less often in Dominion_3 yet I still see this happen.

Theophile November 8th, 2006 10:16 AM

Re: Bug thread
 
Quote:


Tien Chi EA : Ancestors from the Call Ancestors spell are Holy but are never blessed ! (same as Sauromatia)

Théophile
www.cyberstratege.com

3.0 or 3.1? Undead sacred units needed an undead priest's blessing in 3.0, but the normal Blessing was supposedly changed to work in 3.1.
Endoperez

Good remark! I was talking about 3.00, I deleted 3.01 because of the infamous Hunter of Heroes bug... I will try.
Thanks !
Théophile

PDF November 8th, 2006 10:42 AM

Re: Bug thread
 
Quote:

Singularity24601 said:
Several times, the Abysian AI pretender has stood too close to Abysians (especially mages) and fallen unconscious or died.

It's not a bug, I've seen human players do the same !! http://forum.shrapnelgames.com/image...es/redface.gif
Won't tell who as he's still honorably known here http://forum.shrapnelgames.com/image...es/biggrin.gif

Taqwus November 9th, 2006 03:21 AM

Very strange map
 
1 Attachment(s)
3.01. Random map.

http://www.shrapnelcommunity.com/thr...2-say_what.jpg

AMF November 9th, 2006 07:53 AM

Re: Very strange map
 
Quote:

Taqwus said:
3.01. Random map.

Well, clearly those are underground dwarven tunnels carved through those mountaints to emerge at distant locales. Duh.

http://forum.shrapnelgames.com/images/smilies/happy.gif

Actaully, it is pretty neat...unless it was happenning all over the map, it could lead to interesting situations.

Olive November 9th, 2006 09:20 AM

Re: Bug thread
 
Quote:

Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Ekishnugal the First King, LA C'tis hero is a holy-5 priest

he was unholy-4 in Dom2, so it doesn't go in line with the general decrease in priest levels. Anyway, there are no "unholy" level 5 spells. Can't tell if he can reanimate anything fancy and thus be unique in this way since due to a bug C'tis can't reanimate anything better than longdead.

Same for Mictlan with Mictlipoctli (lv 3 undead priest, even at lv 5 (prophet + sword of injustice), he can only reanimate longdeads, there are no longdead horsemen available).

Olive November 9th, 2006 12:24 PM

Re: Bug thread
 
Quote:

Theophile said:
Quote:


Tien Chi EA : Ancestors from the Call Ancestors spell are Holy but are never blessed ! (same as Sauromatia)

Théophile
www.cyberstratege.com

3.0 or 3.1? Undead sacred units needed an undead priest's blessing in 3.0, but the normal Blessing was supposedly changed to work in 3.1.
Endoperez

Good remark! I was talking about 3.00, I deleted 3.01 because of the infamous Hunter of Heroes bug... I will try.
Thanks !
Théophile

Tried with 3.01 with Sauromatia (seems to be the same spell), it doesn't work either.

I'll give a try with an undead priest (i.e. bane lord prophet ?).

Twan November 9th, 2006 12:36 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Extreme scales changes in turn 2 see my post. I was thinking it was just bad luck but some have answered it's an old bug from dom2.

http://www.shrapnelcommunity.com/thr...o=&fpart=1

Taqwus November 10th, 2006 05:50 AM

Kirke non-stealthy?
 
[img]/threads/images/Graemlins/Bug.gif[/img] Kirke of Sauromatia is rather unusual: she has Glamour, but no stealth.
Omission, or deliberate?

Hullu November 10th, 2006 09:58 AM

Re: Very strange map
 
Hmm, I remember seeing this bug with the demo version. It had something to do with using repeat game name or something like that... Anyway had something to do with 'creating new games with more or less same parameters'.

Beorne November 10th, 2006 03:50 PM

Nagot gick fel
 
1 Attachment(s)
I posted it in a separate thread, I'm postng it here too.

I have an error on "end turn" in this mp game, the error message is "unit2com inconsistency". The error comes even if I don't take any action. The turn is the fourth and i've not had problems before. I've reinstalled the game and have tried executing it with and without the patch. It does not seem to function. I'm attaching the game.

GwyrgynBlood November 10th, 2006 04:40 PM

bugger
 
This is kind of a dumb bug but I figured I would point it out anyway. I'm running on a Dell Inspiron 9300 laptop and there is a mute button on it. When I hit it, the buy province defense menu comes up. Yeah I don't know.

Also, if there's a ? command to bring up a list of hotkeys in the game, it doesn't seem to be working at all for me anywhere. The > and < commands don't seem to work either.

Johan K November 10th, 2006 05:05 PM

Re: Nagot gick fel
 
Beorne, I'll take a look at it.

Ballbarian November 10th, 2006 05:50 PM

Re: Nagot gick fel
 
Quote:

Also, if there's a ? command to bring up a list of hotkeys in the game, it doesn't seem to be working at all for me anywhere. The > and < commands don't seem to work either.

Try SHIFT + "?".

Ighalli November 11th, 2006 02:53 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Bug: The battle AI will cast raise dead when there are no corpses. Nothing is animated at all.

Ozymandias November 11th, 2006 03:23 AM

Re: Bug thread
 
Indy Kappa Chiefs have a resource cost of zero.

Johan K November 11th, 2006 09:39 AM

Re: Nagot gick fel
 
Quote:

Beorne said:
I posted it in a separate thread, I'm postng it here too.

I have an error on "end turn" in this mp game, the error message is "unit2com inconsistency". The error comes even if I don't take any action. The turn is the fourth and i've not had problems before. I've reinstalled the game and have tried executing it with and without the patch. It does not seem to function. I'm attaching the game.

Remove all your .trn and .2h files and you will be able to generate a new turn and continue.

Hasslmaster November 11th, 2006 04:53 PM

Re: Nagot gick fel
 
Here are some fresh bugs. If I'm repeating known issues, you are allowed to sue me. Wait, no, the word I was looking for is "disregard". Anyway,

1. Fighting against a T'ien Chi AI, I noticed that all ghosts conjured in the battle spell "Wrath of the Ancients" abided after the battle and showed up on the world map.

2. AI seems to be unable to storm castles. I've seen multiple giant stacks of AI warriors siege enemy castles forever; even empty ones.
I can't rule out that this behavior is caused by playing on a random map.

3. There's someting wrong with the code for immortals dying in friendly dominion. I sent my Phoenix pretender to a dominion 1 province. He was needle-cushioned by enemy archers and stayed dead. Next turn dominion of that region had even increased to 2. He really should'nt have died.

I hope I'm helping here.

Edit: I still have the files for the game in question, in case someone is interested.

fmunoz November 11th, 2006 05:21 PM

Re: Nagot gick fel
 
Really a cople of minor slips
  • Doai Shide wear iron caps even as the description says that they dislike iron and use bronze
  • The demon skeletons arent amphibian like other skeletons

Agrajag November 11th, 2006 05:26 PM

Re: Nagot gick fel
 
I don't know if this has been mentioned or is known, but if you unequip an item from a mage that was set to cast a spell, it cancels the order to cast the spell. (An I'm not talking about removing a magic booster item)
I found this out when I wanted several of my researchers to cast a site-searching spell, and to conserve RP I wanted to move their RP boosting items to other mages and ended up canceling their orders :\

GwyrgynBlood November 11th, 2006 09:46 PM

Re: Nagot gick fel
 
Quote:

Ballbarian said:
Try SHIFT + "?".

I had and it didn't work. I restarted and for some reason it was working again. Once again I have no idea. :/

But as for the laptop keys... other ones do stuff too.

Volume up goes to 'Hire Mercs' and Play/Pause goes to the keyboard help. I have no idea why these would do that.

Cainehill November 12th, 2006 01:16 AM

Re: Nagot gick fel
 
Quote:

Hasslmaster said:
Here are some fresh bugs. If I'm repeating known issues, you are allowed to sue me. Wait, no, the word I was looking for is "disregard". Anyway ...

2. AI seems to be unable to storm castles. I've seen multiple giant stacks of AI warriors siege enemy castles forever; even empty ones.

3. There's someting wrong with the code for immortals dying in friendly dominion. I sent my Phoenix pretender to a dominion 1 province. He was needle-cushioned by enemy archers and stayed dead. Next turn dominion of that region had even increased to 2. He really should'nt have died.


http://forum.shrapnelgames.com/images/smilies/frown.gif Those are two more issues / bugs that apparently _still_ remain from Dom2.

Ygorl November 12th, 2006 05:10 AM

typos and such...
 
When there's only one badass in a province, the badass "appears to be very powerful none then less" - should be "nonetheless" or "none the less".

This one is a bit more than a typo. When you look at Pretenders of the World, Utgård and Midgård show up as Utgrd and Midgrd. Presumably as a result of that, their nation descriptions, etc., don't load.

aku666 November 12th, 2006 01:14 PM

fata morgana
 
Casting spell: "fata morgana" crashes the game.

Anyone else has the same problem? By the way it crashes when ending turn and I think it happens after the AI thinking phase.

DG1 November 13th, 2006 01:31 AM

Re: fata morgana
 
I have had this problem as well, among numerous crashing bugs.

Beorne November 13th, 2006 05:27 AM

Re: Nagot gick fel
 
Now it's working, thx

Quote:

Johan K said:
Quote:

Beorne said:
...


Remove all your .trn and .2h files and you will be able to generate a new turn and continue.


Ewierl November 14th, 2006 12:34 AM

Two bugs
 
Apologies if either of these have been posted before, but an automated search showed nothing, and I'm not going to hand dig through a 30+ post thread.

1) My commanders retreat from assassination attempts all the time. I recall a Dom2 patch removed that option (wisely), and it looks like it needs going again.

2) Magic-Path-9 blessing bonuses don't seem to be working, in the two cases I've tried. When my pretender had Water 9, my blessed troops and prophet didn't get Quickened, and when he has Earth 9, I'm not seeing a Protection bonus either. (The bonuses are listed correctly when I right-click the little "blessed" icon, yet the stats block hasn't changed.)

I am playing version 3.01 on Mac OS 10.4.8.

Jack_Trowell November 14th, 2006 08:44 AM

Re: Two bugs
 
Quote:

Ewierl said:
Apologies if either of these have been posted before, but an automated search showed nothing, and I'm not going to hand dig through a 30+ post thread.

1) My commanders retreat from assassination attempts all the time. I recall a Dom2 patch removed that option (wisely), and it looks like it needs going again.


You mean he add a "reatreat" order scripted, or did he retreat after taking a hit ?

For the second, dom3 has changed the way morale works, and lone commander can now fail a morale check and retreat, ... meaning instant death in assassination.


Quote:


2) Magic-Path-9 blessing bonuses don't seem to be working, in the two cases I've tried. When my pretender had Water 9, my blessed troops and prophet didn't get Quickened, and when he has Earth 9, I'm not seeing a Protection bonus either. (The bonuses are listed correctly when I right-click the little "blessed" icon, yet the stats block hasn't changed.)

I am playing version 3.01 on Mac OS 10.4.8.

Look at your blessed units action points, you will see them augment by 50%.

For earth blessing, think "enchanted armor" => units without (manufactured) armor don't get the +4 armor bonus

For sacred commanders, just equip them with any forged armor and you will see they get the bonus.

I love using "shroud of the battle saint" on non-sacred mage s with earth 9 blessing => less upkeep (sacred = 1/2 upkeep, cool for expensive mages), armor (body) 12 (8 base +4 blessing, enought for standard arrows), +4 revigoration (cool for combat casters), no penalty from this armor, +2 morale (can be sometimes useful), and any other bless bonus you could have

calmon November 14th, 2006 09:01 AM

Re: Two bugs
 
Quote:

Jack_Trowell said:
I love using "shroud of the battle saint" on non-sacred mage s with earth 9 blessing => less upkeep (sacred = 1/2 upkeep, cool for expensive mages)

I use the shrouds of battle saint as well. The descition in manual means they are blessed even if not sacred. They get the bless effect but should not get the sacred bonus for 1/2 upkeep. Are you sure, they only cost the half upkeep?

Ewierl November 14th, 2006 02:48 PM

Re: Two bugs
 
Quote:

Jack_Trowell said:

You mean he add a "reatreat" order scripted, or did he retreat after taking a hit ?

For the second, dom3 has changed the way morale works, and lone commander can now fail a morale check and retreat, ... meaning instant death in assassination.


After taking a hit (or in some cases, when all bodyguards died). This is still a bug compared to how Dom2 used to work, IIRC; retreat was simply impossible during an assassination attempt. I definitely think the Dom2 way makes more sense- if someone's snuck into your tent to assassinate you, you either can't get away at all, or you can; there's no reason to a retreat to mean instant death.

Quote:

Look at your blessed units action points, you will see them augment by 50%.

If that's all that happens (I can't double-check, I deleted the game after it ended), then the game and manual's text are misleading; the spell-based Quickness effect also involves a attack/defense bonus and a second attack in combat. If the blessing provides "quickness" without providing the actual Quickness effect, something is either malfunctioning or mis-written.

Quote:

For earth blessing, think "enchanted armor" => units without (manufactured) armor don't get the +4 armor bonus

For sacred commanders, just equip them with any forged armor and you will see they get the bonus.

That does seem to work, though it's hard to tell for certain with the math of mixed natural/armor Protection and the way specific sources aren't listed in the Protection details.

thejeff November 14th, 2006 03:19 PM

Re: Two bugs
 
Extra action points does lead to extra attacks.

I don't think the bless effect gives the attack/defense bonus of the spell. That would be too much, on top of the +4 def from the W8 bless

spirokeat November 14th, 2006 04:59 PM

Is it just me ?
 
Mictipoctli the Mictlan national hero possess priest level 3 despite it clearly stating in his bio that he has lost his priestly powers but has gained unholy ones.

Playing early era.

In Dom 2 this hero also had a similar bug. Although he listed as having unholy priest powers none were available to cast by him in the orders lists.

C'mon guys !! give this hero some luvin and sort him out !!

Bugged accross 2 titles ! not good.

Spirokeat

http://forum.shrapnelgames.com/images/smilies/mad.gif

Turin November 14th, 2006 05:18 PM

Re: Is it just me ?
 
Some possible bugs I found while testing for my worthy heroes mod:


Missing heroes:
Atlantis middle age:
Heroes seem to be disabled: They never showed up during a 1k turns testgame with luck3, which should be close to impossible statistically.

Agartha early age:
Deepthought seems to be intended as a hero, but he never shows up.

R'lyeh middle and late age:
Traitor king doesn´t show up, even though he fits thematically. In addition it seems as if the Spectator was intended as a hero, but he doesn´t show up either.

Mictlan late age: Quetzocouatl the Couatl doesn´t seem to show up, even though he fits thematically.

One oddity in addition to the one mentioned above:
Mictlan middle age: Eagle priest has blood magic even though blood magic is banned in that age.

Endoperez November 14th, 2006 05:19 PM

Re: Is it just me ?
 
Quote:

spirokeat said:
Mictipoctli the Mictlan national hero possess priest level 3 despite it clearly stating in his bio that he has lost his priestly powers but has gained unholy ones.

Playing early era.

In Dom 2 this hero also had a similar bug. Although he listed as having unholy priest powers none were available to cast by him in the orders lists.

C'mon guys !! give this hero some luvin and sort him out !!

Bugged accross 2 titles ! not good.

Spirokeat

Unholy isn't Death. There used to have different array of unholy spells, but now all priests have Holy levels. Undead with Holy magic can reanimate corpses and cast spells from a different spell list than normal priests, and are unable to preach - like the old unholy priests.

spirokeat November 14th, 2006 05:55 PM

Re: Is it just me ?
 
Quote:

Endoperez said:

Unholy isn't Death. There used to have different array of unholy spells, but now all priests have Holy levels. Undead with Holy magic can reanimate corpses and cast spells from a different spell list than normal priests, and are unable to preach - like the old unholy priests.

I may be misunderstanding you here Endo but I didn't think that Unholy was death. Mictipoctli in Dom 3 has standard holy magics (banish, bless etc) listed in his spell availability.

Hes undead and his bio says he has lost his priestly powers but gained unholy ones. Which as per Dom 2 and what I think you just said to me means he should have a different set of spell availability in his cast specific.

Spirokeat.

Endoperez November 14th, 2006 07:03 PM

Re: Is it just me ?
 
Quote:

spirokeat said:
I may be misunderstanding you here Endo but I didn't think that Unholy was death. Mictipoctli in Dom 3 has standard holy magics (banish, bless etc) listed in his spell availability.

Hes undead and his bio says he has lost his priestly powers but gained unholy ones. Which as per Dom 2 and what I think you just said to me means he should have a different set of spell availability in his cast specific.

I got what you meant, now. I was wrong. There's just holy magic now, so the priest spells that help undead are national (otherwise all priests could cast them). For some reason I was thinking that undead priests were still unholy mages, just shown as holy instead of unholy. Mictlipoctli can Reanimate undead, just as he should, and can't preach, due to being undead, but he doesn't have any undead-buff spells - which, I think, is what was intended.

Sorry for the confusion.

spirokeat November 14th, 2006 07:17 PM

Re: Is it just me ?
 
Good, it's not just me being crazy then. It is a bug.

As I said it was an issue in Dom 2 that never got sorted either.

Poor Mictipoctli...bugged forever.

Beorne November 15th, 2006 05:09 AM

Re: Is it just me ?
 
I think, to help the devs, this thread should be as clean as possible and containing almost only bugs.

In addition I'd report here the very severe (and not found by me)
hunter of heroes bug
ref
http://www.shrapnelcommunity.com/thr...&fpart=all

Olive November 15th, 2006 05:45 AM

Re: Is it just me ?
 
Quote:

Endoperez said:
Quote:

spirokeat said:
I may be misunderstanding you here Endo but I didn't think that Unholy was death. Mictipoctli in Dom 3 has standard holy magics (banish, bless etc) listed in his spell availability.

Hes undead and his bio says he has lost his priestly powers but gained unholy ones. Which as per Dom 2 and what I think you just said to me means he should have a different set of spell availability in his cast specific.

I got what you meant, now. I was wrong. There's just holy magic now, so the priest spells that help undead are national (otherwise all priests could cast them). For some reason I was thinking that undead priests were still unholy mages, just shown as holy instead of unholy. Mictlipoctli can Reanimate undead, just as he should, and can't preach, due to being undead, but he doesn't have any undead-buff spells - which, I think, is what was intended.

Sorry for the confusion.

Maybe the "lost his priestly powers but gained unholy ones" is the old Dominions 2 description which hasn't been updated.

But as lv3 priest, he should be able to reanimate longdead horsemen, which is not the case (Oops, I think I've already posted this, but I'm playing Mictlan in 3 pbem, so I hope it will be fixed soon http://forum.shrapnelgames.com/image...es/biggrin.gif ).

Talking about description problems, Utgard description is missing, ant the units are exactly the same than in Dom 2 (except the the sprites). Maybe will the content come in a further patch ?

HappyUser November 15th, 2006 12:38 PM

Re: Bug Report
 
Dom 3 Retail 3.01 Windows

BUG: Province defence goes negative after several (defence boosting) random events.

After buying my way to defence 125, multiple defence boosting random events in the same province (on seperate turns) gives defence of 126 , 127 , -126 , -111 respectively.

thejeff November 15th, 2006 01:16 PM

Re: Bug Report
 
So what does a PD of -126 look like when attacked?

NTJedi November 15th, 2006 01:31 PM

BUGS ONLY
 
Quote:

Beorne said:
I think, to help the devs, this thread should be as clean as possible and containing almost only bugs.



Yes I completely agree and the devs even posted this thread is bugs only!!
Anyone with a question, concern or issue with a posted bug should PM the individual or open a new thread. This way the individual who posted the bug could edit his post and delete his comments. The developers don't have time to scan thru all the random chit chat.

Now for my bug to make the post have value in future patches:

Within Game Tools it's possible to generate maps and adjust settings to customize the map as desired.
[img]/threads/images/Graemlins/Bug.gif[/img]
Unfortunately the percentage for the sea doesn't always return accurate results. I've generated maps where I set the sea for only 4% yet over 50% of the map became sea... even when using 0% sea I've seen maps still generate sea. This is for provinces of 700 or more.
The other unusual effect is in most cases the sea is all deep sea with very little or none shallow sea.


[img]/threads/images/Graemlins/Bug.gif[/img]
Map Edit command #fort "<fort number>" does not always provide the fort specified. I've custom made 5 maps and they all have had problems not using the fort specified within the .map file. The forts which appear are different then what I specified in the .map file.

HappyUser November 15th, 2006 02:02 PM

Re: Bug Report
 
I'm not sure, this has happened to 4 seperate provinces in the heartland of my empire, hence they have not been attacked yet since bugging. I can however spend a buttload of gold and buy them back to +125 again.

EDIT:
No I do not get gold back increasing a negative PD. And gold is not an issue when you poke memory address 01055EE0 http://forum.shrapnelgames.com/image...es/redface.gif (which of course has no bearing on this bug)

And, several turns later all 3 of my TC immortal heroes were slaughtered by that evil Hero Munching Horror, which for me unfortunately is a game breaker, so it's back to Marvel Ultimate Alliance until that is fixed. http://forum.shrapnelgames.com/image...ies/tongue.gif
I guess that is the definition of Karma.

Agrajag November 15th, 2006 02:39 PM

Re: Bug Report
 
Do you get gold back if you increase PD from -100 to -90? (numbers are just as an example)
If so, then buying your way back to abs(PD) should be free.
Either way, this is obviously an overflow bug, should be easy for the devs to fix by adding one bit to the PD variable.

Anyway... What are you doing messing around with 15750 gold's worth of PD (in one province!)? It could have been much better used on units (especially mages)

reverend November 15th, 2006 02:43 PM

Re: Bug Report
 
Quote:

Agrajag said:
Anyway... What are you doing messing around with 15750 gold's worth of PD (in one province!)? It could have been much better used on units (especially mages)

Trying to find out if it overflows, obviously. http://forum.shrapnelgames.com/images/smilies/wink.gif

Easy to fix, but should have been found much earlier. http://forum.shrapnelgames.com/image...ies/tongue.gif

PhilD November 16th, 2006 03:45 AM

Re: Bug Report
 
Dominion spread doesn't seem to conform to what is announced in the manual

See the discussion in this thread for details, but independent testing made by various people strongly indicates that dominion spread does not follow the "rules" as described in the manual. Namely, the chance for successful temple checks don't seem to really increase with number of temples.

One possible hypothesis, which seems coherent with experimental results, would be that the chance of successful "check" from the home province (and maybe prophet or pretender) does increase with number of temples, but checks from temples don't.


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