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Re: Save Jericho!
Turn has hosted... and 25 prophets were named!! Did someone guess that number?
And here's something interesting (maybe it's just me). I moved a scout into a province, but I'm getting no info on that province. No indicator of what type of indy troops or the possible number. Is that possible? Every game I've played by turn 2 I do get an estimated report on all surrounding provinces. Just wondering if others are noticing this. |
Re: Save Jericho!
I'm getting the exact same thing...
*looks puzzled* |
Re: Save Jericho!
Let me try reprocessing the turn. Strange...
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Turn 2
I'm done with turn 2
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Re: Turn 2
Can someone please move this thread over to a new one, once we get all the kinks out? It'd be nice to start over, and help the process of introducing role-playing aspects.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
huh... still not showing whats in the the indy regions... did anyone attack a province this turn? did it resolve normally? does anyone see any indy troops adjacent to thier capital?
I'm not sure why ... I've never seen it do that before. I suppose we have two options... 1. see if it clears itself up on the next hosting or 2. start the game over and go back to turn one (you wouldn't need to reupload your god). |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I attacked, but on the second turn, haven't seen the results yet
I say we continue, the unknown quality of the independents will be a limiting factor on any rush tactics for the first few rounds-if you want to see what's in there, send a scout-but that's just my opinion. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I did the 'scout attack and retreat' manuever on turn 1. I got no scout/spy reports, but the indies in the province I 'attacked' were normal. (Mix of LI, HI, Xbows)
Some people must have done turn one attacks, the graphs show about 6 nations took a second province on turn 1, and there are entries in the HoF for them. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I don't see any info on the indy regions either
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Re: Perpetuality - The 60 Player MegaGame (Signup)
yes, indies are there, but i'm not getting scout or neighbours report.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Something kinda odd on my end. I did not receive all the units I recruited the first turn. It took my gold but did not give me anywhere near the amount of units I should have had.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I didn't receive reports either, but at least I got the troops I recruited. This doesn't look good.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
nvmd, my recruitment queue was correct. I forgot I actually bid on those indies for fun http://forum.shrapnelgames.com/images/smilies/wink.gif
But like everyone else, I am not getting indy reports from neighboring provinces. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Yeah, I'm definitely not
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Re: Perpetuality - The 60 Player MegaGame (Signup)
No reports, but got all the troops that I recruited.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
What is with EA arco? Why did they start with so many troops?
wrong arco first time around |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Ok, I think we should start over if people are having problems-I'm just happy to know I can start taking turns
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Ok... here is the deal...
I backed up the game and then processed the turn. I logged in and checked and I could see everything as is should be. I then restored back to the original game. So my assumption is if we stick it out this turn, things will get back to normal. Now, as more and more people submit turns I'll be be backing up the server and checking to make sure it isn't a specific player or something strange. But as it stands now, I think things will get back to normal after this turn. Unless you are very confident I suggest you play conservatively this one turn. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Just an FYI - No Battle message, no battle video. Lots of prophet messages. No scouting info as its been reported. Other than that everything looks ok. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Are you saying the indies could be different than what my commander attacked last turn?
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Posting this again so everyone sees:
Ok... here is the deal... I backed up the game and then processed the turn. I logged in and checked and I could see everything as is should be. I then restored back to the original game. So my assumption is if we stick it out this turn, things will get back to normal. Now, as more and more people submit turns I'll be be backing up the server and checking to make sure it isn't a specific player or something strange. But as it stands now, I think things will get back to normal after this turn. Unless you are very confident I suggest you play conservatively this one turn. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
hmm, didn't know about V, thanks. Wow, I got extremely lucky with an enemy rout just as they hit my back lines. Extra large chunk of indys for a 5... lots and lots routed. might have been better NOT seeing that... |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I was wondering if we had set the provinces to no defenders, so rather glad I was cautious about my neighboring provinces now! I noticed I forgot to move my Scout on the first turn too. http://forum.shrapnelgames.com/image...es/redface.gif
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Hm, is the server down? I can't connect now, it was just fine like 20 minutes ago and I'd need to like, totally redo my turn. Indecision to the victory. The perpetuality status page has some strange numbers also.
Edit: Darn, I just realized I might be about to be rushed. Wondered what madman would take a heat/death/drain dominion in a game like this, but the unfortunate answer might be obvious. Edit2: the server is working now. Good, I can go to work... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Ditto. No Indy reports at all, but I did get my recruits. Flying blind right now.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Sounds like, despite the supposedly increased max number of units and all, the bug from Dom2 remains where, when there are too many units in the world, reports on neighboring provinces and provinces where you have scouts get unreliable. Used to see the bug commonly in mid-game on Faerun map games (circa 400-some provinces), and sounds like 1000 provinces and 62 nations causes the bug on turn 2. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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I'm not ruling out a bug - but I'd put my money on some kind of corruption file mis/match from last turn instead. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
It is seriously going to be annoying if i lose my god to some weird mega indie province of doom that i wasn't able to scout...
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
nah, i agree with someones previous statement, this game belongs to the brave http://forum.shrapnelgames.com/images/smilies/happy.gif.
With my luck i just know im going to have to regret it tho...but he seriously should be oki. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
somehow my instinct tells me that i just choose the province full of knights to attack http://forum.shrapnelgames.com/images/smilies/frown.gif. i hope this problem wont stay.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
yeah, i hope this problem goes away, russian roulette makes me nervous.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
oh, just a heads up, the status page timer is on 48 host schedule, while the game is on 24 hours, so don't get fooled by the status page....
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Yeah, I noticed it also. IIRC the status page was on 24h-cycle when I first looked at it in the morning, then it went haywire for a while (and at the same time I couldn't connect to the server, and now it says 48h. Server reset or something?
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Greetings,
I can't any scout report, but my pretender has no fear in his hearth. He leads the hall of fame, and he should stay there, so I gave attack orders. Gems for auction: 3 death gem, starting bid: 60 gold (total); 6 astral pearl, starting bid 100 gold (total). Send bids to: bids@ctdd.ro, thanks a lot. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I also can't see neighbouring indies...
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Same for me
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Anyone else notice that the patrolling message didn't show up either?
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Re: Perpetuality - The 60 Player MegaGame (Signup)
yeah, lots of odd things this turn, hopefully it will clear up as velusian thinks.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I hit a random event this turn and my income was higher than expected, that event didn't show on the message screen either.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Do you think someone could be playing without the mod and that is messing things up?
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Re: Perpetuality - The 60 Player MegaGame (Signup)
So the game is broken. Should we report this to the devs?
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Heehee. If the game is "broken" its because I broke it.
Making an "all nations" mod creates something very different than the devs wanted. I will let them know of the quirks we see but I wouldnt expect any kind of "fix" to show up. We expected a different game. Its different. |
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