.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Perpetuality - 62 Player MegaGame (Finished!) (http://forum.shrapnelgames.com/showthread.php?t=34497)

Shmonk May 17th, 2007 11:27 PM

Re: Save Jericho!
 
Turn has hosted... and 25 prophets were named!! Did someone guess that number?

And here's something interesting (maybe it's just me). I moved a scout into a province, but I'm getting no info on that province. No indicator of what type of indy troops or the possible number. Is that possible? Every game I've played by turn 2 I do get an estimated report on all surrounding provinces. Just wondering if others are noticing this.

Velusion May 17th, 2007 11:40 PM

Re: Save Jericho!
 
I'm getting the exact same thing...

*looks puzzled*

Velusion May 17th, 2007 11:44 PM

Re: Save Jericho!
 
Let me try reprocessing the turn. Strange...

HoneyBadger May 17th, 2007 11:51 PM

Turn 2
 
I'm done with turn 2

HoneyBadger May 17th, 2007 11:52 PM

Re: Turn 2
 
Can someone please move this thread over to a new one, once we get all the kinks out? It'd be nice to start over, and help the process of introducing role-playing aspects.

Velusion May 17th, 2007 11:52 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
huh... still not showing whats in the the indy regions... did anyone attack a province this turn? did it resolve normally? does anyone see any indy troops adjacent to thier capital?

I'm not sure why ... I've never seen it do that before.

I suppose we have two options... 1. see if it clears itself up on the next hosting or 2. start the game over and go back to turn one (you wouldn't need to reupload your god).

HoneyBadger May 17th, 2007 11:59 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I attacked, but on the second turn, haven't seen the results yet

I say we continue, the unknown quality of the independents will be a limiting factor on any rush tactics for the first few rounds-if you want to see what's in there, send a scout-but that's just my opinion.

Tichy May 18th, 2007 12:04 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I did the 'scout attack and retreat' manuever on turn 1. I got no scout/spy reports, but the indies in the province I 'attacked' were normal. (Mix of LI, HI, Xbows)

Some people must have done turn one attacks, the graphs show about 6 nations took a second province on turn 1, and there are entries in the HoF for them.

LoloMo May 18th, 2007 12:06 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I don't see any info on the indy regions either

Manuk May 18th, 2007 12:06 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
yes, indies are there, but i'm not getting scout or neighbours report.

Foodstamp May 18th, 2007 12:07 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Something kinda odd on my end. I did not receive all the units I recruited the first turn. It took my gold but did not give me anywhere near the amount of units I should have had.

RamsHead May 18th, 2007 12:10 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I didn't receive reports either, but at least I got the troops I recruited. This doesn't look good.

Foodstamp May 18th, 2007 12:13 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
nvmd, my recruitment queue was correct. I forgot I actually bid on those indies for fun http://forum.shrapnelgames.com/images/smilies/wink.gif

But like everyone else, I am not getting indy reports from neighboring provinces.

HoneyBadger May 18th, 2007 12:17 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Yeah, I'm definitely not

Saint_Dude May 18th, 2007 12:18 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
No reports, but got all the troops that I recruited.

Saint_Dude May 18th, 2007 12:21 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
What is with EA arco? Why did they start with so many troops?

wrong arco first time around

HoneyBadger May 18th, 2007 12:24 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Ok, I think we should start over if people are having problems-I'm just happy to know I can start taking turns

Velusion May 18th, 2007 12:24 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Ok... here is the deal...

I backed up the game and then processed the turn. I logged in and checked and I could see everything as is should be. I then restored back to the original game.

So my assumption is if we stick it out this turn, things will get back to normal.

Now, as more and more people submit turns I'll be be backing up the server and checking to make sure it isn't a specific player or something strange. But as it stands now, I think things will get back to normal after this turn.

Unless you are very confident I suggest you play conservatively this one turn.

jutetrea May 18th, 2007 12:30 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 

Just an FYI -

No Battle message, no battle video. Lots of prophet messages.
No scouting info as its been reported.

Other than that everything looks ok.

RamsHead May 18th, 2007 12:30 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Are you saying the indies could be different than what my commander attacked last turn?

Velusion May 18th, 2007 12:32 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Saint_Dude said:
What is with EA arco? Why did they start with so many troops?

wrong arco first time around

I thought that was strange too... but apparently it is just a graph error. I verified it by checking with the master pass (sorry ea arco) and he has a normal amount of troops...(like 30 or so).

Velusion May 18th, 2007 12:35 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

RamsHead said:
Are you saying the indies could be different than what my commander attacked last turn?

No they should be the same.

Velusion May 18th, 2007 12:36 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

jutetrea said:
No Battle message, no battle video.


I'm not sure what this means... other people were able to see the battles that they fought...

RamsHead May 18th, 2007 12:38 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Velusion said:
Quote:

jutetrea said:
No Battle message, no battle video.


I'm not sure what this means... other people were able to see the battles that they fought...

I didn't get a battle report, so I just hit V on the province.

Velusion May 18th, 2007 12:40 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

RamsHead said:
I didn't get a battle report, so I just hit V on the province.

Ahh that explains it. Strange. But I can confirm that I got a battle report after I test processed the turn again...

Velusion May 18th, 2007 12:49 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Posting this again so everyone sees:

Ok... here is the deal...

I backed up the game and then processed the turn. I logged in and checked and I could see everything as is should be. I then restored back to the original game.

So my assumption is if we stick it out this turn, things will get back to normal.

Now, as more and more people submit turns I'll be be backing up the server and checking to make sure it isn't a specific player or something strange. But as it stands now, I think things will get back to normal after this turn.

Unless you are very confident I suggest you play conservatively this one turn.

jutetrea May 18th, 2007 12:51 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 


hmm, didn't know about V, thanks.

Wow, I got extremely lucky with an enemy rout just as they hit my back lines. Extra large chunk of indys for a 5... lots and lots routed.

might have been better NOT seeing that...

Salamander8 May 18th, 2007 01:27 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I was wondering if we had set the provinces to no defenders, so rather glad I was cautious about my neighboring provinces now! I noticed I forgot to move my Scout on the first turn too. http://forum.shrapnelgames.com/image...es/redface.gif

atul May 18th, 2007 02:00 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Hm, is the server down? I can't connect now, it was just fine like 20 minutes ago and I'd need to like, totally redo my turn. Indecision to the victory. The perpetuality status page has some strange numbers also.

Edit: Darn, I just realized I might be about to be rushed. Wondered what madman would take a heat/death/drain dominion in a game like this, but the unfortunate answer might be obvious.

Edit2: the server is working now. Good, I can go to work... http://forum.shrapnelgames.com/images/smilies/happy.gif

Lingchih May 18th, 2007 02:06 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Ditto. No Indy reports at all, but I did get my recruits. Flying blind right now.

Cainehill May 18th, 2007 03:04 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 

Sounds like, despite the supposedly increased max number of units and all, the bug from Dom2 remains where, when there are too many units in the world, reports on neighboring provinces and provinces where you have scouts get unreliable.

Used to see the bug commonly in mid-game on Faerun map games (circa 400-some provinces), and sounds like 1000 provinces and 62 nations causes the bug on turn 2.

Velusion May 18th, 2007 03:17 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Cainehill said:

Sounds like, despite the supposedly increased max number of units and all, the bug from Dom2 remains where, when there are too many units in the world, reports on neighboring provinces and provinces where you have scouts get unreliable.

Used to see the bug commonly in mid-game on Faerun map games (circa 400-some provinces), and sounds like 1000 provinces and 62 nations causes the bug on turn 2.

I'm not sure about this... I've tested out and played a lot of single player over these last couple weeks with 61 AI players (well over 50 turns) and never seen this happen. Also, reports were not "unreliable" but completely non-existent. It also wouldn't explain the missing battle reports.

I'm not ruling out a bug - but I'd put my money on some kind of corruption file mis/match from last turn instead.

Evilhomer May 18th, 2007 03:39 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
It is seriously going to be annoying if i lose my god to some weird mega indie province of doom that i wasn't able to scout...

Velusion May 18th, 2007 04:03 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Evilhomer said:
It is seriously going to be annoying if i lose my god to some weird mega indie province of doom that i wasn't able to scout...

You know.... you don't HAVE to attack something this turn... You could always research with him...

Evilhomer May 18th, 2007 04:14 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
nah, i agree with someones previous statement, this game belongs to the brave http://forum.shrapnelgames.com/images/smilies/happy.gif.

With my luck i just know im going to have to regret it tho...but he seriously should be oki.

Hadrian_II May 18th, 2007 04:26 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
somehow my instinct tells me that i just choose the province full of knights to attack http://forum.shrapnelgames.com/images/smilies/frown.gif. i hope this problem wont stay.

atul May 18th, 2007 04:33 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Hadrian_II said:i just choose the province full of knights to attack.

Just don't attack farmlands, you should avoid the knights. Me, not so lucky, bordering only farms and swamps (and I don't fancy a curse this early). Oh well, it's a game of russian roulette all right.

Evilhomer May 18th, 2007 04:50 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
yeah, i hope this problem goes away, russian roulette makes me nervous.

Evilhomer May 18th, 2007 05:01 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
oh, just a heads up, the status page timer is on 48 host schedule, while the game is on 24 hours, so don't get fooled by the status page....

atul May 18th, 2007 05:10 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Yeah, I noticed it also. IIRC the status page was on 24h-cycle when I first looked at it in the morning, then it went haywire for a while (and at the same time I couldn't connect to the server, and now it says 48h. Server reset or something?

WSzaboPeter May 18th, 2007 05:10 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Greetings,
I can't any scout report, but my pretender has no fear in his hearth. He leads the hall of fame, and he should stay there, so I gave attack orders.

Gems for auction: 3 death gem, starting bid: 60 gold (total); 6 astral pearl, starting bid 100 gold (total).
Send bids to: bids@ctdd.ro, thanks a lot.

CelestialGoblyn May 18th, 2007 08:27 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I also can't see neighbouring indies...

Arameyan May 18th, 2007 08:34 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Same for me

GrayZ May 18th, 2007 08:58 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Anyone else notice that the patrolling message didn't show up either?

Evilhomer May 18th, 2007 09:06 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
yeah, lots of odd things this turn, hopefully it will clear up as velusian thinks.

Velusion May 18th, 2007 09:38 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Evilhomer said:
oh, just a heads up, the status page timer is on 48 host schedule, while the game is on 24 hours, so don't get fooled by the status page....

Fixed.

Fal May 18th, 2007 11:45 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I hit a random event this turn and my income was higher than expected, that event didn't show on the message screen either.

Zoshan May 18th, 2007 11:51 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Do you think someone could be playing without the mod and that is messing things up?

Wikd Thots May 18th, 2007 11:51 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
So the game is broken. Should we report this to the devs?

Gandalf Parker May 18th, 2007 11:56 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Heehee. If the game is "broken" its because I broke it.
Making an "all nations" mod creates something very different than the devs wanted. I will let them know of the quirks we see but I wouldnt expect any kind of "fix" to show up.

We expected a different game. Its different.


All times are GMT -4. The time now is 08:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.