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Re: Qwerty - MA team game. Running
Sure thing :)
Are you comfortable with the current schedule or would you like another day added? |
Re: Qwerty - MA team game. Running
Honestly hosting Sunday night would be the best bet. I can always get my turns in by then.
With you having arcane nexus + forge up, I guess the games going more and more your way. I have just a couple of long shots to try and if they fail to swing the game my way will probably throw in the towel. Got to try them or I will always be left wondering what might have been! |
Re: Qwerty - MA team game. Running
From now on it hosts Sunday nights. Until such time as one of us requires an extension that is :)
MB, I appreciate both your willingness to fight on and your reluctance to avoid dragging the game once it becomes clear that that would be pointless. I'd do exactly the same were I in your place. I admit it will take some time for my globals to take effect since currently I'm using most of the S income to empower my AN caster for a recast in case you manage to overwrite with 999S, and most of the items forged are clams so that I could increase even more my S income. Perhaps I’m over cautious and thus the game is dragged even longer, but having come so far I’d rather be safe than sorry. |
Re: Qwerty - MA team game. Running
Pm'd you Wraith, could be good news...:)
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Re: Qwerty - MA team game. Running
Meglobob has just PMed me that he conceded the game to me.
Being as MB was my rival for supremacy and that Klagrok was nearly finished and taking into account that I have both AN and the Forge up I think it is safe to conclude that by this point the game is over with my nations, Ctis/Man, victory. |
Re: Qwerty - MA team game. Running
:D
Well done WL! Somehow I was still kicking |
Re: Qwerty - MA team game. Running
Usually I don't get much excited when games are over. I'm just happy I'll get more free time and perhaps start a new game :)
This game is different though. I am excited that it is over. My partner had to bow out very early in the game and I had to play most of this year long game alone. Handling two nations alone is *tough*. However this was nothing compared to what was coming: Two fierce wars against superior enemies and with wonderful allies: MB and Klagrok. This game was epic in its scale. I think the players are superb. ano and karnoza, Kuritza and Dimaz, Baalz and Meglobob, Klagrok and Ossa. Each has shown great skill and character in this game. In this game I also came to deeply respect MB. We were allied for most of the game and we both got beat quite bad. It is his resolve that has inspired me to cont. fighting. Then when it came to endgame and we had to duke it out he gave me brutal battles and war on a scale I haven't experienced in the past. And yet, tenacious as he may be, he is noble enough to concede when it was clear the game is lost instead of dragging it for a few more months. I also came to respect Klagrok. He was also shoulder to shoulder with me in the trenches during all those wars. And no matter what the odds he wouldn't surrender. Even when during the last turns MB went after him and almost finished him he somehow managed to survive. He showed great resilience. I found Klagrok's resolve admirable. This is why I'm excited that this game is over. Its just that the players were so great and the game so epic. Thank you all for one awesome game. See you in future games :D And BTW, does MA Man have previous MP wins or is it the first - I tell you it is one lousy nation, its a miracle it got so far :) |
Re: Qwerty - MA team game. Running
Congratulations Wraithlord!:up:
Well done on sticking it out to the end Klagrok.:) This was a very fierce and hard fought game, with alot of very good players in it. Ano, Karnoza and Dimaz in particular were very good tough opponents. Wraithlord did an excellent job of organising and co-ordinating the alliance which eventually just wore them down. In the end I just could not compete with Wraith's advantage in gems. In the end our team only made two big strategic mistakes, me with the Atlantis pretender, putting death instead of nature magic, stopped me from clamming.:doh: Baalz for not castling and defending the steel overns site with Mictlan, thats a game winning site if fully exploited. I was very pleased with the job I did bringing Mictlan back from the Abyss and turning them into a superpower once again. But I still don't like Ma Atlantis much as a nation. Ma Man has already won 1 newbie game and I got a joint win when playing Ma Man in another newbie game, yes it was my 1st ever MP. You can tell because Ma Man, Manchaka and Ulm jointly won, possibly the 3 weakest nations in Ma.:D Oh yea, playing 2 nations was tough, wouldn't like to do it again. |
Re: Qwerty - MA team game. Running
The game was fun, thanks to all the participants for a good fight. I was really relieved when we quit, though.
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Re: Qwerty - MA team game. Running
MB, indeed you made a remarkable comeback with Mictlan. I think it led the provinces and gem income graphs by an impressive margin towards the end.
Re. MA-Man, I'm amazed it managed to win in MP. I mean, this nation is ok for start to mid game but in end game it is just sorry. Lack of magical diversity is the main killer for Man. Specifically the lack of access to astral is crippling in end game. Add to that lot's of map move 1 troops. Old age crones and the weakness against inanimate lifeless SCs and you get an ugly endgame picture. The impression I'll most remember from my MA-Man experience is how my mothers died by the droves while performing raiding duty. MA-Ctis was altogether a different story and turned out to be a pleasant surprise. Careful dominion control can ensure you won't piss anyone off and it turned out the disease dominion was a deterrent, of sorts, until very late in the game. Yes, undead SCs and golems just ignored it but the mage support that could have been very helpful for them couldn't do the same. This led to an interesting phenomena - Most of the SCs sent to raid MA-Ctis turf were exterminated. The golem SCs were sometime dispatched as easily as by a small shaman communion spamming opposition. The tartarians by skelli spam + dust to dust/charm spam among other counters. MA-Man OtoH was freely raided and often had only its castles left. MA-Ctis has a *sweet* lineup, both in troops, priests and mages. The sauromancers are awesome and what weaknesses they have the shamans close very effectively. Just try RoSing a mixed bunch of them, or send an SC to eliminate them ;) One glaring weakness I did suffer from is shock resistance. I had a hard time coming up with counters and often paid dearly for that. All in all, this game had an epic feel to it. One of the best I had the privilege to take part in. |
Re: Qwerty - MA team game. Running
May I offer my congratulations to WraithLord for what sounds like a very fine win, and to all those remaining at the end. As a complete outside observer, it's good to hear the final players give some feedback into what went on during the game.
And the main reason why I'm posting, the win comes dead-on the one year anniversary of the game being created. That's hella spooky!??! |
Re: Qwerty - MA team game. Running
Thanks Calahan.
Wow, your observation is really spooky. One year old now isn't it? If one sentence could extract my perspective of the game it would be something like: "I got beat up, then got beat some more, and more, and more and then - I won". Not a usual MP experience as I was involved in wars, usually on the losing side, from the very start. |
Re: Qwerty - MA team game. Running
You mean like, Rocky, the more beat up you got, the meaner you became.
Wow! Really spooky to end exactly 1 year later! Not planned at all. The game was really epic, it was full of magic rich sites, overflowing in fact, Arcane Nexus was cast by 2 different nations, same with Forge of Ancients. Astral Corruption was up virtually the entire endgame. I alone had cast Tartarian Gate 50+ times. It was also a vicious none stop battle virtually from year 1 till the end, the NE Africa bit of the map turned into a carnage zone where army after army, thug after thug, SC after SC came to fight and die. All in all really good fun...:) |
Re: Qwerty - MA team game. Running
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It was there for example that I one time lost a huge army (20+ mages, hundreds of troops, ice deamons and undeads escorted by a few tartarian and ID SCs to a well coordinated teleport+wrathfull skies+ rudra's from hell ambush set upon me by Kuritza -- that hurt btw) |
Re: Qwerty - MA team game. Running
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Re: Qwerty - MA team game. Running
Towards midgame I started crunching anywhere between 3-6 tartarians per turn (depending on D gems availability). W/O those undead mammoths Ctis would have been overrun.
BTW, you would not have been the first to try and invade Man's capital :) ano and karnoza were that close to that but a combination of timing and awesome luck on my part caused them big losses that turn. I even managed to charm one of their tartarians. I think it was the same turn that you guys gave them the notice on canceling the NAP and the same turn they decided they had enough of the endless world encompassing war. |
Re: Qwerty - MA team game. Running
We wouldnt have given you the pleasure of charming our SC's. )) We planned to attack with lots of golems (since Man is short on astral magic duelers) and cast wrathful skies/fire storm/astral tempest at once. Of course, flyers to intercept teleporting duelers from Arco and Atlantis, siege golems to breach the walls immediately etc.
Alas, for 3-4 turns we had other important things to do, like the aforementioned ambush against Ctis, and then two stales in a row killed us for good. |
Re: Qwerty - MA team game. Running
Perhaps and perhaps not. In one word: Domes :D
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Re: Qwerty - MA team game. Running
As far as I remember, we attacked your capitol with a scout and found out you had no domes - perhaps you've cast them later.
Or we were going to TP on a neighbouring province and attack you from there. I dont remember, tbh. |
Re: Qwerty - MA team game. Running
Tell me the turn # and I'll look it up later.
What I do remember is that I had no domes when ano teleported his golems and SCs on me. After his attacks I made sure to put the astral dome and later added a nature dome as well. At the very least you'd have needed to pass through the astral dome, meaning that probably only half your army would have actually got through. Had you attacked an adjacent province you would given me the turn I needed to nail your army. That said. I clearly agree that this is all highly hypothetical. Sometimes it's something as simple as a bad roll that screws an otherwise perfect plan. So, as I said, perhaps it would have worked for you and perhaps not. |
Re: Qwerty - MA team game. Running
Well, yes. :) Any plan can fail for no reason.
Most recent example - I gave Bandar Log another try recently; as I stormed a castle of my neighbour, replay showed that my SC goddess wiped TC cavalry clean, but on the global map I've lost, my goddess has retreated (no afflictions, just ran away), all my sacreds and and elephants perished. :) I'm wondering how could you nail our invading golems'n'rudras army though? Just curiousty; domes tend to be a double-edged blade, they prevent its owner from reinforcing his castle just as they protect it from teleporting enemies. |
Re: Qwerty - MA team game. Running
Yes, I had lots of incidents in which replay results were different than real results. It seems like a kinda bug that will never get fixed.
Re. nailing your hypothetical army. It all depends. In this respect dominions is similar to chess. All the plans depend on timing, planning ahead and quick adaptation. So if your army where to be made only of Golems (so as not to lose SCs to charm) I'd have applied a certain method. Had your army consisted on only Rudra's a different method would have been used. A mixed force of them would have been the hardest to stop. Delving into details is tedious, suffice to say that the ingredients to a response were at my possession. Or rather I was and still am under the impression that they were. Perhaps it was all wishful thinking :) And yes, domes can indeed work against you as you have mentioned. Sometimes anticipation and stealthy troops/commanders can help with the reinforcements issue. I know this helped MA Man save the day in a number of sieges. Storming an otherwise empty fort that is in-fact protected by, say, 30 mothers and crones is all together a different story. |
Re: Qwerty - MA team game. Running
Looks like a great game..Congratulations to wraithlord..May i ask if some of you could upload or pm me the final turn files if you still have them? As a noob who dreams of reaching endgame i would like to see how it looks..Thanks in advance:o
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Re: Qwerty - MA team game. Running
A combination force, of course. Rudra casters (to avoid getting charmed), siege and astral golems to tank, and all the battlefield-wide spells in the spellbook.
Oh well. You, MB and Ossa/Klagron did a good job keepig us busy. And just as we seemingly stopped your most threatening thugs/armies, two stales happened. I'd really love to see your method of response to our siege. :) Grats. |
Re: Qwerty - MA team game. Running
@Kuritza, Seems like you would have gotten me after all :)
good thing we presented lots of targets to you or Man would have been toast. Perhaps Ctis would have been better off w/o it - I swear at times I got that feeling, esp. when sending Ctis SCs, thugs and armies to clean up the mess all those raiding enemies wrecked in Man's backyard. @Silence0, thanks, PMed you. |
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