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-   -   Preponderance - Big Team Game! [1-2 subs needed!] (http://forum.shrapnelgames.com/showthread.php?t=40839)

Zeldor January 15th, 2009 07:17 AM

Re: Preponderance - Big Team Game! [starting!]
 
I got caught when I should've been sleeping with that situation. Maybe it would have been better not to do the rollback, but it was done. And believe me Jim, some people got screwed by it way more than you did.

JimMorrison January 15th, 2009 07:42 AM

Re: Preponderance - Big Team Game! [starting!]
 
Wait, what? I didn't get screwed. I mean, I got 6 less Blood Slaves I think, kind of a bummer. I actually had the same random event both hostings. o.O

If I pay extra, can I get screwed? Or is there some sort of euphemism for that on this forum, but the admins don't care what the girls do once we're in private, and it's consensual? I'd still pay extra, just so we're clear.

Chris did get really screwed though, but in his case, sounds like he accidentally got the giant Czech man as his masseusse. Lot of people had a bad day, from the sounds of it.

namad January 17th, 2009 02:58 AM

Re: Preponderance - Big Team Game! [starting!]
 
do the water provinces on this map have any special sites?

Zeldor January 17th, 2009 03:00 AM

Re: Preponderance - Big Team Game! [starting!]
 
No.

Zeldor January 19th, 2009 07:47 AM

Re: Preponderance - Big Team Game! [starting!]
 
BTW, if someone didn't notice - coobe took MA Ulm back around 10 turns ago.

And Kailasa is AI [not that there is much left of it].

Any other interesting news? Any attempts to take on central island? Remember about Throne of the World, Mountain of Power and Citadel of the Lore Masters there :)

And any luck with getting Asmegs?

vfb January 19th, 2009 08:03 AM

Re: Preponderance - Big Team Game! [starting!]
 
News from the Sauromarignonian alliance:

Abysia flees from the mighty Sauromatian forces, and once again the Gorgon rules the skies over Sauromatia.

Marignon has decided it would be prudent to prevent Agartha from taking over the caves. Our invasion is imminent.

Our Void Summoning is proceeding spectacularly, and all must bow in fear before our mighty Vile Thing. Several mages have been lost in Time and Space, but we expect them to return within a few years, perhaps wiser for the experience.

Oh, and several Cavemen have been fed to Kurgi. We hope to tame him and use him to root out those pesky Agarthans hiding under the rocks, but it's a bit of a long term project.

Wait! More news from the Agarthan front. It seems communications in the caves systems are most unreliable. A small Marignon detachment of the Sauromarignonian alliance has already captured a key Agarthan property, and we promptly razed the temple they had erected to their false god.

-- Virtuous of Marignon

atul January 19th, 2009 08:06 AM

Re: Preponderance - Big Team Game! [starting!]
 
Shh! Be vewy vewy quiet! We're hunting wabbits!

At least people in the north and east have been way too busy to even try to take harbour cities. I'd assume from the graphs that either Utgård or team Caelum has taken the summoning sites in SW corner, though. Dunno what's happening in the caves, there are still some Conj7 summons blocking my way there...

chrispedersen January 19th, 2009 08:59 AM

Re: Preponderance - Big Team Game! [starting!]
 
Agartha learned a new word today:

paladin: deceitful, treacherous, wretch. Exemplar thereof.

And the god thereof preferred a treacherous attack rather than an open declaration of war. His other neighbors might beware.

It was rather spectacular to watch the fireworks his 20+ mages set off - as they closed on .. empty caverns. His mages alone outnumbered the PD.

Welcome to the caverns surface lander. By the way surface lander - is your northern flank as secure as you think it is?.....Could I have an army of 200 just on the other side of those cave drakes?

vfb January 19th, 2009 10:18 AM

Re: Preponderance - Big Team Game! [starting!]
 
It seems Agartha is not well versed in the ways of the court.

Three times this month did they visit the throne of Virtuous, and beseech her for a pact, and three times they were politely declined. If Agartha fails to understand what that means, then it is not only the caverns in which they dwell that are dim.

-- Virtuous of Sauromarignon

chrispedersen January 20th, 2009 05:35 PM

Re: Preponderance - Big Team Game! [starting!]
 
The Agarthan ambassadour dusts off his munitions list.

Agartha will pay for any/all the following items:


2 Staff of Storms
Shrouds
Lucky Amulets
Demon Bane Swords
Water boosters
Blood Thorns
Black Hearts
Black Bows of Botox
Winged boots
Horror helmets
Antimagic Amulets
Astral Serpents

Will trade in kind (items) or for gems / gold.

chrispedersen January 20th, 2009 07:28 PM

Re: Preponderance - Big Team Game! [starting!]
 
1 Staff of Storms - Thank you. One still wanted but in negot.
Shrouds
Lucky Amulets
Demon Bane Swords
Water boosters - More still needed.
Blood Thorns
Black Hearts - Thanks
Black Bows of Botox - Thanks
Winged boots - still want more.
Horror helmets
Antimagic Amulets
Astral Serpents

DrPraetorious January 20th, 2009 09:58 PM

Re: Preponderance - Big Team Game! [starting!]
 
Caelum (Micah+QM!) has taken the entire section of the center ring between he and I - and Pythium (who is between us) is not only letting him keep it, he's wasting his armies flailing against me like a little girl. He could've done something against Caelum - Caelum has huge hosts of crud which legionaires can take out. But no, he joined in attacking me, costing him an army and gaining him nothing.

Sauromatia has raised his God from the dead, and he's recruited more chaff. I don't have much of a prospect of holding off three enemy players at once, but my ally is doing okay, so that's fine.

vfb January 20th, 2009 10:19 PM

Re: Preponderance - Big Team Game! [starting!]
 
The Sauromarignonian Alliance lodges a formal diplomatic protest against our elite fighting forces being characterized as "chaff".

If you want to see "chaff", then have a look at what Agartha is throwing at me in the caves.

-- Virtuous of Marignon

Micah January 21st, 2009 04:49 AM

Re: Preponderance - Big Team Game! [starting!]
 
Caelum has not encroached on Pythium's territory any more than Abysia ever had, and indeed, has yielded territory to Pythium vital to their expansion. Abysia had completely cut Pythium off from expanding (taking both 142 and 143) and would have taken all of the lands they now condemn us for holding in short order. If our allies have any grievances with our dealings with them they are welcome to express them for all to hear, but I think their continued silence speaks volumes.

-Caelum

otthegreat January 21st, 2009 12:55 PM

Re: Preponderance - Big Team Game! [starting!]
 
Normally Pythium wouldn't bother to reply to such insults yet we feel it is perhaps time to explain ourselves. Firstly, we are a very manly civilization (if you are looking for effeminate men we kindly direct you towards Arcos - wait is there an Arcos in this game? ah well never mind).

My army would have done much better if it had been scripted to fight an army with 10+ Anointed of Rhuax rather than a single Kinnara.

Abysia's rapid early expansion left me in a tough spot, diplomatically if nothing else, so I was left with little choice. I have no complaints about my allies, and I will pursue the war with Abysia to its conclusion.

chrispedersen January 24th, 2009 08:36 PM

Re: Preponderance - Big Team Game! [starting!]
 
This game is *so* freaking buggy.

I move from B-->A, fighting and successfully taking A. In the process about 50 troops start to route.

The combat ends with about 40 of the 50 off map. The only square to retreat to is B.

The next combat enemy moves from C--B.

No sign of the routed units.

Even worse, the units that were routing, and yet were still on the map are ALSO gone.

In direct contradiction of the manual, p 81:

"units in a victorious army.....If the battle ends before the routing units exit the map, at they end of the battle they remain with the victorious army."

archaeolept January 24th, 2009 08:54 PM

Re: Preponderance - Big Team Game! [starting!]
 
retreats are resolved after combats and, as such, the units had no legitimate province left to retreat to. That is not a bug, but how the game works.

If there were units in your army which are not in the province afterwards, two possibilities exist: 1) that they were under the effect of poison or decay or somesuch, and so died, or 2) that the battle result you saw was not the actual battle, due to some incompatibility of OS or versions.

edit: I believe routed units from a magical phase battle will appear in the retreated to province in time for the normal battle there, though.

chrispedersen January 24th, 2009 09:53 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by archaeolept (Post 669395)
retreats are resolved after combats and, as such, the units had no legitimate province left to retreat to. That is not a bug, but how the game works.

If there were units in your army which are not in the province afterwards, two possibilities exist: 1) that they were under the effect of poison or decay or somesuch, and so died, or 2) that the battle result you saw was not the actual battle, due to some incompatibility of OS or versions.

edit: I believe routed units from a magical phase battle will appear in the retreated to province in time for the normal battle there, though.


In the original post I edited out the bit about the 40 units.
The point was that the 10 units remaining on the map should have stayed in province and did not.

No special effects were in play. Could be a case of "the combat you see is not the one that occurred". Or not. Either way, its hard to call non deterministic and non reproducible behavior anything other than a bug.

archaeolept January 24th, 2009 09:56 PM

Re: Preponderance - Big Team Game! [starting!]
 
did the losses reported in the battle report precisely match the losses seen? If so, it would indicate an actual bug other than "what you see is not what you get" battle view. What sort of units were these?

PsiSoldier January 24th, 2009 10:17 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by chrispedersen (Post 669392)
This game is *so* freaking buggy.

I move from B-->A, fighting and successfully taking A. In the process about 50 troops start to route.

The combat ends with about 40 of the 50 off map. The only square to retreat to is B.

The next combat enemy moves from C--B.

No sign of the routed units.

Even worse, the units that were routing, and yet were still on the map are ALSO gone.

In direct contradiction of the manual, p 81:

"units in a victorious army.....If the battle ends before the routing units exit the map, at they end of the battle they remain with the victorious army."

Well if you like that then how about what happened to me this turn. I attack one of the special provinces with about 600 troops, I rout the enemy army but some of the crushers stay behind with only the telastic animation left My troops spend time trying to kill the crushers and kill all but one (when they are set to attack rear and should have moved behind and killed the telastic animation) And then the turn timer ends because the turn lasted 50 turns or whatever it is and my guys auto rout while I still have hundreds of undead on the field. And to top it off I have a random Barbarian invasion in the province they would have retreated to and I loose everyone. :mad:

I'm so damn pissed right now I could throw my monitor across the room.

If Ctis (or anyone) takes that province that now only has a telastic animation left in it before I can take back the other province and that one then it will be WAR. (Just a friendly warning)

archaeolept January 24th, 2009 10:26 PM

Re: Preponderance - Big Team Game! [starting!]
 
oh god psi, we've all been there ;)

the crusher provinces are tough. normal troops just take so long wearing them down.

chrispedersen January 24th, 2009 10:28 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by archaeolept (Post 669395)
retreats are resolved after combats and, as such, the units had no legitimate province left to retreat to. That is not a bug, but how the game works.

If there were units in your army which are not in the province afterwards, two possibilities exist: 1) that they were under the effect of poison or decay or somesuch, and so died, or 2) that the battle result you saw was not the actual battle, due to some incompatibility of OS or versions.

edit: I believe routed units from a magical phase battle will appear in the retreated to province in time for the normal battle there, though.


In the original post I edited out the bit about the 40 units.
The point was that the 10 units remaining on the map should have stayed in province and did not.

No special effects were in play. Could be a case of "the combat you see is not the one that occurred". Or not. Either way, its hard to call non deterministic and non reproducible behavior anything other than a bug.

atul January 25th, 2009 08:40 AM

Re: Preponderance - Big Team Game! [starting!]
 
Department of Redundancy Department strikes again?

Dunno about the routings, at least for routed units it's exactly as it should have been. Cutting off an enemy escape is true and tried tactic.

But Ermor's troop loss is quite spectacular, don't know how many people have achieved that even intentionally against someone else. Well you've still got the troops to spare.

PsiSoldier January 25th, 2009 10:45 AM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by atul (Post 669486)
Department of Redundancy Department strikes again?

Dunno about the routings, at least for routed units it's exactly as it should have been. Cutting off an enemy escape is true and tried tactic.

But Ermor's troop loss is quite spectacular, don't know how many people have achieved that even intentionally against someone else. Well you've still got the troops to spare.

Yeah the troops are easily replaced It was less than 3 turns of reanimation that was lost and I have hundreds more already in place taking back the lost provinces so its not too bad. Just really annoying because it was a loss because of the stupid battle turn limit or whatever. Had the battle continued I would have ended with all commanders and about 300 troops left.

DrPraetorious January 25th, 2009 03:42 PM

Re: Preponderance - Big Team Game! [starting!]
 
chrispedersen - I see two combats, one where your commander and his troops fight my ally's army, and another where your theurgs are routed by my province defense. You lose both.

Did you mean to move the commander as well?

atul January 25th, 2009 03:47 PM

Re: Preponderance - Big Team Game! [starting!]
 
...I can't say anything conclusive, but I have this distinct feeling you and your ally aren't the only ones poor chrispedersen faces at moment. Unless I'm totally oblivious to current political situation. Which of course wouldn't be that surprising.

Gregstrom January 25th, 2009 03:53 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by PsiSoldier (Post 669413)
My troops spend time trying to kill the crushers and kill all but one (when they are set to attack rear and should have moved behind and killed the telastic animation)

Attack rear only seems to attack the rearmost regular troops, not commander types like the telestic animate.

DrPraetorious January 25th, 2009 05:34 PM

Re: Preponderance - Big Team Game! [starting!]
 
I don't think that's quite right. I believe that attack rear tries to choose targets farther to the back, but it's simply not reliable in choosing the very rearmost target. Certainly I've seen a lot of inconsistency in how my troops "interpret" that order, even with identical setups.

otthegreat January 26th, 2009 12:16 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by DrPraetorious (Post 669557)
chrispedersen - I see two combats, one where your commander and his troops fight my ally's army, and another where your theurgs are routed by my province defense. You lose both.

Did you mean to move the commander as well?

Are you sure you don't mean the battles with me in 106 and 121? Because that describes exactly what happened this turn. The commander was supposed to join the theurgs in their attack but for some reason it didn't happen(I might have forgotten to tell him to but I was sure I did). No matter, its a minor setback.

Gregstrom January 26th, 2009 01:12 PM

Re: Preponderance - Big Team Game! [starting!]
 
Commander? That was a prophet in heavy disguise, surely.

chrispedersen January 26th, 2009 05:34 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by DrPraetorious (Post 669557)
chrispedersen - I see two combats, one where your commander and his troops fight my ally's army, and another where your theurgs are routed by my province defense. You lose both.

Did you mean to move the commander as well?


Huh?

I haven't seen the most recent turn, if it hosted recently. I had no knowledge of fighting your ally Dr. P. And I don't have any theurgs.

chrispedersen January 26th, 2009 05:35 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by atul (Post 669558)
...I can't say anything conclusive, but I have this distinct feeling you and your ally aren't the only ones poor chrispedersen faces at moment. Unless I'm totally oblivious to current political situation. Which of course wouldn't be that surprising.

Well, if I'm fighting Dr. P and his ally - it seems that I am now engaged with no less than 4 people.

Gregstrom January 26th, 2009 05:59 PM

Re: Preponderance - Big Team Game! [starting!]
 
Well, I'm pretty sure I haven't fought you yet. Shurely shome mishtake?

PsiSoldier January 26th, 2009 08:21 PM

Re: Preponderance - Big Team Game! [starting!]
 
Damn.. Had windows screw up on me last night so I reformatted, reinstalled and the whole 9 yards and after doing it two different times I kept rebooting to find NTLDR file missing press ctrl+alt+delete and not being able to boot so today after the 3rd install It finaly works but the damn turn hosts ((((1)))) Minute before I get my turn sent in. Or actually when looking the game page the server had not hosted yet at the time that I emailed my turn but by the time the server recieved the turn it had already hosted :mad: Grrrr.

I was thinking that the server had been hosting around 7pm Eastern time but appearantly it was hosting slightly sooner than that. Otherwise I'd have had 2 hours to spare.

vfb January 26th, 2009 08:50 PM

Re: Preponderance - Big Team Game! [starting!]
 
Sauromarignon appreciates the fine gifts Agartha brought with its chafftastic armies to the sacred lands of Marignon this month. The staff of storms is especially nice! We look forward to next month's amphibious assault of Agartha's enormous armies of GoR'ed tritons. Don't forget your fish amulets!

-- Virtuous of Sauromarignon

DrPraetorious January 26th, 2009 09:52 PM

Re: Preponderance - Big Team Game! [starting!]
 
Ugh, ottheperson is Pythium, not chrispedersen. Well, Pythiums army was also fleeing all over the place :).

Sorry, Chris, total brain fart.

Also, chrispedersen - your mailbox is full.

chrispedersen January 26th, 2009 10:02 PM

Re: Preponderance - Big Team Game! [starting!]
 
So, as I informed a few people, likely I would be resigning the position after this turn. As the turn went as predicted - I am resigning.

Best wishes to all.

Zeldor January 26th, 2009 10:55 PM

Re: Preponderance - Big Team Game! [starting!]
 
Why are you leaving?

Gregstrom January 27th, 2009 03:21 AM

Re: Preponderance - Big Team Game! [starting!]
 
I'm guessing it's linked somehow to vfb's post.

Zeldor January 27th, 2009 03:30 AM

Re: Preponderance - Big Team Game! [starting!]
 
I'd think that chris is Mictlan, not Agartha. But I already talked with chris via PM.


P.S. After talking with namad on IRC I decided that there will be probably 2nd edition of that game. Same map, same setup. I will find someone else to place teams, so I can play too :) Of course that one will get near the end first, so I can get some feedback on the map. I know that some garrisons will need tweaks.

vfb January 27th, 2009 03:53 AM

Re: Preponderance - Big Team Game! [starting!]
 
ooc: Chris was negotiating with Marignon (me) as Agartha, and it looks like he's Agartha from this post here.

Agartha lost a couple of battles against Marignon this month, but Agartha is still 5th in provinces and 5th in army size (though I suspect a lot of that is tritons), so it's not in terrible shape for a sub to take over. I don't know why Chris is quitting.

atul January 27th, 2009 04:44 AM

Re: Preponderance - Big Team Game! [starting!]
 
Not only tritons but ichytoids and disease demons in the parts of the caverns I'm camping at. But considering that Agartha still has his main lands intact and that ally of his with W9F9S4-blessed jaguar warriors prowling around I'd say his days are far from numbered. His replacement should have good time.

PsiSoldier January 30th, 2009 08:51 PM

Re: Preponderance - Big Team Game! [starting!]
 
The nation of Mictlan appears to be contemplating breaking their NAP with Ermor looking at the build up of troops on our shared border.

We will spare you the dishonor of a sneak attack and declare the NAP ended. Parties may attack freely in 3 turns when the NAP expires. It is currently turn 34

WingedDog January 30th, 2009 10:23 PM

Re: Preponderance - Big Team Game! [starting!]
 
On the behalf of my Mictlan partner I'd like to make something clear: lethal menace to Ermor Empire PsiSoldier speaking of are 20 jaguar warriors taken as bodyguards for bloodhunters and sitesearcher.
PsiSoldier
If you want to brake a NAP - it is your right, but don't you dare to throw big words about dishonor in the future IF there is no fact of an actual atack.

JimMorrison January 30th, 2009 11:13 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by PsiSoldier (Post 670816)
The nation of Mictlan appears to be contemplating breaking their NAP with Ermor looking at the build up of troops on our shared border.

We will spare you the dishonor of a sneak attack and declare the NAP ended. Parties may attack freely in 3 turns when the NAP expires. It is currently turn 34


I've got an idea - let's attack from the other side, one of the nations that is struggling to fight Midgard. You know, Midgard, those guys who are making everyone else's graphs shrink. I am sure that Mictlan wants to open up another front while he deals with the minor inconvenience of Midgard.

In fact, everyone should continue to ignore the nation who is running away with the game. Nothing to see in Midgard. :p

namad January 30th, 2009 11:26 PM

Re: Preponderance - Big Team Game! [starting!]
 
both mictlan's are on the other side of the map from midgard aren't they?

vfb January 30th, 2009 11:49 PM

Re: Preponderance - Big Team Game! [starting!]
 
Sauromarignon sends its greetings to whoever is decimating the armies of the other Mictlan (LA). The Sauromarignon alliance has captured the Agarthan heartlands, and we do not wish to accidentally collide with your forces, should it come to pass that we need to conduct offensive operations to repel any attempt by Mictlan to evict us from our hard-won gains.

But we don't know who you are. So, please give us a call, our phone lines are always open.

-- Virtuous of Sauromarignon

Pretorian January 30th, 2009 11:55 PM

Re: Preponderance - Big Team Game! [starting!]
 
Gentleman, we are talking about different Mictlans here. I represent the early one, and I think I really need to reconsider my opinion on Dom 3 balance, since 20 Jaguar Warriors are such a horrible threat enough to capture single nation entirely.

vfb January 31st, 2009 12:59 AM

Re: Preponderance - Big Team Game! [starting!]
 
Oh, I know! It's just a complete coincidence that Ermor is canceling their NAP with EA Mictlan in the same month that Sauromarignon has acquired some prime Agarthan real estate, bordering on LA Mictlan. Progress on the Agarthan front was more rapid than anticipated, accounting for my complete lack of scouting out who is fighting LA Mictlan from the island side.

atul January 31st, 2009 03:00 AM

Re: Preponderance - Big Team Game! [starting!]
 
Quite contrary to the Master of Propaganda's posts, Midgård hasn't been fighting LA Mictlan for some time. After dealing with the raiding jaguars from our lands we've been preoccupied for a while. However, the insult LA Mictlan dealt is still yet to be avenged. While we're preoccupied with our current affairs, everyone beating on the late aztecs gets the honorary mention of OK Guy. Current OK Guys thus include at least Sauromarignon alliance and EA Vanheim.

So in response to vfb's inquiries, it's EA Vanheim who finally got off his *** and started doing something productive a few turns ago.


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