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-   -   Legends of Faerun - Closed (Game started) (http://forum.shrapnelgames.com/showthread.php?t=42853)

Calahan July 9th, 2009 04:56 AM

Re: Legends of Faerun - Closed (Game started)
 
And fear them even more if magic medallions start turning them into flying bombs.

Calahan July 9th, 2009 03:48 PM

Re: Legends of Faerun - Closed (Game started)
 
Ok everyone, still no luck with the Yomi sub-hunting :( even though the position is more attractive than most sub oppotunities IMO. I will likely be delaying the game by 24 hours for the final time (with regards looking for a sub for Yomi) so that the delay for the Yomi sub-hunting is/was the same (48 hours) as all the other delays that have been allowed for sub-hunting in this game. So apologies for the hold-up, but only fair I think to allow Yomi the same chance of finding a new owner as all the other nations got when their respective owners went AWOL.

But if a sub can't be found, then we have two options as I see it...

1) Turn Yomi AI
2) Let them stale one more turn, as that would give at least another 2 days for a sub to come forward, or for Cicadian to return. But if neither of these things happen after allowing them to stale again, then Yomi should be turned AI (without allowing any further delays for a sub to come forward).

Option #1 would of course be the normal course of action, but I'd personally really hate to lose one of the top 5 (probably) nations to the AI. And while letting them stale one more turn is never good, I don't think it will make that much difference if they are just going to end up under the control of the AI anyway. But it could make all the difference if allowing an extra stale allows a sub to be found, or Cicadian to return.

Would welcome any thoughts anyone has on this.

chrispedersen July 9th, 2009 07:02 PM

Re: Legends of Faerun - Closed (Game started)
 
Yomi got top 5 by taking a *bunch* of territories while sauro staled.

I don't believe that either sauromatia or yomi in the circumstances are actually top 5.

The usual rules for AI are 3 stales in row. Sauromatia is not a threat despite the stales; TC might be.

If you are concerned about Sauromatia getting too much advantage from a staling yomi - I'd be perfectly fine with setting Sauromatia to AI.

Although I don't know how you will deal with the question of TC.

My .02

Revolution July 9th, 2009 10:00 PM

Re: Legends of Faerun - Closed (Game started)
 
Ulm is looking to acquire death and/or water and/or nature gems. I have earth gems, fire gems and astral pearls to trade (and maybe some air gems).

Calahan July 10th, 2009 03:44 AM

Re: Legends of Faerun - Closed (Game started)
 
@ All - I'm going to give it roughly another 14 hours or so for a sub to come forward for Yomi, and if still no luck, then find someone to turn them AI a few hours before hosting.

@ Chris - I'm not worried about Sauro taking a lot of provinces back, I'm more worried about another good nation being quickly integrated by it's neighbour(s) without putting up a decent human-controlled fight. And turning Sauro AI would only exacerbate the problem by there being yet another good nation available for easy conquest.

Maybe someone should create a mod for a unit with a special exorcism power, and then use it on Baalz to remove the strange AWOL curse that seems to beset the players in the games he sets up.

Zeldor July 10th, 2009 09:08 AM

Re: Legends of Faerun - Closed (Game started)
 
There are way too many people going AI or disappearing in that game. It will never end anyway though, someone has hmm... 10 out of 50 VPs now?

Maybe someone that got killed recently or is close to that would be interesting? [and if someone is interested, I'm still willing to give away Atlantis to a caring person]

Calahan July 10th, 2009 06:37 PM

Re: Legends of Faerun - Closed (Game started)
 
@ All

rdonj has kindly agreed to read Yomi their last rights this turn by handing them over to the welcoming, yet completely incapable hands of the AI. So a heads up to those bordering Yomi to expect AI behaviour from this turn on.

chrispedersen July 10th, 2009 06:49 PM

Re: Legends of Faerun - Closed (Game started)
 
Well I don't mind the whatever on Yomi.. but I just got notified that the game is going to host now in 6 hours.. and I'm not going to be home by that time to get a turn in!

I thought we were delaying another 24 hours; my turn is highly dependent on whether yomi is real or ai, so I coudlnt' submit one. Can we please extend this 24 hours? Six hours to do a turn isn't kosher.. especially as I'm at work.

rdonj July 10th, 2009 07:04 PM

Re: Legends of Faerun - Closed (Game started)
 
Turn sent.

Calahan July 10th, 2009 07:14 PM

Re: Legends of Faerun - Closed (Game started)
 
@ Chris P

I agree that it's not ideal to plan a turn without knowing if your enemy is going to be AI or not. But a lot of players turn themselves AI without giving any notice at all, so it's usually best to plan to fight a human player regardless.

The game already got delayed a further 24 hours as I stated, as my last post mentioning a 24 hour delay is dated 9th July at 20:48, with the admin logs showing the game was delayed by 24 hours on 9th July at 20:50. So all the delays I have stated have happened, without any being mislaid. I think my posts regarding the delays for Yomi were clear at all times, but maybe they were only clear to me.

But if you are going to struggle to make the current deadline then I can delay the current turn for you so that you don't stale. Will you need a full 24 hour delay, or will 12-18 hours be ok? Since there is a danger that interest in this game might be starting to dip a bit, so would like to get it moving again if I can.

I will delay the game by 12 hours now, but if you need more time than that then please post and/or PM me, and I will add the rest in the morning when I wake up (GMT).

Lingchih July 10th, 2009 07:24 PM

Re: Legends of Faerun - Closed (Game started)
 
Thanks for subbing in as Host, Calahan. You've done a great job in what I imagine you thought would be an easy gig.

And yes, there have been far too many delays, for a game that people just seem to drop out of randomly. Perhaps the size of it is just overwhelming for some. I would say, in the future, if someone stales two times in a row, just set them to AI. It's the only way to keep this game going.

Calahan July 11th, 2009 08:33 AM

Re: Legends of Faerun - Closed (Game started)
 
Cheers Lingchih

Again I find it hard to disagree with you, this time on the notion of a strict "two stales and out" policy from here on in. Still a long road ahead for this game, and if we want to be finished by Christmas, then it would be useful to avoid further lengthy delays. Christmas 2010 that is!


@ All

I have not heard back from Chris yet saying whether or not the 12 hours I delayed the game by will be sufficient time for him to get a turn in before the hosting deadline. But I will keep a close eye on the deadline, and if it looks like Sauro are about to stale, I will add a few extra hours. Since Chris did originally ask for a 24 hour delay, and I only gave him half of it with a 12 hour delay in an attempt to get the game moving again. But Chris might well have needed the full 24 hours he asked for, but has not had chance yet to say whether or not just a 12 hour delay was ok or not.

Calahan July 11th, 2009 10:46 AM

Re: Legends of Faerun - Closed (Game started)
 
@ All

Still no word from Chris yet, and no sign of a Sauro turn, so have just added another 6 hours for the reasons indicated in the above post.

Calahan July 11th, 2009 12:26 PM

Re: Legends of Faerun - Closed (Game started)
 
Ok everyone, I've just heard from Chris, and it sounds like he is putting the finishing touches to his turn, so won't be needing a further extension.

So this is it folks. No more delays are planned, and the turn will be hosting today at 20:50 llamaserver time. So for the remaining few nations left who still have their turns outstanding, this is your final boarding call to get them in, as the flight is leaving in four and a half hours from now.

Zeldor July 13th, 2009 05:33 PM

Re: Legends of Faerun - Closed (Game started)
 
Huh, really, 6h notification with 48h timer? Some really stupid joke?

BTW, I am turning my nation AI in few turns. If someone wants, he can convince me to give him my stuff. But so far no one was interested in me helping in his victory.

chrispedersen July 13th, 2009 09:09 PM

Re: Legends of Faerun - Closed (Game started)
 
I'd be really interested in you helping me. No real chance of me winning, mind you = )

Calahan July 14th, 2009 01:00 AM

Re: Legends of Faerun - Closed (Game started)
 
I can't see how Sauro need any help against the AI Yomi. Especially since there's at least three other nations attacking them.

Pretty sure there are a lot more worthwhile causes out there for the gift-giving Zeldor-Claus and his potential Atlantis goodie-bag, than a nation tag-teaming the AI.

vfb July 14th, 2009 02:14 AM

Re: Legends of Faerun - Closed (Game started)
 
Helping someone else win is weird, anyway. Zeldor, if you want to smite down some great vengeance on the evil empires who have destroyed Atlantis's chances of victory, that's cool, but can't you do that yourself? Or did you just finish that, with the death of C'tis, and you've got no more reason to live?

Jazzepi July 14th, 2009 02:36 AM

Re: Legends of Faerun - Closed (Game started)
 
T'ien Chi can always use more water gems :D

Jazzepi

Calahan July 14th, 2009 12:41 PM

Re: Legends of Faerun - Closed (Game started)
 
Zero provinces left, and two stales in a row for Hinnom means I'll find someone to turn them AI. (unless Baalz wants to find someone)

Calahan July 15th, 2009 05:16 AM

Re: Legends of Faerun - Closed (Game started)
 
@ All

rdonj has again kindly agreed to help us all out by turning Hinnom AI. So many thanks to rdonj for this. So a heads up to those fighting Hinnom that they should be AI as of this turn.

And are there any objections to changing the email notifications to 12 hours instead of 6 hours? As per Zeldor's comment above.

WingedDog July 16th, 2009 01:30 AM

Re: Legends of Faerun - Closed (Game started)
 
Yomi, you cutie litle evil skynet, I think I love you! :heart:

Calahan July 16th, 2009 10:23 AM

Re: Legends of Faerun - Closed (Game started)
 
Congrats WingedDog on being the first player ever to successfully ally themselves with the AI.

Baalz July 16th, 2009 11:04 AM

Re: Legends of Faerun - Closed (Game started)
 
Haha, not only am I cursed with people dropping out and going AI, once they do they dump their gems into overwriting my global with...eyes of god? Really? That makes 2 globals to be overwritten, lets see who can overwrite astral corruption.

Executor July 16th, 2009 11:17 AM

Re: Legends of Faerun - Closed (Game started)
 
Might I suggest Armageddon too? It combines wonderfully with Astral Corruption.

WingedDog July 16th, 2009 12:31 PM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Calahan (Post 701662)
Congrats WingedDog on being the first player ever to successfully ally themselves with the AI.

Ha, I always knew a propper conversation is a key to everything you desire in this life!

Listen, Yomi, what we need to do next is 11001010101110000110010101010011000101010101001010 10010101001010101010111000110000010101110001100010 10100010110100101101010001011100001010101001110100 10010100111110001010100100010101110010010100010001 0101101000111010. Got it? Don't brig me down!

WingedDog July 16th, 2009 10:46 PM

Re: Legends of Faerun - Closed (Game started)
 
I'm not quiet sure who's currantly in charge of this game, Baalz or Calahan, so I'd just write in thread.
I'm not sure I have time for dominions this evening, could there please be a 24 hours delay?

Calahan July 17th, 2009 02:43 AM

Re: Legends of Faerun - Closed (Game started)
 
I'm in charge during daylight hours, with Baalz taking over when it gets dark. As that's when he's at his most evil.
Never feed Baalz after midnight either. Since that would be very bad :D


Game delayed 24 hours as requested.

WingedDog July 18th, 2009 02:54 PM

Re: Legends of Faerun - Closed (Game started)
 
Can there please be another 12 hours of delay, as 'Art of War' turned to be a sub frenzy for me this days? All my free time was spend for managing subs there.

Calahan July 18th, 2009 03:01 PM

Re: Legends of Faerun - Closed (Game started)
 
@WingedDog - No Prob.

Baalz July 18th, 2009 03:42 PM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Calahan (Post 701771)
I'm in charge during daylight hours, with Baalz taking over when it gets dark. As that's when he's at his most evil.
Never feed Baalz after midnight either. Since that would be very bad :D

And never get Baalz wet, unless you want two Baalz.

Calahan July 18th, 2009 05:46 PM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Baalz (Post 702016)
Quote:

Originally Posted by Calahan (Post 701771)
I'm in charge during daylight hours, with Baalz taking over when it gets dark. As that's when he's at his most evil.
Never feed Baalz after midnight either. Since that would be very bad :D

And never get Baalz wet, unless you want two Baalz.

Yes, if you check the label on Baalz it quite clearly states "Dry Clean Only"!

chrispedersen July 18th, 2009 07:49 PM

Re: Legends of Faerun - Closed (Game started)
 
Can you give a heads up in the forum if you are going to delay the game?

I'm glad we accomodated someone's schedule - but I *didn't* do some things this morning in order to get the turn in a timely fashion. So, notice helps everyone plan their schedules

Thanks !

Calahan July 19th, 2009 02:52 AM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by chrispedersen (Post 702074)
Can you give a heads up in the forum if you are going to delay the game?

I'm glad we accomodated someone's schedule - but I *didn't* do some things this morning in order to get the turn in a timely fashion. So, notice helps everyone plan their schedules

Thanks !

@ Chris

???? I'm sorry you didn't get to do some of the things you intended, but I am struggling to understand the point you are making here. What delay didn't get announced? And how is it possible to announce a delay before a player even asks for it?
Quote:

Originally Posted by WingedDog (Post 701747)
I'm not quiet sure who's currantly in charge of this game, Baalz or Calahan, so I'd just write in thread.
I'm not sure I have time for dominions this evening, could there please be a 24 hours delay?

The above is post #477, asking for a 24 hour delay, to which I replied.....
Quote:

Originally Posted by Calahan (Post 701771)
I'm in charge during daylight hours, with Baalz taking over when it gets dark. As that's when he's at his most evil.
Never feed Baalz after midnight either. Since that would be very bad :D

Game delayed 24 hours as requested.

The above is post #478, which clearly states the game has been delayed 24 hours.
Quote:

Originally Posted by WingedDog (Post 702010)
Can there please be another 12 hours of delay, as 'Art of War' turned to be a sub frenzy for me this days? All my free time was spend for managing subs there.

The above is post #479, asking for a further 12 hour delay, to which I reply.....
Quote:

Originally Posted by Calahan (Post 702011)
@WingedDog - No Prob.

The above is post #480. Maybe I should have been clearly and said "No problem with the 12 hour delay". I apologise if I wasn't clear enough with just my "@WingedDog - No Prob." responce.


It's always nice to know about delays in advance, but that's a bit difficult to do if the player requesting a delay doesn't even know he/she needs a delay until they actually do. So I don't know how anyone can expect to be given 'notice' on such delays like you requested Chris. I'm not clairvoyant sadly :(

chrispedersen July 19th, 2009 03:06 AM

Re: Legends of Faerun - Closed (Game started)
 
My fault completely!

Calahan July 19th, 2009 03:09 AM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by chrispedersen (Post 702112)
My fault completely!

No worries :)

Zeldor July 20th, 2009 06:20 PM

Re: Legends of Faerun - Closed (Game started)
 
Can I get 24h extension? Or 36? I just got notification about new turn, but I didn't even get turn 52, so I was sure we are still on 51. In 12h all I can do is set my nation AI.

Executor July 20th, 2009 06:25 PM

Re: Legends of Faerun - Closed (Game started)
 
Yeah, I think we should delay the game (if it can be done at this point with Llama fixing the server) as the turns can't get in.
I've been trying to send turns last half hour and I can't wait any longer, it's too late, sleepy time.

Calahan July 20th, 2009 06:26 PM

Re: Legends of Faerun - Closed (Game started)
 
@ Zeldor - I've added 24 hours for you (I hope, what with the llamaserver change over and everything). Post if you need the extra 12 hours though.

@ All - Several people seem to be experiencing problems with the llamaserver currently not accepting .2h files for any of their games. Guessing this is entirely due to the llamaserver being switched to a sparkly new server (probably as I type), but hopefully, with the 24 hour delay, the llamaserver will be back to normal and accepting turn files before the turn hosts on Wednesday morning (llamaserver time)

Although @ All - please report if you are still having problems in say twelve or more hours time.

Zeldor July 20th, 2009 06:31 PM

Re: Legends of Faerun - Closed (Game started)
 
Thanks, I was wondering why the delay on turn 51... and there was no delay.

WingedDog July 21st, 2009 11:08 PM

Re: Legends of Faerun - Closed (Game started)
 
Could there be an another delay of 24 hours? There was a small hurricane yesterday and I was unable to get home.
Sorry for inconvenience.

Burnsaber July 22nd, 2009 06:20 AM

Re: Legends of Faerun - Closed (Game started)
 
I'm really sorry for the inconvenience, but I'm going AI. I really just can't stand the boredom anymore. I know it's a di*k move, especially in this game where the game especially suffers from this behaviour, but damn....

[RANT]

I was really hyped about this game you know? I was really looking forward to write some nice AAR's and roleplaying. But EA Oceania? Seriously? In the start I took the idea with humor, "I mean, they can't be that bad, right?". But damn.. Oceania is simply dull. It has dull gameplay and dull thematics. Triton Kings from the freaking little mermaid disney flick? WTF?

God knows I tried writing AAR's, but the only concept I had was the Triton nobles and their superiority (which can be seen statwise and is hinted in the descriptions). But I really don't want to write about racial superioity (not even in this context), you know, because of what that wanna-be artist with stupid moustache did some years ago.

And the gameplay.. Ugh.. Don't even get me started on this. I did *lots* of fetishes, I did lots of clams and behold! It was dull! The final nail in my coffin was when my prented got feebleminded by a lucky mind blast. It just took me 30 turns to realize that I'm basically dead. You know what kind of cool late-game stuff you can with Oceania nationals? Yeah, not lots. I did empower myself to astral, but meh, I was never able to really benefit from it.

I just finally got sick of it. I'm sick of moving fetishes around. I'm sick of spending my hammer-time to forge Amulets of Fish. I'm sick of the fact that they eat absolutely crucial misc slots from my only battlefield mages. I'm sick of desperately hoping good paths on my Spectres. I'm sick of the fact that I wasn't able to summon my first Lamia Queen until 3 turns ago. I'm sick of hoping that helheim would come underwater to kick my *** and relieve me from playing. I'm sick of being hit by all nice late-game stuff by Helheim and wishing that I had access to those. I'm sick of doing half-assed turns because I just couldn't care less of this half-finished nation that is somehow in the vanilla roster.

I considered trying to find a sub, but that would a total di*k move. The nation is doomed. But instead of going out with a bang, it's withering away, a slow, painful & dull death.

[/RANT]

I'm really sorry for leaving this game like this. I really am. But I just can't stand it anymore.

But I learned something. Never, ever join a EA game wiht random nations. There just is no way I'm going to play vanilla EA Oceania ever again.

Executor July 22nd, 2009 06:40 AM

Re: Legends of Faerun - Closed (Game started)
 
Sigh
You wouldn't happen to be next to TC now would you...

Burnsaber July 22nd, 2009 06:45 AM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Executor (Post 702531)
Sigh
You wouldn't happen to be next to TC now would you...

Yeah, I have some provinces next to him. Don't assume that there is much of fight thought. Just some claymen (the best use of W4E1 Triton Kings, sadly) and navigators.

vfb July 22nd, 2009 07:33 AM

Re: Legends of Faerun - Closed (Game started)
 
Sadly, Caelum is not capable of putting up much of a fight against the mages of Fomoria either, whose wicked conjurations of multitudes of Ashen Angels and Earth Elementals surprised our doomed commanders this month.

Our fine feathered fighting forces have had a long slog against the valiant warriors of Helheim and their in-laws, with many glorious deaths on the field of battle for both sides. But we will do what we can with the scraggly remnants of our army to keep Fomoria from getting totally bored out of their skulls.

-- Kinaesthesia of Caelum

Burnsaber July 22nd, 2009 07:40 AM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by vfb (Post 702535)
Sadly, Caelum is not capable of putting up much of a fight against the mages of Fomoria either, whose wicked conjurations of multitudes of Ashen Angels and Earth Elementals surprised our doomed commanders this month.

-- Kinaesthesia of Caelum

Heck yeah. I'd continue fighting if I had some valiant last stands to do. Those are actually fun. But it will take decades for anyone to actually assault my underwater provinces, that's one of the reasons why I see my postion as so dull. Even once I lose my coasts to Helheim, he'll probably stop there and leave me rot in the ocean. I tried to bate Agartha into attacking me, but to no avail, since he got distracted by Fomoria.

Executor July 22nd, 2009 07:45 AM

Re: Legends of Faerun - Closed (Game started)
 
I'm willing to make a truce with Agartha if he'll fight you and there for keep you in the game.

Oh, and that's very kind of you vfb. :)

Baalz July 22nd, 2009 08:48 AM

Re: Legends of Faerun - Closed (Game started)
 
Well, obviously annoying but nobody could reasonably expect you to stick it out if you're that miserable. Thanks for playing as long as you did and no worries (at least from me) about bailing.

Burnsaber July 22nd, 2009 09:12 AM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Baalz (Post 702541)
Well, obviously annoying but nobody could reasonably expect you to stick it out if you're that miserable. Thanks for playing as long as you did and no worries (at least from me) about bailing.

Thanks, that means a lot for me. In this game, several things just accumulated on me to create a very unusual binge. The lack of indie mages and the sudden loss of pretender paths + unfortunate choice of neighbours. (there wasn't anyway I could have fought against TC in the early/mid game, those Warriors of the Five Elemets just are a counter to all of the tricks I could do). It was nice of Jazzepi to humor me by signing a NAP.

But, luckily it wasn't all for naught. This game gave me inspiration to do my Underwater-mod, parts of which are going into the next CBM. I'm just the kind of guy who can't stand to see something broken when it can be easily fixed. But my underwater rant (trust me, I have a lenghty one) isn't really for this thread.

Jazzepi July 22nd, 2009 10:11 AM

Re: Legends of Faerun - Closed (Game started)
 
TC, the nation who only conquers the AI. I actually did rush Arco in the very beginning and we had a nice fight, but that's been pretty much it this game. :(

Jazzepi


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