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Re: STM "Final v1.7.5" Discussion
Well I will start the game at PBW, and hopefully the fact that we all have 1.2.1 and the PBW Version is 1.2.0 won't harm us.
If you signed up for the PBW test game, please check out PBW later tonight and join if your still interested. Please, only those who have already reserved a race please. If any falls out then it will become first come first serve. The game name is STAR TREK MOD 8427 - Borg - Lighthourse Breen - openair Cardassians - CNC Dominion - Atrocities Federation - UserX Ferengi - Klingons - Tesco Romulans - Fyron Tholians - General Woundwort If someone has already reserved either the Ferengi or the 8472 please post so I can add you tot he list. Thanks [ September 06, 2003, 02:50: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
If anyone is interested, I changed the stellar ability types file so it has only ancient ruins. This will stop any Ancient Ruins Unique Technology getting into your game. http://forum.shrapnelgames.com/images/icons/icon7.gif
1062894008.txt 1062894606.zip Also I think the Borg Interface Tech Area entry should look like this. http://forum.shrapnelgames.com/images/icons/icon7.gif Name := Borg Interface Group := Borg Technology Description := Advanced computer interface which connects ships during combat. Maximum Level := 1 Level Cost := 10000 Start Level := 0 Raise Level := 2 Racial Area := 2 Unique Area := 0 Can Be Removed := False Number of Tech Req := 1 Tech Area Req 1 := Borg Technology Tech Level Req 1 := 1 Not like this. http://forum.shrapnelgames.com/images/icons/icon7.gif Name := Borg Interface Group := Borg Technology Description := Advanced computer interface which connects ships during combat. Maximum Level := 1 Level Cost := 10000 Start Level := 0 Raise Level := 2 Racial Area := 0 Unique Area := 3 Can Be Removed := False Number of Tech Req := 1 Tech Area Req 1 := Borg Technology Tech Level Req 1 := 1 [ September 07, 2003, 01:31: Message edited by: TNZ ] |
Re: STM "Final v1.7.5" Discussion
This is great stuff TNZ, thanks man. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ September 07, 2003, 02:03: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
My ideas for the Star Trek Mod in working form. http://forum.shrapnelgames.com/images/icons/icon12.gif
1062900926.zip |
Re: STM "Final v1.7.5" Discussion
Thanks TNZ. http://forum.shrapnelgames.com/images/icons/icon7.gif
Players please joing the Star Trek Mod game at PBW. Thanks. [ September 07, 2003, 03:36: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Bow before the might of the Romulan Star Empire!
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Re: STM "Final v1.7.5" Discussion
The Star Trek Mod Web site. Keep the link close and check the site often for updates and other info.
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Re: STM "Final v1.7.5" Discussion
Just tried out the Star Trek Mod PBW 1.20 Online with a friend. There something wierd about the research centers. New additional research centers are not being credited to one's overall research points. Started the game with nine reseach center, and now up to thirty two research centers, but my total of research points never exceeded 9405 points. It should be at 16,000 points, 500 points per center times thirty two.
Really wierd Lighthorse |
Re: STM "Final v1.7.5" Discussion
Just received a email from my friend in our PBW game of Star Trek Mod PBW 1.20, and his research points are increasing normally. Came anyone clue me in on what happening.
Lighthorse |
Re: STM "Final v1.7.5" Discussion
False alarm, I messed up, sorry everyone.
Lighthorse [ September 07, 2003, 06:27: Message edited by: Lighthorse ] |
Re: STM "Final v1.7.5" Discussion
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- Quarzon, Predsetadel of the Tholian Assembly |
Re: STM "Final v1.7.5" Discussion
I may have done something wrong when applying patches, and now get an error when starting a new SP game.
I just applied 1.21, I think, and get the error message "Unknown Value Rock World Native For Race Opt 1 Adv Trait 3 in record Tamarian Republic." It appears actually three time, Opt 2 and Opt 3 are also listed. This error repeats for all the minor races. Any suggestions would be welcome. Thanks |
Re: STM "Final v1.7.5" Discussion
BadAxe, you applied a PBW patch to your SP game but did not get all of the information.
Try this. 1. Back up your save games. 2. Delete your Star Trek Mod and Star Trek Mod PBW folders 3. Download both the 1.5 and the 1.2.0 Mods. 4. Update your SP with the following - 1.1.5 SP to 1.2.0 SP Then 1.2.1 SP 5. Update 1.2.0 PBW Version with - This Patch 1.2.1 PBW 6. Copy your saved back up games to the SP (Star Trek Mod) folder savegame folder. [ September 07, 2003, 16:57: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Now there a problem with the AI empire not having the ability to build any more colonies in Star Trek Mod PBW 1.20. I check out they technology in dozen or so of them, none of the AI empire have any colony (rock, ice or gas) technology. They didn't have it at the start of the game or ability to research it later neither.
Sorry for the bad news. Lighthorse |
Re: STM "Final v1.7.5" Discussion
Check the AI General files and see if they have the Rock World - Native type traits in there. If so, are they in the Last position or the 2nd? If the Last, you need to get the latest upgrade, which might be only in this thread somewhere. There was a problem with the AIs not selecting the trait because they had 0 points when they got to it in the list. But moving it up insures that they have some points when they get to it, so they can take it. These traits are required for any colony techs. (see Colony Tech Mod by Ekolis)
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Re: STM "Final v1.7.5" Discussion
Download the 1.2.1 patch. This problem is fixed.
From Star Trek Mod web site Quote:
[ September 08, 2003, 00:09: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
atrocities... i would be interested in joining your pbw ASTmod game. i know most of the seats were already assigned, so i'll work with whatever's left, if anything...
i'm gonna go apply to join the game now... boot me if there's not enough room, i'll understand. peace, farstryder |
Re: STM "Final v1.7.5" Discussion
The Ferengi and 8427 are still unclaimed.
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Re: STM "Final v1.7.5" Discussion
i'll take ferengi, if no one minds...
(if the klingon doesn't sho up, can i take that empire instead?? the ferengi's are okay, but the klingons are more my cup of gagh. Qa'pla!) may the profits be with you, farstryder |
Re: STM "Final v1.7.5" Discussion
Welcome Aboard
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Re: STM "Final v1.7.5" Discussion
If you are already signed up to play the Star Trek Mod game at PBW and have not yet joined please do so by Monday the 15th. At that point any open spots will become first come first serve. Any player who has signed up for a spot already and has uploaded his player files my switch at that time to any open spot they wish.
I would like to start the Game on Sept 16th. Thank you all. And PLEASE do not use acient Race trait. Thanks. The game name is STAR TREK MOD 8427 - Borg - Lighthourse Breen - openair Cardassians - CNC Dominion - Atrocities Federation - UserX Ferengi - Klingons - Tesco Romulans - Fyron Tholians - General Woundwort [ September 10, 2003, 03:01: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
dibs on the klingons! =)
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Re: STM "Final v1.7.5" Discussion
Alright, then if you're Klingons, I'll take the Ferengi.
That is, if there's no other claim on them now [ September 10, 2003, 23:50: Message edited by: jimbob ] |
Re: STM "Final v1.7.5" Discussion
Oh, and is anyone else willing to have this be a Rated Game? I'm willing to be multiplayer rated (whatever Slynkies final rules might be) on this game.
Yes, that's a challenge http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: STM "Final v1.7.5" Discussion
I have no intentions of participating in any Ratings system myself, so I do not care if you have this rated for you. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
If it does not bother others, it does not bother me. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
If anyone is interested, this system types file will only use normal warp points. This way, warp points do nothing but act as warp points. I also changed the sect type file so all warp points are colored red.
1063261583.zip |
Re: STM "Final v1.7.5" Discussion
But that is very boring. http://forum.shrapnelgames.com/images/icons/icon9.gif Perhaps it would be better if you just removed the damaging ability from WPs, as that is the only navigation hazard one...
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
TNZ I have to ask, during the filming of the Lord Of The Rings series were you ever an extra or see any of the production work?
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Re: STM "Final v1.7.5" Discussion
I should also note that an update is in the works and should be out by the end of the month.
Thanks to Rollo and Fyron and a few others I have gained a new understanding of how the AI works and am hard at work fixing somethings. |
Re: STM "Final v1.7.5" Discussion
If 8472 is still open, consider it filled. I have some extra time and a stable internet connection so I'm ready to go. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: STM "Final v1.7.5" Discussion
So the roster is full then! Yah us http://forum.shrapnelgames.com/images/icons/icon10.gif
Will the AI update be introduced to this game along the way? I realize that all the spots are filled, but there will be neutrals and the like that need good AI, no? Regarding the challenge of rating, gosh, it looks like no one else in this game is registered for rating... how am I gonna get rated if there's no one to compare against? http://forum.shrapnelgames.com/images/icons/icon9.gif Perhaps some of you would like to join the SEIV Rating community? |
Re: STM "Final v1.7.5" Discussion
The Cardassian weapon Spiral Wave Disruptor II's roman numeral is 3 instead of 2.
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[ September 11, 2003, 23:00: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
QuarianRex Tis yours, go join. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
I just need to clarify something. Are we going to play ONE turn every 48 hours (2 days)?
If the question sounds odd to the veterns, I've never participated in a PBW game before. |
Re: STM "Final v1.7.5" Discussion
Not necessarily. It depends on how quickly people play their turns. What the 48 hours means is that after 48 hours, the turn gets processed, regardless of whether all plr files have been submitted or not. If all files are uploaded before the dealine, the turn will process and a new one will be sent out. 48 hours is not a rigid schedule, but a shifting set of deadlines. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
Orginal posted by Atrocities
And PLEASE do not use acient Race trait. Thanks. How do I re-enter my corrected BORG empire file into the PBW Star Trek Mod game. Do I withdrawn from the game and apply to re-enter it again? Lighthorse |
Re: STM "Final v1.7.5" Discussion
Make a post in the PBW Admin Requests forum asking the admins to remove the empire you have uploaded. You can then upload a new one.
The other option (save quitting and reapplying) is to email it to AT, who will have to use it instead of the one on the server when creating the game. But, this gets messey and makes things complicated. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Game tips:
1. Please do not use Ancient Race adv Trait 2. Please be sure to include a Pass Word 3. After the game starts please be sure to set the option to dissallow the ministers from making any changes to your game in the event you miss a turn. 4. Do Not use any racial trait other than your own races. 5. Please use your races Culture type. (If not don't worry about it unless it was anther races) 6. There will be no intel in this game so maximize your points accordingly. 7. There will be no stellor manipulation. |
Re: STM "Final v1.7.5" Discussion
quote:
originally posted by Atrocities: TNZ I have to ask, during the filming of the Lord Of The Rings series were you ever an extra or see any of the production work? Unfortunately I was to tall to be a dwarf, to short to be a elf. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: STM "Final v1.7.5" Discussion
quote:
Originally posted by Imperator Fyron: But that is very boring. Perhaps it would be better if you just removed the damaging ability from WPs, as that is the only navigation hazard one... Try this. http://forum.shrapnelgames.com/images/icons/icon7.gif Stellar ability types file changed so that is only uses ancient ruins. This will stop any Ancient Ruins Unique Technology getting into your game. I also changed the stellar ability types file so that warp points are not a navigation hazard. E.g. no damaging abilities. The sect type file changed so that unstable warp points and normal warp points look a like. 1063491047.zip |
Re: STM "Final v1.7.5" Discussion
Have found a bug(?) when I build a colony ship I can even move it to an empty planet an colonize and I will have HW pop ??? has happened 3X on me.
(edit: tooooo much beer!) [ September 14, 2003, 21:31: Message edited by: mottlee ] |
Re: STM "Final v1.7.5" Discussion
AT set the Automatic Colonization Population in Settings.txt to 1, so all planets get 1 M extra pop, regardless of what the ship is carrying.
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Re: STM "Final v1.7.5" Discussion
okay, I'm installing 1.2.1 as we speak (PBW Version). This is the patch we're using, right?
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