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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities September 6th, 2003 02:59 AM

Re: STM "Final v1.7.5" Discussion
 
Well I will start the game at PBW, and hopefully the fact that we all have 1.2.1 and the PBW Version is 1.2.0 won't harm us.

If you signed up for the PBW test game, please check out PBW later tonight and join if your still interested. Please, only those who have already reserved a race please. If any falls out then it will become first come first serve.

The game name is STAR TREK MOD

8427 -
Borg - Lighthourse
Breen - openair
Cardassians - CNC
Dominion - Atrocities
Federation - UserX
Ferengi -
Klingons - Tesco
Romulans - Fyron
Tholians - General Woundwort

If someone has already reserved either the Ferengi or the 8472 please post so I can add you tot he list. Thanks

[ September 06, 2003, 02:50: Message edited by: Atrocities ]

TNZ September 7th, 2003 02:26 AM

Re: STM "Final v1.7.5" Discussion
 
If anyone is interested, I changed the stellar ability types file so it has only ancient ruins. This will stop any Ancient Ruins Unique Technology getting into your game. http://forum.shrapnelgames.com/images/icons/icon7.gif
1062894008.txt
1062894606.zip

Also I think the Borg Interface Tech Area entry should look like this. http://forum.shrapnelgames.com/images/icons/icon7.gif

Name := Borg Interface
Group := Borg Technology
Description := Advanced computer interface which connects ships during combat.
Maximum Level := 1
Level Cost := 10000
Start Level := 0
Raise Level := 2
Racial Area := 2
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Borg Technology
Tech Level Req 1 := 1

Not like this. http://forum.shrapnelgames.com/images/icons/icon7.gif

Name := Borg Interface
Group := Borg Technology
Description := Advanced computer interface which connects ships during combat.
Maximum Level := 1
Level Cost := 10000
Start Level := 0
Raise Level := 2
Racial Area := 0
Unique Area := 3
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Borg Technology
Tech Level Req 1 := 1

[ September 07, 2003, 01:31: Message edited by: TNZ ]

Atrocities September 7th, 2003 03:02 AM

Re: STM "Final v1.7.5" Discussion
 
This is great stuff TNZ, thanks man. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 07, 2003, 02:03: Message edited by: Atrocities ]

TNZ September 7th, 2003 04:20 AM

Re: STM "Final v1.7.5" Discussion
 
My ideas for the Star Trek Mod in working form. http://forum.shrapnelgames.com/images/icons/icon12.gif
1062900926.zip

Atrocities September 7th, 2003 04:36 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks TNZ. http://forum.shrapnelgames.com/images/icons/icon7.gif

Players please joing the Star Trek Mod game at PBW. Thanks.

[ September 07, 2003, 03:36: Message edited by: Atrocities ]

Atrocities September 7th, 2003 05:06 AM

Re: STM "Final v1.7.5" Discussion
 
Regarding Game AI

[ September 07, 2003, 04:06: Message edited by: Atrocities ]

Fyron September 7th, 2003 05:18 AM

Re: STM "Final v1.7.5" Discussion
 
Bow before the might of the Romulan Star Empire!

Atrocities September 7th, 2003 05:42 AM

Re: STM "Final v1.7.5" Discussion
 
The Star Trek Mod Web site. Keep the link close and check the site often for updates and other info.

Lighthorse September 7th, 2003 07:06 AM

Re: STM "Final v1.7.5" Discussion
 
Just tried out the Star Trek Mod PBW 1.20 Online with a friend. There something wierd about the research centers. New additional research centers are not being credited to one's overall research points. Started the game with nine reseach center, and now up to thirty two research centers, but my total of research points never exceeded 9405 points. It should be at 16,000 points, 500 points per center times thirty two.
Really wierd
Lighthorse

Lighthorse September 7th, 2003 07:11 AM

Re: STM "Final v1.7.5" Discussion
 
Just received a email from my friend in our PBW game of Star Trek Mod PBW 1.20, and his research points are increasing normally. Came anyone clue me in on what happening.

Lighthorse

Lighthorse September 7th, 2003 07:22 AM

Re: STM "Final v1.7.5" Discussion
 
False alarm, I messed up, sorry everyone.
Lighthorse

[ September 07, 2003, 06:27: Message edited by: Lighthorse ]

General Woundwort September 7th, 2003 12:16 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Bow before the might of the Romulan Star Empire!
<font size="2" face="Verdana, Helvetica, sans-serif">These arrogant carbonic water-bags are all alike.

- Quarzon, Predsetadel of the Tholian Assembly

BadAxe September 7th, 2003 03:49 PM

Re: STM "Final v1.7.5" Discussion
 
I may have done something wrong when applying patches, and now get an error when starting a new SP game.

I just applied 1.21, I think, and get the error message "Unknown Value Rock World Native For Race Opt 1 Adv Trait 3 in record Tamarian Republic."

It appears actually three time, Opt 2 and Opt 3 are also listed.

This error repeats for all the minor races. Any suggestions would be welcome.

Thanks

Atrocities September 7th, 2003 05:56 PM

Re: STM "Final v1.7.5" Discussion
 
BadAxe, you applied a PBW patch to your SP game but did not get all of the information.

Try this.

1. Back up your save games.
2. Delete your Star Trek Mod and Star Trek Mod PBW folders
3. Download both the 1.5 and the 1.2.0 Mods.
4. Update your SP with the following - 1.1.5 SP to 1.2.0 SP Then 1.2.1 SP
5. Update 1.2.0 PBW Version with - This Patch 1.2.1 PBW

6. Copy your saved back up games to the SP (Star Trek Mod) folder savegame folder.

[ September 07, 2003, 16:57: Message edited by: Atrocities ]

Atrocities September 7th, 2003 06:00 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
False alarm, I messed up, sorry everyone.
Lighthorse

<font size="2" face="Verdana, Helvetica, sans-serif">You had me wondering there for moment. http://forum.shrapnelgames.com/images/icons/icon7.gif Regarding AI issues, just click the link. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lighthorse September 7th, 2003 07:45 PM

Re: STM "Final v1.7.5" Discussion
 
Now there a problem with the AI empire not having the ability to build any more colonies in Star Trek Mod PBW 1.20. I check out they technology in dozen or so of them, none of the AI empire have any colony (rock, ice or gas) technology. They didn't have it at the start of the game or ability to research it later neither.

Sorry for the bad news.
Lighthorse

Fyron September 7th, 2003 07:57 PM

Re: STM "Final v1.7.5" Discussion
 
Check the AI General files and see if they have the Rock World - Native type traits in there. If so, are they in the Last position or the 2nd? If the Last, you need to get the latest upgrade, which might be only in this thread somewhere. There was a problem with the AIs not selecting the trait because they had 0 points when they got to it in the list. But moving it up insures that they have some points when they get to it, so they can take it. These traits are required for any colony techs. (see Colony Tech Mod by Ekolis)

Atrocities September 8th, 2003 01:08 AM

Re: STM "Final v1.7.5" Discussion
 
Download the 1.2.1 patch. This problem is fixed.

From Star Trek Mod web site
Quote:

9-3-2003 -1993

I believe that I found the problem with the AI and why it was not colonizing when random players were selected.

The AI did not recognize the Colony Tech Adv. Trait in each random races general text file. I swapped the around a bit, moving the adv. trait to the second position on the 5k settings in each races General txt file. I then ran several test games and all of the AI's expanded and colonized. This AI glitch should not be an issue, and I really don't know why it became one. Like I said, I hate this games AI. There is no guarantee that this patch will work. I tried my best.

If your folder name is Star Trek Mod PBW

If your folder name is Star Trek Mod
<font size="2" face="Verdana, Helvetica, sans-serif">

[ September 08, 2003, 00:09: Message edited by: Atrocities ]

farstryder September 8th, 2003 08:35 PM

Re: STM "Final v1.7.5" Discussion
 
atrocities... i would be interested in joining your pbw ASTmod game. i know most of the seats were already assigned, so i'll work with whatever's left, if anything...

i'm gonna go apply to join the game now... boot me if there's not enough room, i'll understand.

peace,
farstryder

General Woundwort September 8th, 2003 08:44 PM

Re: STM "Final v1.7.5" Discussion
 
The Ferengi and 8427 are still unclaimed.

farstryder September 8th, 2003 09:21 PM

Re: STM "Final v1.7.5" Discussion
 
i'll take ferengi, if no one minds...

(if the klingon doesn't sho up, can i take that empire instead?? the ferengi's are okay, but the klingons are more my cup of gagh. Qa'pla!)

may the profits be with you,
farstryder

Atrocities September 8th, 2003 11:25 PM

Re: STM "Final v1.7.5" Discussion
 
Welcome Aboard

Atrocities September 10th, 2003 03:59 AM

Re: STM "Final v1.7.5" Discussion
 
If you are already signed up to play the Star Trek Mod game at PBW and have not yet joined please do so by Monday the 15th. At that point any open spots will become first come first serve. Any player who has signed up for a spot already and has uploaded his player files my switch at that time to any open spot they wish.

I would like to start the Game on Sept 16th. Thank you all.

And PLEASE do not use acient Race trait. Thanks.

The game name is STAR TREK MOD

8427 -
Borg - Lighthourse
Breen - openair
Cardassians - CNC
Dominion - Atrocities
Federation - UserX
Ferengi -
Klingons - Tesco
Romulans - Fyron
Tholians - General Woundwort

[ September 10, 2003, 03:01: Message edited by: Atrocities ]

farstryder September 10th, 2003 04:02 AM

Re: STM "Final v1.7.5" Discussion
 
dibs on the klingons! =)

jimbob September 11th, 2003 12:48 AM

Re: STM "Final v1.7.5" Discussion
 
Alright, then if you're Klingons, I'll take the Ferengi.

That is, if there's no other claim on them now

[ September 10, 2003, 23:50: Message edited by: jimbob ]

jimbob September 11th, 2003 01:26 AM

Re: STM "Final v1.7.5" Discussion
 
Oh, and is anyone else willing to have this be a Rated Game? I'm willing to be multiplayer rated (whatever Slynkies final rules might be) on this game.

Yes, that's a challenge http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron September 11th, 2003 02:49 AM

Re: STM "Final v1.7.5" Discussion
 
I have no intentions of participating in any Ratings system myself, so I do not care if you have this rated for you. http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities September 11th, 2003 04:37 AM

Re: STM "Final v1.7.5" Discussion
 
If it does not bother others, it does not bother me. http://forum.shrapnelgames.com/images/icons/icon7.gif

TNZ September 11th, 2003 08:28 AM

Re: STM "Final v1.7.5" Discussion
 
If anyone is interested, this system types file will only use normal warp points. This way, warp points do nothing but act as warp points. I also changed the sect type file so all warp points are colored red.
1063261583.zip

Fyron September 11th, 2003 08:34 AM

Re: STM "Final v1.7.5" Discussion
 
But that is very boring. http://forum.shrapnelgames.com/images/icons/icon9.gif Perhaps it would be better if you just removed the damaging ability from WPs, as that is the only navigation hazard one...

Atrocities September 11th, 2003 08:58 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
But that is very boring. http://forum.shrapnelgames.com/images/icons/icon9.gif Perhaps it would be better if you just removed the damaging ability from WPs, as that is the only navigation hazard one...
<font size="2" face="Verdana, Helvetica, sans-serif">This is the better option in my opinion, but thanks TNZ for posting this. It was very helpful. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities September 11th, 2003 09:00 AM

Re: STM "Final v1.7.5" Discussion
 
TNZ I have to ask, during the filming of the Lord Of The Rings series were you ever an extra or see any of the production work?

Atrocities September 11th, 2003 09:03 AM

Re: STM "Final v1.7.5" Discussion
 
I should also note that an update is in the works and should be out by the end of the month.

Thanks to Rollo and Fyron and a few others I have gained a new understanding of how the AI works and am hard at work fixing somethings.

QuarianRex September 11th, 2003 07:18 PM

Re: STM "Final v1.7.5" Discussion
 
If 8472 is still open, consider it filled. I have some extra time and a stable internet connection so I'm ready to go. http://forum.shrapnelgames.com/images/icons/icon10.gif

jimbob September 11th, 2003 08:38 PM

Re: STM "Final v1.7.5" Discussion
 
So the roster is full then! Yah us http://forum.shrapnelgames.com/images/icons/icon10.gif

Will the AI update be introduced to this game along the way? I realize that all the spots are filled, but there will be neutrals and the like that need good AI, no?

Regarding the challenge of rating, gosh, it looks like no one else in this game is registered for rating... how am I gonna get rated if there's no one to compare against? http://forum.shrapnelgames.com/images/icons/icon9.gif

Perhaps some of you would like to join the SEIV Rating community?

Fyron September 11th, 2003 11:59 PM

Re: STM "Final v1.7.5" Discussion
 
The Cardassian weapon Spiral Wave Disruptor II's roman numeral is 3 instead of 2.

Quote:

Perhaps some of you would like to join the SEIV Rating community?
<font size="2" face="Verdana, Helvetica, sans-serif">Not me!

[ September 11, 2003, 23:00: Message edited by: Imperator Fyron ]

Atrocities September 12th, 2003 02:05 AM

Re: STM "Final v1.7.5" Discussion
 
QuarianRex Tis yours, go join. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities September 12th, 2003 02:08 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by jimbob:
So the roster is full then! Yah us http://forum.shrapnelgames.com/images/icons/icon10.gif

Will the AI update be introduced to this game along the way? I realize that all the spots are filled, but there will be neutrals and the like that need good AI, no?
<font size="2" face="Verdana, Helvetica, sans-serif">The Ai update won't have any effect on this PBW game as the AI's will seldom, if ever be in control of an empire. I don't think we are going to have neutrals this time. Perhaps next time.

Quote:

Regarding the challenge of rating, gosh, it looks like no one else in this game is registered for rating... how am I gonna get rated if there's no one to compare against? http://forum.shrapnelgames.com/images/icons/icon9.gif

Perhaps some of you would like to join the SEIV Rating community?
<font size="2" face="Verdana, Helvetica, sans-serif">I haven't looked into the rating system, therefore I know nothing about it. Sorry man. http://forum.shrapnelgames.com/images/icons/icon9.gif

Atrocities September 12th, 2003 02:09 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
The Cardassian weapon Spiral Wave Disruptor II's roman numeral is 3 instead of 2.


<font size="2" face="Verdana, Helvetica, sans-serif">Thanks.

userx September 12th, 2003 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
I just need to clarify something. Are we going to play ONE turn every 48 hours (2 days)?

If the question sounds odd to the veterns, I've never participated in a PBW game before.

Fyron September 12th, 2003 04:04 AM

Re: STM "Final v1.7.5" Discussion
 
Not necessarily. It depends on how quickly people play their turns. What the 48 hours means is that after 48 hours, the turn gets processed, regardless of whether all plr files have been submitted or not. If all files are uploaded before the dealine, the turn will process and a new one will be sent out. 48 hours is not a rigid schedule, but a shifting set of deadlines. http://forum.shrapnelgames.com/images/icons/icon12.gif

Lighthorse September 12th, 2003 04:13 AM

Re: STM "Final v1.7.5" Discussion
 
Orginal posted by Atrocities
And PLEASE do not use acient Race trait. Thanks.

How do I re-enter my corrected BORG empire file into the PBW Star Trek Mod game. Do I withdrawn from the game and apply to re-enter it again?

Lighthorse

Fyron September 12th, 2003 04:15 AM

Re: STM "Final v1.7.5" Discussion
 
Make a post in the PBW Admin Requests forum asking the admins to remove the empire you have uploaded. You can then upload a new one.

The other option (save quitting and reapplying) is to email it to AT, who will have to use it instead of the one on the server when creating the game. But, this gets messey and makes things complicated. http://forum.shrapnelgames.com/images/icons/icon12.gif

QuarianRex September 12th, 2003 04:25 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
QuarianRex Tis yours, go join. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Already done. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities September 12th, 2003 04:32 AM

Re: STM "Final v1.7.5" Discussion
 
Game tips:

1. Please do not use Ancient Race adv Trait
2. Please be sure to include a Pass Word
3. After the game starts please be sure to set the option to dissallow the ministers from making any changes to your game in the event you miss a turn.
4. Do Not use any racial trait other than your own races.
5. Please use your races Culture type. (If not don't worry about it unless it was anther races)
6. There will be no intel in this game so maximize your points accordingly.
7. There will be no stellor manipulation.

TNZ September 12th, 2003 09:14 AM

Re: STM "Final v1.7.5" Discussion
 
quote:
originally posted by Atrocities:
TNZ I have to ask, during the filming of the Lord Of The Rings series were you ever an extra or see any of the production work?

Unfortunately I was to tall to be a dwarf, to short to be a elf. http://forum.shrapnelgames.com/images/icons/icon12.gif

TNZ September 14th, 2003 12:18 AM

Re: STM "Final v1.7.5" Discussion
 
quote:
Originally posted by Imperator Fyron:
But that is very boring. Perhaps it would be better if you just removed the damaging ability from WPs, as that is the only navigation hazard one...

Try this. http://forum.shrapnelgames.com/images/icons/icon7.gif
Stellar ability types file changed so that is only uses ancient ruins. This will stop any Ancient Ruins Unique Technology getting into your game. I also changed the stellar ability types file so that warp points are not a navigation hazard. E.g. no damaging abilities. The sect type file changed so that unstable warp points and normal warp points look a like.
1063491047.zip

mottlee September 14th, 2003 10:30 PM

Re: STM "Final v1.7.5" Discussion
 
Have found a bug(?) when I build a colony ship I can even move it to an empty planet an colonize and I will have HW pop ??? has happened 3X on me.

(edit: tooooo much beer!)

[ September 14, 2003, 21:31: Message edited by: mottlee ]

Fyron September 14th, 2003 10:41 PM

Re: STM "Final v1.7.5" Discussion
 
AT set the Automatic Colonization Population in Settings.txt to 1, so all planets get 1 M extra pop, regardless of what the ship is carrying.

jimbob September 14th, 2003 11:10 PM

Re: STM "Final v1.7.5" Discussion
 
okay, I'm installing 1.2.1 as we speak (PBW Version). This is the patch we're using, right?


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