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Re: The Star Trek Mod - 1.9.1.2 Update Released
The episode was decent and the Gorn was interesting, but considering it's tv, it does look a little cgi-ish. A good update on the look though. [img]/threads/images/Graemlins/Envy.gif[/img]
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Re: The Star Trek Mod - 1.9.1.2 Update Released
I read that the budge for that episode was cut by over 50%.
Season 1 and 2 had 26 episodes Season 3 was scheduled for 26, but dropped to 24. Season 4 was scheduled for 24 but was dropped to 22 last January with the remaining episodes having their budgets cut by 50%. Brandon Braga said it best when he said that UPN has morphed into something else. At least they are talking about a new movie now... very early discussions with no garrentee. |
Re: The Star Trek Mod - 1.9.1.2 Update Released
In this mod, are fighters real tuff to kill??? I am having a hard time with them http://forum.shrapnelgames.com/images/smilies/frown.gif even stack of 10 will take out a battle ship.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
just like i posted weeks ago http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Just reinstalled SE4 to system....been out of the loop for about 6 months http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Yes, this will be addressed in next patch. Fighters will be tuned down. And welcome back.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
That'll be good. I've modded it abit myself to try and fix it, of course all I did was unbalance it the other way...
Still I find it more fun and that's the important thing. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: The Star Trek Mod - 1.9.1.2 Update Released
Shuttles will be a bit weaker but should be stronger than fighters when it comes to holding up.
The thing is, this next patch will most likely be a save game breaker. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: The Star Trek Mod - 1.9.1.2 Update Released
I just entered An STM mod game for the first time. Its definitely has a different feel.
I just did a quick look over of the a few things to get an idea of game change. I saw what appears to be a typo (maybe intentional) target tracking 6 has the same roman numeral as target tracker 5. i saw the SIF component and curiosity got the better of me. In mod 1.9.0.9 and 1.9.1.2 the SIF effect does not track the same, nor as i had to begin to think in the former mod, not progress the way thought(1,2 ,3..).I haven't looked into TXT file and at the moment not inclined to. (in a game) ps some most have a lot of free time on there hands http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Star Trek Mod - 1.9.1.2 Update Released
There was no change to the SIF from 1.9.0.9 to 1.9.1.2
Thanks for the bug report. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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