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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Captain Kwok May 1st, 2005 11:19 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
The episode was decent and the Gorn was interesting, but considering it's tv, it does look a little cgi-ish. A good update on the look though. [img]/threads/images/Graemlins/Envy.gif[/img]

Atrocities May 2nd, 2005 07:26 AM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
I read that the budge for that episode was cut by over 50%.

Season 1 and 2 had 26 episodes
Season 3 was scheduled for 26, but dropped to 24.
Season 4 was scheduled for 24 but was dropped to 22 last January with the remaining episodes having their budgets cut by 50%.

Brandon Braga said it best when he said that UPN has morphed into something else.

At least they are talking about a new movie now... very early discussions with no garrentee.

mottlee May 9th, 2005 05:02 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
In this mod, are fighters real tuff to kill??? I am having a hard time with them http://forum.shrapnelgames.com/images/smilies/frown.gif even stack of 10 will take out a battle ship.

Ragnarok-X May 9th, 2005 06:11 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
just like i posted weeks ago http://forum.shrapnelgames.com/images/smilies/wink.gif

mottlee May 9th, 2005 06:29 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Just reinstalled SE4 to system....been out of the loop for about 6 months http://forum.shrapnelgames.com/images/smilies/frown.gif

Atrocities May 9th, 2005 11:27 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Yes, this will be addressed in next patch. Fighters will be tuned down. And welcome back.

El_Phil May 10th, 2005 06:38 AM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
That'll be good. I've modded it abit myself to try and fix it, of course all I did was unbalance it the other way...

Still I find it more fun and that's the important thing. http://forum.shrapnelgames.com/images/smilies/wink.gif

Atrocities May 10th, 2005 12:50 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Shuttles will be a bit weaker but should be stronger than fighters when it comes to holding up.

The thing is, this next patch will most likely be a save game breaker. http://forum.shrapnelgames.com/images/smilies/frown.gif

ToddT May 14th, 2005 06:16 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
I just entered An STM mod game for the first time. Its definitely has a different feel.
I just did a quick look over of the a few things to get an idea of game change. I saw what appears to be a typo (maybe intentional) target tracking 6 has the same roman numeral as target tracker 5.
i saw the SIF component and curiosity got the better of me. In mod 1.9.0.9 and 1.9.1.2 the SIF effect does not track the same, nor as i had to begin to think in the former mod, not progress the way thought(1,2 ,3..).I haven't looked into TXT file and at the moment not inclined to. (in a game)
ps some most have a lot of free time on there hands http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities May 14th, 2005 08:29 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
There was no change to the SIF from 1.9.0.9 to 1.9.1.2

Thanks for the bug report. http://forum.shrapnelgames.com/images/smilies/happy.gif


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