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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

douglas September 26th, 2005 09:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
You might want to consider keeping the Payer Beads (Healing), as I believe Derrel is the only one who can remove disease and remove Blindness/Deafness...

I have no need of such puny spells http://forum.shrapnelgames.com/image...ies/tongue.gif. I have Heal:
Quote:

The SRD said:
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Granted, that is a bit overkill in some situations, but I am at least capable of dealing with such problems.
Quote:

Jack Simth said:
also, it's always handy for someone to have command-word healing for in the middle of combat.... especially those fragile caster types....

Healing's trigger mechanisim is unspecified, and thus defaults to command word, useable by anyone....

Hmm, maybe Kaylin should get it.
Quote:

Violist said:
Hmm, so I'm at the same XP as Douglas (who's he playing? I forgot)?

Actually, you're a bit ahead of me in XP. I spent some on crafting items. Elorin's XP + the 2880 spent on crafting is 97078.

Quote:

Violist said:
Also, for the sake of roleplaying, Kaylin would like some shiny things http://forum.shrapnelgames.com/images/smilies/cool.gif

As long as you buy them out of the loot pool, go right ahead.

Quote:

Violist said:
And yes, while I would get lots of goodies with Archmage, first thing I'm doing is getting able to blast stuff without killing the party in the process.

That is definitely the best of the goodies available with Archmage.

Quote:

Violist said:
I'm not a city-born type! Bah. (well, I am, but Kaylin isn't) We just get horrible HP rolls.

Well, you certainly haven't been acting like Kaylin's used to roughing it like adventurers typically do. All that talk about beds and having slept two nights in the wagon... http://forum.shrapnelgames.com/images/smilies/laugh.gif
Quote:

Violist said:
I'm going to stay fairly neutral about the loot division, but unless any of you have plans on chokers for your male characters (eww)...

I'm pretty sure you will almost always have uncontested claim on any artwork we find. Now, if we find a particularly masterfully made longbow of extraordinary beauty, Elorin might make an exception, but I doubt you'd be very interested in that kind of ornamentation anyway.
Quote:

Violist said:
Banishment sounds great against all the demons we've been battling, and Reverse Gravity sounds like it has some very evil uses http://forum.shrapnelgames.com/images/smilies/evil.gif I'll volunteer to pay for the Teleport scroll, I am a decent character (even if I consort with evil axes)

The best part about Reverse Gravity is:
Quote:

The SRD said:
Saving Throw: None; see text
Spell Resistance: No


http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

Of course, if you can manage to get enough items distasteful to the subject, Banishment is functionally the same in that respect...

Violist September 27th, 2005 02:10 AM

Re: OT: Narf has gone looney and wants to GM.
 
Cool, I'm going to buy some pretties next session.

Quote:

Well, you certainly haven't been acting like Kaylin's used to roughing it like adventurers typically do. All that talk about beds and having slept two nights in the wagon...

Yeah, well, in the mystical happy elven lands, people have these things called mattresses... wagons are splintery http://forum.shrapnelgames.com/images/smilies/frown.gif

douglas September 27th, 2005 03:35 AM

Re: OT: Narf has gone looney and wants to GM.
 
So pack a mattress in your Bag of Holding if you have to. At the very least get a bedroll and a blanket, standard adventuring gear.

NullAshton September 27th, 2005 08:13 AM

Re: OT: Narf has gone looney and wants to GM.
 
I think that Elorin's longbow would be distasteful. As well as maybe the prayer beads... Get some holy water!

Jack Simth September 28th, 2005 01:54 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm... and the party level has reached 14.9 ... close to 15 ... time to up the BBEG again....

Edit:
BBEG upped.
Also, as we haven't run a session with the new level yet, swapped out Jason's Improved Initiative for Spell Penetration, as he has been having difficulty with SR lately...

Violist September 28th, 2005 03:09 AM

Re: OT: Narf has gone looney and wants to GM.
 
Are we allowed to swap our feats when we level up? Kaylin's been having trouble with SR lately too... I don't want my cool high-level spells to not work http://forum.shrapnelgames.com/images/smilies/evil.gif

Jack Simth September 28th, 2005 09:56 AM

Re: OT: Narf has gone looney and wants to GM.
 
Not really; level up decisions aren't decided until the session after the level gain; with a +5 Level Adjustment, Jason hit 9th when most everyone else hit 14th, and so picked up a feat ... started with Improved Initiative, but hasn't really been having a problem with that, so set it for Spell Penetration, instead.

However, if you have Limited Wish or Wish, and are willing to pay the XP, you can duplicate a Psychic Reformation on yourself and reassign your feats that way (of course, that costs XP....). It won't replace the spells in your spellbook, nor the items you've purchased (it alters your mind, not your possessions), but changing your feat and skill selection is within it's purview, as is changing a Sorceror's spells known list. Careful though; it costs XP; on yourself, the 300 xp for limited wish will permit you to re-choose 6 levels worth (300/50=6); on another, that would be 12 (but both would pay 300 xp; (300+300)/50=12); more than that, and you need more XP - re-choosing 14 levels worth of stuff would cost 700 xp, all told, by that means.

Doesn't work on Jason, though, as it's a mind-affecting effect.

Edit: fixed link - hopefully....

douglas September 28th, 2005 12:23 PM

Re: OT: Narf has gone looney and wants to GM.
 
300 xp isn't much at this level, and Limited Wish is one of your options for new spells for the level up. Assuming your feats are listed in the order you took them on your character sheet, separated by normal and wizard bonus feats, you could go back far enough on the minimum xp cost to switch out Improved Counterspell, which you haven't used at all yet, for Spell Penetration. Another 150 xp, and you could also swap out Improved Initiative, making Greater Spell Penetration achievable or taking the second Spell Focus feat required for Archmage. A total of 600 xp would be enough to swap out Iron Will, Improved Initiative, and Improved Counterspell for Spell Focus, Spell Penetration, Greater Spell Penetration, and retroactively move some skill points into Knowledge (Arcana) at the same time, giving you +4 on checks to penetrate SR and allowing you to take Archmage at level 15, instead of waiting another level to get the final feat and Knowledge (Arcana) skill ranks.

Hmm, while we're on this topic, I've never understood why things like Spell Focus and Spell Penetration aren't options for the Wizard bonus feats. They are directly related to improving spellcasting ability, so it seems to me that the same logic that puts metamagic on the list should also add them to the list.

NullAshton September 28th, 2005 12:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
XP is a valuable commodity, better not waste it. Use gold instead, it's much less expendable.

douglas September 28th, 2005 12:33 PM

Re: OT: Narf has gone looney and wants to GM.
 
I don't think 2-4% of a level is excessive for the ability to do something like this, especially if it brings Archmage a level closer.

Edit: I just noticed, this is the 1000th post in this thread. http://forum.shrapnelgames.com/images/smilies/cool.gif


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