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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Atrocities December 9th, 2004 08:28 PM

Re: Adamant Mod Discussion Thread
 
Ok I worked up an example using the STM.

For each setting I used the same race so there are no differances except in the Advanced Trait setting for each of the research traits.

Mild 25% - 25100
Medium 50% - 25725
Heavy 100% - 26975

And for stm PBW advanced Research Trait 5x
PBW AR - 26975

Fyron December 11th, 2004 12:32 PM

Re: Adamant Mod Discussion Thread
 
I plan to create a FAQ, and am looking to gather questions for it. *link to thread*

CovertJaguar December 12th, 2004 02:51 AM

Re: Adamant Mod Discussion Thread
 
Time for a new pic. http://forum.shrapnelgames.com/images/smilies/cool.gif

The Mephit:
http://www.pacifier.com/~gladmill/adamant/Mephit.png
And I thought the horse took a long time. http://forum.shrapnelgames.com/image...s/rolleyes.gif I've been working on this since Thanksgiving. At least the rest of the mephits should go pretty fast now that I have a model. http://forum.shrapnelgames.com/image...es/biggrin.gif So what do you think?

Captain Kwok December 12th, 2004 02:56 AM

Re: Adamant Mod Discussion Thread
 
It looks like he's ready to go to the bathroom... http://forum.shrapnelgames.com/image...ies/tongue.gif

The model itself is nice though.

CovertJaguar December 13th, 2004 04:56 AM

Re: Adamant Mod Discussion Thread
 
You people have your minds in the gutter, truely. http://forum.shrapnelgames.com/image...s/rolleyes.gif I got that response for the first golems I posted, as well. http://forum.shrapnelgames.com/images/smilies/fear.gif

Here is a new one, I hope you like this one better http://forum.shrapnelgames.com/images/smilies/smirk.gif :
http://www.pacifier.com/~gladmill/ad...%20-%20New.png

Makinus December 13th, 2004 07:31 AM

Re: Adamant Mod Discussion Thread
 
any chane of a new adamant verion before christmas?

XenoTheMorph December 13th, 2004 07:35 AM

Re: Adamant Mod Discussion Thread
 
The 1st one was good http://forum.shrapnelgames.com/images/smilies/smile.gif
The 2nd one is much better http://forum.shrapnelgames.com/images/smilies/cool.gif

keep up the good work!

Fyron December 14th, 2004 01:04 AM

Re: Adamant Mod Discussion Thread
 
First Version of the FAQ is uploaded:

http://adamant.spaceempires.net/help/FAQ.html

Quote:

any chane of a new adamant verion before christmas?

You never know.

CovertJaguar December 14th, 2004 06:12 AM

Re: Adamant Mod Discussion Thread
 
Looks good, but..

Quote:

Question 10: Why are some of the component images for organic, magic and energy races not very organic, magic or energy looking?

The mod is still in beta, meaning it has not yet reached Bn "official releBse" Version. It is still under development. Not all of the artwork is completed, so many filler graphics had to be used.

... I'm sure 'Bn "official releBse"' is spelled incorrectly. http://forum.shrapnelgames.com/images/smilies/wink.gif

CovertJaguar December 16th, 2004 05:04 AM

Re: Adamant Mod Discussion Thread
 
I've got more pics. http://forum.shrapnelgames.com/image...es/biggrin.gif

The Fire Mephit:
http://www.pacifier.com/~gladmill/ad...e%20Mephit.png

The Air Mephit:
http://www.pacifier.com/~gladmill/ad...r%20Mephit.png

The Shadow Mephit:
http://www.pacifier.com/~gladmill/ad...w%20Mephit.png


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