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Re: AI Campaign => For a Challenging AI opponent
Agreed, Oleg the Terran AI in your no-warp game will function, but not open Warps at this time...
At least it will continue to research and grow, and perhaps not to its full potential with total ship count... I do expect other Terran triggers in time for your current game http://forum.shrapnelgames.com/images/icons/icon7.gif Nevertheless, in that game, at that situational time; consider your Terrens as a Neutral Player that will acquire the ability to chase and bite all postal workers http://forum.shrapnelgames.com/images/icons/icon12.gif I may remove the se4 Event Ship-Moved from the Low-default event option and sure to raise Ship-Moved too CAT in all... And again, Thanks Oleg http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 01, 2003, 15:46: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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~TIP~ When the AIC AI Players asks you for a Research, Military or Partnership agreements; in most situations, it is for that AI Players benefit, and not so much yours. Please re-think all agreements that exceed the Trade agreements. Even a Research agreement will have long-range effects with the wrong AI Players and that may not be conducive for your Empires overall goals. http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 01, 2003, 16:29: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Edit: Traveled may equal: 3 = 300 ly 2 = 200 ly 1 = 100 Ly and within some early AI no-warp game capabilities http://forum.shrapnelgames.com/images/icons/icon12.gif 0 = not sure yet, still testing... [ November 01, 2003, 19:56: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
How can you agree to a question? http://forum.shrapnelgames.com/images/icons/tongue.gif
Stop doing that! http://forum.shrapnelgames.com/images/icons/tongue.gif [ November 01, 2003, 20:08: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
A setting of zero or 99 has little effect.
Why se4 is at 3, eludes me. The se4 ship-moved event will be removed from the LOW default Events zip, for players that do not want this Event in their no-warp game. Thanks Oleg http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 01, 2003, 20:33: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Thanks Oleg I forgot to bring this up. |
Re: AI Campaign => For a Challenging AI opponent
GLV was it AIC v4.0, v3.02 or any other?
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