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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

JLS November 1st, 2003 05:18 PM

Re: AI Campaign => For a Challenging AI opponent
 
Agreed, Oleg the Terran AI in your no-warp game will function, but not open Warps at this time...

At least it will continue to research and grow, and perhaps not to its full potential with total ship count...

I do expect other Terran triggers in time for your current game http://forum.shrapnelgames.com/images/icons/icon7.gif
Nevertheless, in that game, at that situational time; consider your Terrens as a Neutral Player that will acquire the ability to chase and bite all postal workers http://forum.shrapnelgames.com/images/icons/icon12.gif

I may remove the se4 Event Ship-Moved from the Low-default event option and sure to raise Ship-Moved too CAT in all... And again, Thanks Oleg http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 01, 2003, 15:46: Message edited by: JLS ]

JLS November 1st, 2003 06:14 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
Once it get a map of some other system, it will never ever open WP from HW. Even though that other system is unreachable.
<font size="2" face="sans-serif, arial, verdana">~TIP~ Players always be careful and choose all partnerships well with the AI in any game play style. If you give your System Maps and the only AI connection is you, in a Not-Connected game may have a consequence that is usually of greed from that AI Player as it may be with a Human player opponent http://forum.shrapnelgames.com/images/icons/icon12.gif

~TIP~ When the AIC AI Players asks you for a Research, Military or Partnership agreements; in most situations, it is for that AI Players benefit, and not so much yours. Please re-think all agreements that exceed the Trade agreements. Even a Research agreement will have long-range effects with the wrong AI Players and that may not be conducive for your Empires overall goals. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 01, 2003, 16:29: Message edited by: JLS ]

Fyron November 1st, 2003 09:21 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

I agree with your observation Oleg on the se4 "random ship teleportation" event. I reduced the effect in AIC v4.0 Events too 2 from se4 setting of 3. Perhaps an Effect Amount := 1 may be worth a further try, but the Event does add a (little) fun for Human Players but I am sure it won't be missed.
<font size="2" face="sans-serif, arial, verdana">I don't think the effect amount does anything... have you actually noticed a substantial difference when lowering it? If it was something like 200, then it might be that that is the max lightyears that it can move a ship. But since it is just 3 or 2, that seems unlikely.

JLS November 1st, 2003 09:39 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
I don't think the effect amount does anything... have you actually noticed a substantial difference when lowering it? If it was something like 200, then it might be that that is the max lightyears that it can move a ship. But since it is just 3 or 2, that seems unlikely.
<font size="2" face="sans-serif, arial, verdana">Agreed, one or zero may have some effect.

Edit:
Traveled may equal:
3 = 300 ly
2 = 200 ly
1 = 100 Ly and within some early AI no-warp game capabilities http://forum.shrapnelgames.com/images/icons/icon12.gif

0 = not sure yet, still testing...

[ November 01, 2003, 19:56: Message edited by: JLS ]

Fyron November 1st, 2003 09:45 PM

Re: AI Campaign => For a Challenging AI opponent
 
How can you agree to a question? http://forum.shrapnelgames.com/images/icons/tongue.gif

Stop doing that! http://forum.shrapnelgames.com/images/icons/tongue.gif

[ November 01, 2003, 20:08: Message edited by: Imperator Fyron ]

oleg November 1st, 2003 09:48 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
How can you agree to a question? http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">I agree with you http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron November 1st, 2003 10:09 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
Agreed, one or zero may have some effect.

Edit:
Traveled may equal:
3 = 300 ly
2 = 200 ly
1 = 100 Ly and within some early AI no-warp game capabilities http://forum.shrapnelgames.com/images/icons/icon12.gif

0 = not sure yet, still testing...

<font size="2" face="sans-serif, arial, verdana">I have seen ships flung more than 300 light years though... more testing is definitely necessary. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS November 1st, 2003 10:31 PM

Re: AI Campaign => For a Challenging AI opponent
 
A setting of zero or 99 has little effect.

Why se4 is at 3, eludes me.

The se4 ship-moved event will be removed from the LOW default Events zip, for players that do not want this Event in their no-warp game.


Thanks Oleg http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 01, 2003, 20:33: Message edited by: JLS ]

Grand Lord Vito November 1st, 2003 11:12 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
The se4 ship-moved event will be removed from the LOW default Events zip, for players that do not want this Event in their no-warp game.


Thanks Oleg http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">JLS while your at it, can that se4 ship moved event in the default zip as well, when it hits it will automatically break up the fleet and I lost a few Legendary fleets with that event http://forum.shrapnelgames.com/images/icons/icon8.gif

Thanks Oleg I forgot to bring this up.

JLS November 2nd, 2003 01:39 AM

Re: AI Campaign => For a Challenging AI opponent
 
GLV was it AIC v4.0, v3.02 or any other?


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