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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

NullAshton September 28th, 2005 12:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
1000th reply! Cookie, please.

Violist September 28th, 2005 01:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
You're right, and if I can get Archmage one level sooner... I'm not sure what you mean by retroactively putting skill ranks in Knowledge (Arcana).

By the way, douglas, it's creepy reading that post and thinking "hey, that's exactly what I thought I'd do..." And 300 XP is what, 1/3 of a random encounter?

Jack Smith: ahh, I understand now. Thanks for the enlightenment http://forum.shrapnelgames.com/image...es/biggrin.gif

douglas September 28th, 2005 02:01 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
You're right, and if I can get Archmage one level sooner... I'm not sure what you mean by retroactively putting skill ranks in Knowledge (Arcana).

Psychic Reformation allows reassignment of skill points as well as feats. So, at the same time as you're swapping out feats, you could, for example, move the 6 skill points you spent on Move Silently to Knowledge (Arcana). You could also take them away from your 8 points in Gather Information (both it and Move Silently are cross class, in case you're wondering why I'm saying 6 and 8 instead of 3 and 4), or one of your Knowledge skills.
Quote:

Violist said:
By the way, douglas, it's creepy reading that post and thinking "hey, that's exactly what I thought I'd do..." And 300 XP is what, 1/3 of a random encounter?

There's not much room for flexibility in this if you want to both satisfy the Archmage prereqs asap and get bonuses to SR penetration, so it's not really surprising that we'd come up with the same set of swaps. 300 XP is indeed very close to 1/3 of a "typical" encounter at our level, though if you want to swap out all three feats it'll take 600 XP. One CR 14 monster's worth of XP divided among 5 party members gives 840 XP for 14th level characters.

Edit: Here's a working link to a Psychic Reformation power description, since Jack's doesn't work.

Violist September 28th, 2005 10:44 PM

Re: OT: Narf has gone looney and wants to GM.
 
Psychic Reformation is a psionic thingy though... I'm totally blank on the rules concerning this, but how would I cast it? http://forum.shrapnelgames.com/image...s/confused.gif

narf poit chez BOOM September 28th, 2005 11:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Limited Wish can duplicate spells and psionic powers.

Jack Simth September 28th, 2005 11:21 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Limited Wish

Universal
Level: Sor/Wiz 7 Components: V, S, XP Casting Time: 1 standard action Range: See text Target, Effect, or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes

A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.

* Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.
* Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
* Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
* Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
* Undo the harmful effects of many spells, such as geas/quest or insanity.
* Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a –7 penalty on its next saving throw.

A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.

XP Cost: 300 XP or more (see above).

Quote:

COMBINING PSIONIC AND MAGICAL EFFECTS
The default rule for the interaction of psionics and magic is simple: Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as psionics-magic transparency.

So, under transparency, a Power is a spell, for most practical purposes; Psychic Reformation is Psion/Wilder 4, so even if it qualifies as Prohibited, it's still fair game for Limited Wish.

Violist September 28th, 2005 11:37 PM

Re: OT: Narf has gone looney and wants to GM.
 
Bloody clever that. http://forum.shrapnelgames.com/images/smilies/shock.gif

Jack Simth September 28th, 2005 11:47 PM

Re: OT: Narf has gone looney and wants to GM.
 
Also provides an in-game way of retrofitting most characters for little optimization problems ... but at a cost that won't usually be paid frivolously.

NullAshton September 29th, 2005 09:17 AM

Re: OT: Narf has gone looney and wants to GM.
 
Too bad it's wish which can restore my form, not limited wish.

Violist September 29th, 2005 12:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
Maybe if you're good, in a few levels... actually, though, I think I like you as a wolf better http://forum.shrapnelgames.com/image...es/biggrin.gif


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