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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities May 29th, 2005 06:40 PM

Re: ...
 
Aiken is correct, an AI work around.

Atrocities May 29th, 2005 06:46 PM

Re: ...
 
Quote:

Ed Kolis said:
Title screen still says version 1.9.1.2

Thank you, I know, it will be the last thing I change when the update is ready for release.

Quote:


The Cargo Niche has the same HP as the Cargo Bay, even though it's smaller.

Good point. Will fix.

Quote:


The Quantum Singularity Drive description doesn't say anything about needing Warp Nacelles.

Ok, will fix.

Quote:


What is the purpose of the Laser Mount? Couldn't you just make lasers more powerful to begin with?

To have have a mountable weapon that combines well with the Phase Cannon.

Quote:


Why does the Capital Ship Missile have a to-hit bonus? It's a seeker - it always hits!

Must be left over from before I "knew" how seekers worked. Also the Small Sat Mount says the missiles get a distance bonus even though we know they do not. Tis left over. I will update the missiles.

Quote:


Why do cargo bays provide 51 cargo space? Why not 50?

Some AI have specialized cargo components. To get them to use them they have to be better than the stock versions. So they are 1kt over the stock version and the AI uses them.

Quote:


Why are there Personal Shield Generators? No Star Trek race except the Borg had such technology!

Because this is not a cannon Star Trek game.

Ed Kolis May 30th, 2005 03:07 PM

Re: ...
 
Impulse Engine II says it generates 4 bonus combat movement "point", not "points".
One thing I don't like about the new propulsion system is you always have to add the same engines to your ships - there's no strategic tradeoffs, it's just "add the highest tech engines"... http://forum.shrapnelgames.com/images/smilies/frown.gif
The "Romulan Ship Capture" tech description says "Technology used to defend against boarding parties" - but it actually gives boarding parties...
The Borg ship size "TacticalCube" should have a space in it.
"Romulan" needs to be pluralized in the ability description of the Romulan Shock Troop.
Why do the AI's take PBW Accelerated Research? I thought that was for *PBW* games...
Are small antimatter torpedoes supposed to be mountable on troops?

Atrocities May 30th, 2005 04:44 PM

Re: ...
 
Quote:

Ed Kolis said:
Impulse Engine II says it generates 4 bonus combat movement "point", not "points".

Thanks.

Quote:


One thing I don't like about the new propulsion system is you always have to add the same engines to your ships - there's no strategic tradeoffs, it's just "add the highest tech engines"... http://forum.shrapnelgames.com/images/smilies/frown.gif

The propulsion system has not been changed. It is as it has always been. Warp Technology is just that, a warp core with nacelles. The better the warp technology the higher the speed. There is a trade off, you can go faster with a warp X engine but you will consum your supplies at a higher rate than you would if you went at top speed with a warp V engine.

Quote:


The "Romulan Ship Capture" tech description says "Technology used to defend against boarding parties" - but it actually gives boarding parties...

Thanks, will check this out.

Quote:


The Borg ship size "TacticalCube" should have a space in it.

Great catch. Thanks.

Quote:


"Romulan" needs to be pluralized in the ability description of the Romulan Shock Troop.

Thanks.

Quote:


Why do the AI's take PBW Accelerated Research? I thought that was for *PBW* games...

The Ai is set to use PBW tech automatically. It is up to the host, when using AI, to turn it on or off. Also this give the AI an advantage over the single player in addition to the bonus settings a player might use.



[/quote]
Are small antimatter torpedoes supposed to be mountable on troops?

[/quote]
They could be, but I think we shall change that.

Thanks for the report Ed, excellent work.

Atrocities May 31st, 2005 09:47 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
1 Attachment(s)
New Star Trek Federation Ship Classes:

http://www.shrapnelcommunity.com/thr...356698-200.PNG

Cyro Class - Heavy Cruiser back ground.
Tsunami Class - Battle Cruiser for ground.

Ed Kolis May 31st, 2005 09:48 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Ooooo, NIIIICE! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Atrocities May 31st, 2005 09:52 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
1 Attachment(s)
Thanks Ed. http://forum.shrapnelgames.com/images/smilies/happy.gif (Attachment- for above post)

Atrocities May 31st, 2005 10:38 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
1 Attachment(s)
http://www.shrapnelcommunity.com/thr...4-fleet200.PNG
Larger version

Atrocities May 31st, 2005 10:39 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
1 Attachment(s)
for the above post

narf poit chez BOOM June 1st, 2005 02:57 AM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Shinies!


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