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Re: OT: Narf has gone looney and wants to GM.
Ring of wishing is all I need. Or a luck blade, that works too.
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Re: OT: Narf has gone looney and wants to GM.
It'd be funny if we got a ring of wishing and someone else used it http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
And then I attack them, savagly. I do have more hit die, after all.
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Re: OT: Narf has gone looney and wants to GM.
'Gee, I wish Kibin were a fish'.
- Kibin expires. |
Re: OT: Narf has gone looney and wants to GM.
Bah. Without me you would have perished at that magical fire trap.
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Re: OT: Narf has gone looney and wants to GM.
Not nessasarily. It's the TPK principle. Most GM's don't want a TPK - That ruins everybodies fun, tends to derail the campain and some people might leave.
Therefore, the challenges faced by a party are generally tailored to the party - This means that lack of a rogue means traps are downgraded. Of course, if we've got a pure Gamist GM, all that reasoning is pretty much worthless. It's like that 'How many random encounters do you get?' |
Re: OT: Narf has gone looney and wants to GM.
That went way over my head.. TPK?
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Re: OT: Narf has gone looney and wants to GM.
Total Party Kill. Happens when the DM misjudges an encounter or the PC's get really unlucky and the entire party dies.
On the subject of number of random encounters, see this comic. |
Re: OT: Narf has gone looney and wants to GM.
Nice comic... now can we trust it to hold now that the GM has read it?
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Re: OT: Narf has gone looney and wants to GM.
The Order Of The Stick? Read it regularly, ever since ... I think I picked it up when Narf first posted his comic thread.
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