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Re: AI Campaign => For a Challenging AI opponent
Originally posted by QBrigid:
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As Alneyan suggests it is more in the geo placements of the Races, if the Terran or Sellega are far away and an unlikely threat, then sure I will enter a Research with them. I rarely enter Partnerships; my Rudders are much too valuable. I will enter a Military agreement if I need a refuel or My Ally needs to refuel their ships in-rout to a shared enemy, or they are trusted and they wish to post a defense fleet over some of my planets. When and if the Military Agreement is not to my best interest I ask for a reduction to a lesser agreement, however sometimes the AI Player may be adamant and wish not to change agreements. http://forum.shrapnelgames.com/images/icons/icon12.gif Cluk and Tex are great trade-research and allies. Nultoh gets a bit stuffy but he is ok. Zynarra does not want to be bothered Kitra on the other hand if close demands to much in the way of tribute, so I rarly enter a Research, he is my fav early attack. His Carb breathers fit very well; serving my Hydro Empire http://forum.shrapnelgames.com/images/icons/icon10.gif [ November 02, 2003, 17:39: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
The characteristic changes are going on, I think there is only one area left (but an annoying area. http://forum.shrapnelgames.com/images/icons/icon12.gif ) And then there will be the AI tweaks JLS mentioned.
I tend not to sign on any treaty above Trade Alliance with close Empires, and I will never, ever, sign a Partnership treaty. (At least against the AI) Research helps your future enemy, while resources are much less of a problem. In fact, having a Trade agreement with your future opponent can be useful, since he/she will spend more resources and have a higher income. The removal of the trade agreement might collapse his/her economy. *Evil snicker* That is, when you are playing with a human obviously. http://forum.shrapnelgames.com/images/icons/icon7.gif But then, I am somewhat a isolationist in SEIV, always setting up frontiers that should not be crossed. (Who said minefields?) Hence the problem with trade agreements. I wish you could have a trade agreement without setting up a military trust between the two Empires. http://forum.shrapnelgames.com/images/icons/icon12.gif My dream is unfortunately impossible to set up in multiplayer, except if you do... erh... assimilate all the other Empires. |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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You dont need military trust… If you want their cash then trade, if you need there fuel take use it and if you want to share research just do it. You can always reduce the agreements with no penelty. [ November 03, 2003, 06:21: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
How to capture AI colony ships ???
According to components, AI colony module gives 25 defenders, crew quorters - 55. 80 together. I have a ship with 3 BP-II - 3x40 -> 120 marines. Still, boarding ship refuses to board until both colony module and crew quoters are destroyed http://forum.shrapnelgames.com/image...s/confused.gif |
Re: AI Campaign => For a Challenging AI opponent
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Some AI players won't want to downgrade the agreement, eventually they may come around. In the least GLV as Alneyan indicates; try to avoid Military Agreements with the Fazrah and Xiati http://forum.shrapnelgames.com/images/icons/icon12.gif As I recall QB was backstabed by the Fazrah recently and lost the Home World to a series of plague and radiation bombs http://forum.shrapnelgames.com/images/icons/shock.gif [ November 03, 2003, 13:48: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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This is set because the se4 AI sends its Colony Ships out unescorted as with any other se4/mod. In a LAN/multiplayer game, all a Human Player has to do is capture Colony Ships of the AI’s; wave after relentless wave http://forum.shrapnelgames.com/images/icons/icon12.gif I will look into an alternate system however http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 03, 2003, 15:05: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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This is set because the se4 AI sends its Colony Ships out unescorted as with any other se4/mod. In a LAN/multiplayer game, all a Human Player has to do is capture Colony Ships of the AI’s; wave after relentless wave http://forum.shrapnelgames.com/images/icons/icon12.gif I will look into an alternate system however http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Why not simply put SDD on colony ships ? I must be really stupid but I still don't understand why my ships refuse to board despite having numerical advantage ? 120 vs 80. |
Re: AI Campaign => For a Challenging AI opponent
As a tip that was past down from DogScuff, I have left it somewhat easy to Capture the AI players POP Transports....
Now this will be a very useful alien ship, and if you time the Capture right, it will reward you a slave or 2 http://forum.shrapnelgames.com/images/icons/icon12.gif As I was saying to Alneyan the other day and as per GLVs Email. With the AIC AI v4 catch-up upgrade, there will be, a revamp on what AI designs that may be easily captured and what won’t. However, the AI POP transports will always be an easy target http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 03, 2003, 15:56: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Ahh, I found my mistake ! http://forum.shrapnelgames.com/images/icons/icon7.gif
The numbers should be multiplyed by 4 http://forum.shrapnelgames.com/images/icons/icon10.gif AI ship has 80X4=320 marines http://forum.shrapnelgames.com/images/icons/shock.gif [ November 03, 2003, 16:05: Message edited by: oleg ] |
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