![]() |
Re: Dominions II Bug Thread
Quote:
But sure IW will patch, but remember that they only work in their spare time anyway ! http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Dominions II Bug Thread
Quote:
|
Re: Dominions II Bug Thread
Quote:
About Arcane Masonry I suspect it affects the castle *after* the attackers reduce the defense, so is of no use if they can break in in one turn. Anyway even if it worked "properly" it is very seldom used, and quite useless. As for Banner giving increase to all mages I'm not sure at all it's a bug, it could be a feature .. http://forum.shrapnelgames.com/images/smilies/smirk.gif All in all I still don't see anything "major" (as in "game-breaking bug") here.. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Dominions II Bug Thread
Quote:
|
Re: Dominions II Bug Thread
I just tested Arcane Masonry using version 2.15 and it doesn't work at all even if the walls are not breached in one turn. It does not repair the walls at all. It would be a worthwhile spell if it worked.
|
Re: Dominions II Bug Thread
Self-quoting, with an edit (besieger has become besiging force):
Quote:
Its effects are supposed to happen before the attacker/defender contest (to the best of my knowledge), so it will only serve a purpose in battles where the besiegers are unable to fully bring down the walls in a single turn. The spell might also be useful in that kind of situation, if it prevents the besiegers from storming the fort: technically, the defence of the fort would go up after the spell is cast, thereby making any storming impossible. The spell is unlikely to have such effects though. |
Re: Dominions II Bug Thread
Quote:
If they are working, how is that time considered "spare time"? =P Anyway, those bugs don't qualify as major in my eyes... But important nonetheless! |
Re: Dominions II Bug Thread
I also just tested Iron Walls and it had no effect on wall strength both before and after the walls were damaged. I disagree with PDF that these are not major bugs. Neither spell works at all so you end up wasting valuable gems if you don't know the bugs exist. Also, I think these spells would be *very* useful if they worked right. It's a real shame http://forum.shrapnelgames.com/images/smilies/frown.gif
|
Re: Dominions II Bug Thread
By the way, what kind of bugs would you guys consider major? Does it have to reformat your hard drive or crash your computer?
|
Re: Dominions II Bug Thread
Quote:
My definition of a major bug is a "game breaking" bug, such as not being able to move your pretender if you choose nation X, or militia costing -3000 gold (thus giving you 3000 gold per purchase plus 200 gold each day!). |
All times are GMT -4. The time now is 08:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.