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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities June 1st, 2005 04:47 AM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
1 Attachment(s)
New Warbird

Thank you Rene for sending me the model, and special thank you to who ever created these parts that allowed me to assemble this model.

http://www.shrapnelcommunity.com/thr...-RomulanBS.PNG


Captain Kwok June 1st, 2005 09:02 AM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Now that's a great warbird!

narf poit chez BOOM June 1st, 2005 03:30 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
I like it.

Ed Kolis June 3rd, 2005 05:09 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Oh no, I let this thread slip to page 2 without reporting any more bugs! http://forum.shrapnelgames.com/image...ies/tongue.gif

Well here's a bug, and an idea:

Small rocket pods are useless (one shot, 7 damage, ships/planets only?), while all other fighter/shuttle weapons besides shuttle phasers are rather dubious - or have I just not researched enough? At least the torpedoes should be useful; shuttles are commonly armed with mini-torpedoes...
How about anti-seeker weapons for fighters/shuttles, and maybe vice versa? Neither seekers nor fighters are common in Star Trek, but since they're in, it seems to make sense that one could hit the other...

Atrocities June 3rd, 2005 06:49 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
I like the anti seeker weapon idea.

The limit of range one for troop weapons sucks arse. If it were fixed I would gladly increase the range of Rocket Pods. I did not do much research into troop/fighter weapons to be honest. Now it is catching up to me. http://forum.shrapnelgames.com/images/smilies/frown.gif

Ed Kolis June 3rd, 2005 07:09 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Oops, I should have clarified - I was talking about small rocket pods on fighters.

Atrocities June 3rd, 2005 07:11 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
Ahhh, I really should look into those fighter weapons. http://forum.shrapnelgames.com/images/smilies/happy.gif I am not a big fan of having fighters in star trek. However, if this were a star wars mod, the fighters would only have one primary weapon, laster cannons. http://forum.shrapnelgames.com/images/smilies/happy.gif

In ST they would have phasers, and perhaps micro photon torpedeo's at best. What do you think?

Ed Kolis June 3rd, 2005 07:48 PM

Re: The Star Trek Mod - 1.9.1.2 Update Released
 
That's all right... though it does seem kind of odd to have phasers on fighters for all races when not all races can even develop phasers in the mod... (aren't they limited to the Federation and a few others?)

Renegade 13 June 3rd, 2005 09:00 PM

Re: ...
 
Well for Klingons and Romulans you could put Disruptors on their fighters instead of phasers.

Atrocities June 3rd, 2005 10:30 PM

Re: ...
 
Good Point Guys.


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