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Re: The Star Trek Mod - 1.9.1.2 Update Released
1 Attachment(s)
New Warbird
Thank you Rene for sending me the model, and special thank you to who ever created these parts that allowed me to assemble this model. http://www.shrapnelcommunity.com/thr...-RomulanBS.PNG |
Re: The Star Trek Mod - 1.9.1.2 Update Released
Now that's a great warbird!
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Re: The Star Trek Mod - 1.9.1.2 Update Released
I like it.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Oh no, I let this thread slip to page 2 without reporting any more bugs! http://forum.shrapnelgames.com/image...ies/tongue.gif
Well here's a bug, and an idea: Small rocket pods are useless (one shot, 7 damage, ships/planets only?), while all other fighter/shuttle weapons besides shuttle phasers are rather dubious - or have I just not researched enough? At least the torpedoes should be useful; shuttles are commonly armed with mini-torpedoes... How about anti-seeker weapons for fighters/shuttles, and maybe vice versa? Neither seekers nor fighters are common in Star Trek, but since they're in, it seems to make sense that one could hit the other... |
Re: The Star Trek Mod - 1.9.1.2 Update Released
I like the anti seeker weapon idea.
The limit of range one for troop weapons sucks arse. If it were fixed I would gladly increase the range of Rocket Pods. I did not do much research into troop/fighter weapons to be honest. Now it is catching up to me. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: The Star Trek Mod - 1.9.1.2 Update Released
Oops, I should have clarified - I was talking about small rocket pods on fighters.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Ahhh, I really should look into those fighter weapons. http://forum.shrapnelgames.com/images/smilies/happy.gif I am not a big fan of having fighters in star trek. However, if this were a star wars mod, the fighters would only have one primary weapon, laster cannons. http://forum.shrapnelgames.com/images/smilies/happy.gif
In ST they would have phasers, and perhaps micro photon torpedeo's at best. What do you think? |
Re: The Star Trek Mod - 1.9.1.2 Update Released
That's all right... though it does seem kind of odd to have phasers on fighters for all races when not all races can even develop phasers in the mod... (aren't they limited to the Federation and a few others?)
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Well for Klingons and Romulans you could put Disruptors on their fighters instead of phasers.
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Good Point Guys.
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