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Re: AI Campaign => For a Challenging AI opponent
GLS, I meant a trade partnership without allowing my unreliable partner to be able to travel through my systems without authorization, and without setting up some mines layers here and there. I didn't speak about Military Alliance, although I see now my words were quite misleading. http://forum.shrapnelgames.com/images/icons/icon12.gif
And do not worry, I love fighter wings. A lot of fighters. They are so effective against an unwary target, who bet you would never, ever, use any fighter or seeker and therefore forego PDC altogether. Or on the other hand, to make your opponent believes you are actually using fighters, while it was a mere decoy. *Snickers* |
Re: AI Campaign => For a Challenging AI opponent
I agree Alneyan, se5 should have such a trade agreement that also totally implies
-> Keep out <- That’s it Anleyan keep him guessing http://forum.shrapnelgames.com/images/icons/icon12.gif *Snickers* [ November 03, 2003, 18:48: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Here are the current considered values for characteristics in AIC 4.01. Feel free to comment away. http://forum.shrapnelgames.com/images/icons/icon12.gif
Two characteristics are still somewhat of a problem: - Environemental Resistance: I tend to find this characteristic use dubious at least, as it duplicates Happiness and Reproduction. (The only use would be to allow some optimizations with the costs for raising these characteristics) Does anyone here finds this characteristic to have some use in the game? If so, please say so, I may have missed something here. http://forum.shrapnelgames.com/images/icons/icon12.gif - Maintenance: the previous value has been changed, but I am still doing some calculations about this one. Maintenance is not the easiest characteristic in the game to balance, and it is likely one of the most important in the game. (At least when it comes to economics) So without further addendum: Quote:
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Re: AI Campaign => For a Challenging AI opponent
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Don't worry JLS, I am keeping my strategies secret. *Conspiratorial nod* Don't expect me to tell you my tactics usually involve the use of... of ships, that is what I meant. |
Re: AI Campaign => For a Challenging AI opponent
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Don't worry JLS, I am keeping my strategies secret. *Conspiratorial nod* Don't expect me to tell you my tactics usually involve the use of... of ships, that is what I meant. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">"Don't worry JLS, I am keeping my strategies secret." This is very wise, Alneyan. You never know, you two may cross swords someday http://forum.shrapnelgames.com/images/icons/icon7.gif - - - The AI Player usually does not hang out in your systems with the Simple Trade or Research agreements, but sure, it will understand that such an agreement is tantamount to right of passage. However, with the Military or Partnership treaties the AI players tends to orbit our Worlds; to much for my likening. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 03, 2003, 19:24: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Holy "stuff"!
been playing SEIV since it came out and saw the AI use stellar manip for the first time....one of my AI opponents just created a new planet in one of my systems....Yikes! They are also opening warp points.....some how I got a bad feeling about this http://forum.shrapnelgames.com/images/icons/icon12.gif This is in my "mod" of AIC. All I have done so far is make 4-5 custom (sota) races. [ November 03, 2003, 23:31: Message edited by: pathfinder ] |
Re: AI Campaign => For a Challenging AI opponent
Pathfinder look out for the Preitorians they wasted most of the Drushka systems with their System Star Destroying weapons in my game, I will wait to build that Facility that can block this before I turn on them.
IIRC it is at sheild lvl 10??? [ November 04, 2003, 00:39: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
Oleg I like your armour ideas for the AIC Fighters and Sats in v4.01 (SWEET).
[ November 04, 2003, 00:56: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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