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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Alneyan November 3rd, 2003 08:33 PM

Re: AI Campaign => For a Challenging AI opponent
 
GLS, I meant a trade partnership without allowing my unreliable partner to be able to travel through my systems without authorization, and without setting up some mines layers here and there. I didn't speak about Military Alliance, although I see now my words were quite misleading. http://forum.shrapnelgames.com/images/icons/icon12.gif

And do not worry, I love fighter wings. A lot of fighters. They are so effective against an unwary target, who bet you would never, ever, use any fighter or seeker and therefore forego PDC altogether. Or on the other hand, to make your opponent believes you are actually using fighters, while it was a mere decoy. *Snickers*

JLS November 3rd, 2003 08:42 PM

Re: AI Campaign => For a Challenging AI opponent
 
I agree Alneyan, se5 should have such a trade agreement that also totally implies
-> Keep out <-

That’s it Anleyan keep him guessing http://forum.shrapnelgames.com/images/icons/icon12.gif

*Snickers*

[ November 03, 2003, 18:48: Message edited by: JLS ]

Alneyan November 3rd, 2003 08:55 PM

Re: AI Campaign => For a Challenging AI opponent
 
Here are the current considered values for characteristics in AIC 4.01. Feel free to comment away. http://forum.shrapnelgames.com/images/icons/icon12.gif

Two characteristics are still somewhat of a problem:
- Environemental Resistance: I tend to find this characteristic use dubious at least, as it duplicates Happiness and Reproduction. (The only use would be to allow some optimizations with the costs for raising these characteristics) Does anyone here finds this characteristic to have some use in the game? If so, please say so, I may have missed something here. http://forum.shrapnelgames.com/images/icons/icon12.gif
- Maintenance: the previous value has been changed, but I am still doing some calculations about this one. Maintenance is not the easiest characteristic in the game to balance, and it is likely one of the most important in the game. (At least when it comes to economics)

So without further addendum:

Quote:

Characteristic Physical Strength Max Pct := 200
Characteristic Physical Strength Min Pct := 75
Characteristic Physical Strength Pct Cost := 25
Characteristic Physical Strength Threshold := 20
Characteristic Physical Strength Threshhold Pct Cost Pos := 35
Characteristic Physical Strength Threshhold Pct Cost Neg := 10
Characteristic Intelligence Max Pct := 135
Characteristic Intelligence Min Pct := 75
Characteristic Intelligence Pct Cost := 50
Characteristic Intelligence Threshold := 20
Characteristic Intelligence Threshhold Pct Cost Pos := 80
Characteristic Intelligence Threshhold Pct Cost Neg := 20
Characteristic Cunning Max Pct := 140
Characteristic Cunning Min Pct := 75
Characteristic Cunning Pct Cost := 20
Characteristic Cunning Threshold := 20
Characteristic Cunning Threshhold Pct Cost Pos := 70
Characteristic Cunning Threshhold Pct Cost Neg := 10
Characteristic Environmental Resistance Max Pct := 105
Characteristic Environmental Resistance Min Pct := 95
Characteristic Environmental Resistance Pct Cost := 10
Characteristic Environmental Resistance Threshold := 1
Characteristic Environmental Resistance Threshhold Pct Cost Pos := 10
Characteristic Environmental Resistance Threshhold Pct Cost Neg := 10
Characteristic Reproduction Max Pct := 130
Characteristic Reproduction Min Pct := 95
Characteristic Reproduction Pct Cost := 25
Characteristic Reproduction Threshold := 1
Characteristic Reproduction Threshhold Pct Cost Pos := 75
Characteristic Reproduction Threshhold Pct Cost Neg := 10
Characteristic Happiness Max Pct := 130
Characteristic Happiness Min Pct := 90
Characteristic Happiness Pct Cost := 25
Characteristic Happiness Threshold := 5
Characteristic Happiness Threshhold Pct Cost Pos := 50
Characteristic Happiness Threshhold Pct Cost Neg := 10
Characteristic Aggressiveness Max Pct := 140
Characteristic Aggressiveness Min Pct := 75
Characteristic Aggressiveness Pct Cost := 90
Characteristic Aggressiveness Threshold := 5
Characteristic Aggressiveness Threshhold Pct Cost Pos := 135
Characteristic Aggressiveness Threshhold Pct Cost Neg := 20
Characteristic Defensiveness Max Pct := 130
Characteristic Defensiveness Min Pct := 75
Characteristic Defensiveness Pct Cost := 100
Characteristic Defensiveness Threshold := 5
Characteristic Defensiveness Threshhold Pct Cost Pos := 150
Characteristic Defensiveness Threshhold Pct Cost Neg := 20
Characteristic Political Savvy Max Pct := 130
Characteristic Political Savvy Min Pct := 75
Characteristic Political Savvy Pct Cost := 25
Characteristic Political Savvy Threshold := 15
Characteristic Political Savvy Threshhold Pct Cost Pos := 65
Characteristic Political Savvy Threshhold Pct Cost Neg := 10
Characteristic Mining Aptitude Max Pct := 150
Characteristic Mining Aptitude Min Pct := 75
Characteristic Mining Aptitude Pct Cost := 50
Characteristic Mining Aptitude Threshold := 20
Characteristic Mining Aptitude Threshhold Pct Cost Pos := 65
Characteristic Mining Aptitude Threshhold Pct Cost Neg := 10
Characteristic Farming Aptitude Max Pct := 150
Characteristic Farming Aptitude Min Pct := 75
Characteristic Farming Aptitude Pct Cost := 25
Characteristic Farming Aptitude Threshold := 20
Characteristic Farming Aptitude Threshhold Pct Cost Pos := 50
Characteristic Farming Aptitude Threshhold Pct Cost Neg := 10
Characteristic Refining Aptitude Max Pct := 150
Characteristic Refining Aptitude Min Pct := 75
Characteristic Refining Aptitude Pct Cost := 30
Characteristic Refining Aptitude Threshold := 20
Characteristic Refining Aptitude Threshhold Pct Cost Pos := 55
Characteristic Refining Aptitude Threshhold Pct Cost Neg := 10
Characteristic Construction Aptitude Max Pct := 130
Characteristic Construction Aptitude Min Pct := 75
Characteristic Construction Aptitude Pct Cost := 50
Characteristic Construction Aptitude Threshold := 10
Characteristic Construction Aptitude Threshhold Pct Cost Pos := 75
Characteristic Construction Aptitude Threshhold Pct Cost Neg := 10
Characteristic Repair Aptitude Max Pct := 130
Characteristic Repair Aptitude Min Pct := 95
Characteristic Repair Aptitude Pct Cost := 15
Characteristic Repair Aptitude Threshold := 5
Characteristic Repair Aptitude Threshhold Pct Cost Pos := 100
Characteristic Repair Aptitude Threshhold Pct Cost Neg := 10
Characteristic Maintenance Aptitude Max Pct := 130
Characteristic Maintenance Aptitude Min Pct := 75
Characteristic Maintenance Aptitude Pct Cost := 100
Characteristic Maintenance Aptitude Threshold := 5
Characteristic Maintenance Aptitude Threshhold Pct Cost Pos := 200
Characteristic Maintenance Aptitude Threshhold Pct Cost Neg := 20
<font size="2" face="sans-serif, arial, verdana">

Alneyan November 3rd, 2003 09:11 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
I agree Alneyan, se5 should have such a trade agreement that also totally implies
-> Keep out <-

That’s it Anleyan keep him guessing http://forum.shrapnelgames.com/images/icons/icon12.gif

*Snickers*

<font size="2" face="sans-serif, arial, verdana">Yes, it would make sense, in the real world I believe you cannot quite send your armies in your partner's capital without having to face some consequences. http://forum.shrapnelgames.com/images/icons/icon12.gif But a less efficient trade agreement then.

Don't worry JLS, I am keeping my strategies secret. *Conspiratorial nod* Don't expect me to tell you my tactics usually involve the use of... of ships, that is what I meant.

JLS November 3rd, 2003 09:20 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JLS:
I agree Alneyan, se5 should have such a trade agreement that also totally implies
-> Keep out <-

That’s it Anleyan keep him guessing http://forum.shrapnelgames.com/images/icons/icon12.gif

*Snickers*

<font size="2" face="sans-serif, arial, verdana">Yes, it would make sense, in the real world I believe you cannot quite send your armies in your partner's capital without having to face some consequences. http://forum.shrapnelgames.com/images/icons/icon12.gif But a less efficient trade agreement then.

Don't worry JLS, I am keeping my strategies secret. *Conspiratorial nod* Don't expect me to tell you my tactics usually involve the use of... of ships, that is what I meant.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">"Don't worry JLS, I am keeping my strategies secret."

This is very wise, Alneyan. You never know, you two may cross swords someday http://forum.shrapnelgames.com/images/icons/icon7.gif

- - -

The AI Player usually does not hang out in your systems with the Simple Trade or Research agreements, but sure, it will understand that such an agreement is tantamount to right of passage.
However, with the Military or Partnership treaties the AI players tends to orbit our Worlds; to much for my likening. http://forum.shrapnelgames.com/images/icons/shock.gif
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 03, 2003, 19:24: Message edited by: JLS ]

deccan November 4th, 2003 12:45 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Alneyan:
And do not worry, I love fighter wings. A lot of fighters. They are so effective against an unwary target, who bet you would never, ever, use any fighter or seeker and therefore forego PDC altogether. Or on the other hand, to make your opponent believes you are actually using fighters, while it was a mere decoy. *Snickers*
<font size="2" face="sans-serif, arial, verdana">I wonder who you're talking about. http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder November 4th, 2003 01:30 AM

Re: AI Campaign => For a Challenging AI opponent
 
Holy "stuff"!

been playing SEIV since it came out and saw the AI use stellar manip for the first time....one of my AI opponents just created a new planet in one of my systems....Yikes! They are also opening warp points.....some how I got a bad feeling about this http://forum.shrapnelgames.com/images/icons/icon12.gif

This is in my "mod" of AIC. All I have done so far is make 4-5 custom (sota) races.

[ November 03, 2003, 23:31: Message edited by: pathfinder ]

Grand Lord Vito November 4th, 2003 02:38 AM

Re: AI Campaign => For a Challenging AI opponent
 
Pathfinder look out for the Preitorians they wasted most of the Drushka systems with their System Star Destroying weapons in my game, I will wait to build that Facility that can block this before I turn on them.

IIRC it is at sheild lvl 10???

[ November 04, 2003, 00:39: Message edited by: Grand Lord Vito ]

Grand Lord Vito November 4th, 2003 02:43 AM

Re: AI Campaign => For a Challenging AI opponent
 
Oleg I like your armour ideas for the AIC Fighters and Sats in v4.01 (SWEET).

[ November 04, 2003, 00:56: Message edited by: Grand Lord Vito ]

Grand Lord Vito November 4th, 2003 02:47 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

This is very wise, Alneyan. You never know, you two may cross swords someday
<font size="2" face="sans-serif, arial, verdana">Just bring it on http://forum.shrapnelgames.com/images/icons/icon7.gif


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