![]() |
Re: The Star Trek Mod - Final Update
Just an FYI:
While playing 1.9.1.2 tonight, I noticed a Breen minelaying ship built out of a large transport hull (800 kt) with a movement of 1. It had no Warp Core or Impulse engines, just two Warp Nacelles. More detailed description (in case it's wanted) 1 Master Computer 2 Warp Nacelles 15 Mine Layer components 4 Shields 2 Mine Layer components 4 Point defense guns 1 Breen cloaking device 1 Sensor Array II 1 Combat Sensor 1 Structural Integrity field in that order. |
Re: The Star Trek Mod - 1.9.1.2 Update Released
Quote:
But I'm an SFB man...and there are a buttload of seekers and fighters... http://forum.shrapnelgames.com/images/smilies/happy.gif Kana |
Re: The Star Trek Mod - 1.9.1.2 Update Released
Another slight anomoly has shown up for the Klingons. The Ion Cannon components I thru IX are Pic Num 1389, where the Ion Cannon X is Pic Num 1417.
Another FYI. ScoobGwyn |
Re: The Star Trek Mod - 1.9.1.2 Update Released
Thanks, will fix
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
Bump
Quote:
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
The next version of the mod will most likely be 1.9.2.4. I have started work on it with the updating of the FQM files. Here is the history for v1913. Not yet released.
Also there is a new Star Trek ship set out, the Terran Empire. It has both stock AI and AI for use with the STM. Quote:
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
BUMP
|
Re: The Star Trek Mod - 1.9.2.4 Update Released
Star Trek Mod Patch Version 1.9.2.4 (9-1-05) 5 Megs
Star Trek Mod Full Version 1.9.2.4 (9-1-05) 29.5 Megs Star Trek Mod Ai/Data Files Only Version 1.9.2.4 (9-1-05) 3.0 Megs Quote:
|
Re: The Star Trek Mod - 1.9.2.4 Update Released
This topic about the strength of the Monsters in STM was brought up before during other STM dicussion but never seemed to be of major interest to folks. Well its been a year now so I would like to ask how many of you feel that the monsters in STM are over powerful and unbalance the game?
Currently I am working on reducing the monsters and borg monsters over all power in an effort to balance them. They will still be strong as hell, and a real pain to kill, but they won't be overwhelming at game start and with some effort a player should be able to destroy the monsters with a good strong fleet of ships. I had considered having additional racial traits for weaker monsters but that was rather redundent and well not something that I felt would work. So I am left with revamping the current monsters. So any input you my want to offer will be greatly appreciated. For the Borg, I have limited them to just three ships sizes. I have raised the research tech level cost for both the Monsters and Borg Monsters from 20,000 to 50,000. I have reduced the weapons damage for both monsters, and have lowered the Tonnage structures on most components. I have also increased the KT size of some components and added in restriction limits for some weapons. I feel that Monsters should play a fair and balanced part of the mod and I apologize for keeping this project on the back burner for so long. These changes, once ready, will be part of the final and I promise you, last update for the Star Trek Mod. So please get those bug reports, ideas, recommendations, and other in ASAP. |
Re: The Star Trek Mod - 1.9.2.4 Update Released
I only played the mod one time, really enjoyed it, but got distracted for the time being by Adamant. The only ploblem I had with the monsters was the one that destroyed my planet fairly early on. The rest were dispatched with good weapons platforms, and were slow enough that even my colony ships could outrun them in battle. But that was single player with tactical combat. Other than that, I didn't think the monsters were too powerful.
Increasing reaserch for them is a great idea as AI bonuses can offset this to make them harder if a player wants. I hope changing weapon damage and component sizes won't make them too easy though. |
All times are GMT -4. The time now is 12:16 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.