.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

douglas October 1st, 2005 05:28 AM

Re: OT: Narf has gone looney and wants to GM.
 
Actually, I would expect the evil party's mission to depend entirely on how much Damsel A was willing to offer to hire them compared to how much Damsel B and/or people and organizations opposed to Damsel A were willing to pay. Of course, with an evil party there's always the possibility of trying to swindle both sides...

I can just imagine the party taking a down payment from Damsel A, cornering Damsel B, taking whatever she's willing to give them, coming back to kidnap her anyway, returning to Damsel A's hideout, killing her, stealing her ritual books, and performing the ritual themselves. http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

Violist October 1st, 2005 05:46 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe, I finally got around to reading the log of last session... not used to people roleplaying characters concerned with appearance? I like to give my people a bit of personality... I'm still trying to figure out what another good trait for her would be - probably a total fear of anything affecting her mental abilities.

And I shall use V's excuse... studying the universe makes one a little physically weak. Protect me, big muscular paladin in shining armour http://forum.shrapnelgames.com/images/smilies/wink.gif

GM - nice playing of Kaylin there, it's exactly what I'd have done

douglas October 1st, 2005 06:32 AM

Re: OT: Narf has gone looney and wants to GM.
 
Wizard Adventuring Survival 101: Buy, make, find, or steal the best, toughest suit of armor you can find... and put it on the biggest toughest fighter you can find and stick him between you and all danger.

Paraphrased from somewhere I don't remember.

Violist October 1st, 2005 07:20 AM

Re: OT: Narf has gone looney and wants to GM.
 
Bwawahahahahaha http://forum.shrapnelgames.com/image...es/biggrin.gif

Yeah... by the way, for the sake of roleplaying, I'd like Kaylin to get a dagger for general use - cutting food, etc. Daamge there would be 1d4-1, with a -4 to attack rolls, correct? Mithril would be in keeping with elven racial preferences, at least in my mind.

A bit expensive though... now I have to decide whether it's better to roleplay or make a powerful character, but at 802 GP, it's not an awfully high price... 'course, I'd have to find somewhere to get a masterwork weapon.

In the spells thing, I'm thinking I should acquire Mind Fog and Prying Eyes for the sake of searching... and almost certainly Enervation.. just imagine.... 2d4 negative levels per round... that'd learn 'em to try to make saving throws... http://forum.shrapnelgames.com/images/smilies/evil.gif

douglas October 1st, 2005 08:20 AM

Re: OT: Narf has gone looney and wants to GM.
 
1d4-1 damage, yes, but wizards are proficient with daggers so no penalty on the attack rolls. Also, OpenRPG will automatically apply the strength penalty to damage, so just enter it as 1d4.

Mithril... what's the point? Even in character, the only real reason to get a mithril dagger would be to show off the fact that you can afford such a thing. Going back to The Lord of the Rings, the origin of both the fictional metal and the "standard" version of High Elves in most fantasy literature today, I don't recall any mention of mithril weapons of any type, while a great deal was made about mithril armor, particularly chainmail. Out of character, the rules provide specific and very useful benefits for mithril armor, but do nothing but halve the weight for everything else.

Hmm, low saving throws + Greater Command: Halt! Or maybe Approach would work better. Muahahahaha!

For searching, we do have a rogue in the party, we could equip him with the ring of invisibility, and I could cast Wind Walk on him. Heck, it's an hour per level duration, I could cast it on the whole party when we get up in the morning. I could even use Extend Spell to make it last until four hours later the next day. http://forum.shrapnelgames.com/images/smilies/cool.gif

NullAshton October 1st, 2005 09:56 AM

Re: OT: Narf has gone looney and wants to GM.
 
Meh, no windwalk for me. Hmmmm, maybe we could start a couple of hours earlier, since we don't have to wait for narf?

Jack Simth October 1st, 2005 02:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
Get a masterwork dagger with a Continual Flame spell on the blade - sheath it when you don't want light, carry it when you do; convince people it's a Flaming dagger the rest of the time.....

And server online.

NullAshton October 1st, 2005 03:12 PM

Re: OT: Narf has gone looney and wants to GM.
 
Okay, we're waiting on you people now.

Violist October 1st, 2005 03:28 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm, now where in my mind did I assume mithril foo was an elven thing? The flaming dagger idea is cool http://forum.shrapnelgames.com/images/smilies/happy.gif

Violist October 1st, 2005 04:10 PM

Re: OT: Narf has gone looney and wants to GM.
 
And there's the disadvantage I was looking for.. absent mindedness.


All times are GMT -4. The time now is 10:47 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.