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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Captain Kwok December 30th, 2004 12:03 PM

Re: Adamant Mod Discussion Thread
 
Quote:

CovertJaguar said:
Here is an Invisibility Sphere:


No, this is really an invisibility sphere:






I like the potion, but maybe make the glass more blue and transparent so the fluid looks brighter. http://forum.shrapnelgames.com/image...ies/tongue.gif

XenoTheMorph December 30th, 2004 12:10 PM

Re: Adamant Mod Discussion Thread
 
I've been trying to think of things to help you (CJ) with ideas for the components and I think I have come up with a few (of varing quality) -

Spell Sequencer OR combat sensors - What about something like the end of one of your telescopes coming out of a large flat plate (facing 'out' of the picture), with a few mana crystals embeded in the plate (one for each 'level' if for the 'Spell sequencer'?).

Hunter Killer Homunculi - Like a 'squad' of miniture Mephits without wings, with long claws, teeth & spines coning out of their backs and joints. (O.K. that would be difficult but very nice)

Astral Projection engines - well sterotypically Astral projection is where the persons soul/spirit/mind leave the body and travels around. So what about a 'box' with mana crystals (of crude shape/design if on the basic engine) encrusted on it with an Astral cord (the thing that connects the traveller with their body, a silvery translucent glowing umbilical cord) that goes off of the picture or into the distance (either back to the 'Homeworld' or to the Helm whatever seems right to you, well you will only see the cord so it does not really matter).

Gravitic (Astral Flux) Sensors - maybe like the ancient Chinese earthquake detectors, a large urn with 6 or 8 'dragons' around the rim holding a metal sphere (maybe in this case one of your 'patented' mana crystals). The ball was released when the vibrations (in this case in the Astral Flux not the earth) reached the urn releasing only one (the one in the direction of the earthquake) of the very finely balanced balls into the urn.

For the seeders and bays sorry I've drawn a complete blank!

Magic Missile - Well the description says an arrow of magical energy. Personally I prefer a bright pinpoint light with a spherical corona and a trail after it (think pointsource comet). In both cases the idea of larger volleys being made at higher 'levels' appears to be common (so maybe make a Magic Missile V look like a volley of 5 whatevers). For the colour since they are pure mana using the colour of you 'common' mana crystals would be ideal.

Wailing Doom - A disembodied (possibly spectral) non-human mouth screaming

Slay Living - A skeletal hand or a spectral hand, pointing like a traditional weapon with using its index finger. either dark or greenish halos seem appropriate.

Locomotion Disruption - In keeping with the 'Slay Living' idea, what about a spectral hand in a Halt position.

Cobalt Warhead - not sure, but what do you guys think about calling it a Mana Warhead!

I seem to be in a really spectral mood today http://forum.shrapnelgames.com/images/smilies/wink.gif

douglas December 30th, 2004 03:35 PM

Re: Adamant Mod Discussion Thread
 
Are gas giants supposed to exist in sizes smaller than medium? I've noticed several tiny gas giants in the Galactic Invasion game, and it just doesn't seem right. "Tiny" and "Giant" just shouldn't go together.

XenoTheMorph December 30th, 2004 03:54 PM

Re: Adamant Mod Discussion Thread
 
Tiny & Small gas giant do exist in FQM (Fyrons Quadrent Mod) which is used in the Adamant Mod (by Fyron http://forum.shrapnelgames.com/images/smilies/wink.gif ). Many mods use the FQM since it includes Lots more Asteroids (proper 'belts'), Irradiated & Machine worlds and most importantly extra moons (some with atmospheres) http://forum.shrapnelgames.com/images/smilies/cool.gif. The smaller Gas giants are reasonably rare but do exist, though I do have to agree they might be a bit to common considering.

Fyron December 30th, 2004 04:17 PM

Re: Adamant Mod Discussion Thread
 
Think: magic. http://forum.shrapnelgames.com/images/smilies/wink.gif Nothing wrong with extra variety.

Ragnarok-X December 30th, 2004 05:00 PM

Re: Adamant Mod Discussion Thread
 
I agree. Gas giants are a must, even in small sizes http://forum.shrapnelgames.com/images/smilies/happy.gif

CovertJaguar December 30th, 2004 11:14 PM

Re: Adamant Mod Discussion Thread
 
I tried making the liquid in the flask brighter, but this is about as good as I could come up with and still be able to see the glass. Transparencys are tricky things to get right. I've had problems with them in the past:
http://www.pacifier.com/~gladmill/ad...-%20Bright.png

And here is the Spell Sequencer series. I couldn't think of anyway to put the telescope in and have it look right, but it think it turned out ok:
http://www.pacifier.com/~gladmill/ad...0Level%201.png http://www.pacifier.com/~gladmill/ad...0Level%202.png http://www.pacifier.com/~gladmill/ad...0Level%203.png http://www.pacifier.com/~gladmill/ad...0Level%204.png

Thanks for the suggestions. http://forum.shrapnelgames.com/image...es/biggrin.gif Although some of them are more complicated than can be easily implimented. Complex models like a dragon take a long time to make and just may not be worth it. http://forum.shrapnelgames.com/images/smilies/frown.gif I can do basic symetrical shapes and flowing tubes very easly, but anything organic is very hard. I will probably make me a skeletal hand eventually though, that shouldn't be too difficult, I hope. A skull would be harder. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ragnarok-X December 31st, 2004 08:26 AM

Re: Adamant Mod Discussion Thread
 
I like the spell sequencer a lot. Well done !

XenoTheMorph December 31st, 2004 08:29 AM

Re: Adamant Mod Discussion Thread
 
CovertJaguar even without the telescope they look better than the idea in my head, I especially like the different colour mana crystals http://forum.shrapnelgames.com/images/smilies/cool.gif

When I mentioned the dragons it was mainly due to the fact that the only picture of one of the detectors I could remember had them as the motif. Really you could just have aything that could 'hold' the crystals untill disturbed, maybe some of your complex tubework would be nice. http://forum.shrapnelgames.com/images/smilies/happy.gif

The potion does look much clearer, and therefore a little bit better http://forum.shrapnelgames.com/images/smilies/wink.gif

Keep up the good work!

Atrocities December 31st, 2004 09:19 AM

Re: Adamant Mod Discussion Thread
 
Oh My GOD! Your work is just fantastic. Very nice indeed.


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