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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Grand Lord Vito November 4th, 2003 02:53 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Here are the current considered values for characteristics in AIC 4.01. Feel free to comment away.
<font size="2" face="sans-serif, arial, verdana">Alneyan the characteristics look GREAT.

oleg November 4th, 2003 05:02 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Grand Lord Vito:
Oleg I like your armour ideas for the AIC Fighters and Sats in v4.01 (SWEET).
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif

I still think AIC miss small meson bLaster and small graviton beam. Small MB should be proportionaly smaller and weaker compared to small APB. Small GB should have a rate of 3 - between "generic" fighter weapons and small AM torpedo. Damage should be like small APB but skip ALL shields. According to the description, it is fast alternating pulses of tractor and repulsing beams shaking the target. So far I did't see any shield in Sci-FI that can block ship' shatter. For example, Enterprise always shakes violently whenever anything hits its shields. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 04, 2003, 03:04: Message edited by: oleg ]

QBrigid November 4th, 2003 03:07 PM

Re: AI Campaign => For a Challenging AI opponent
 
I also like the Armor Oleg, but lets not make the fighters to powerful http://forum.shrapnelgames.com/images/icons/icon12.gif

The DUC fighter cannon is smaller then most and IMHO a generic race has a bunch of fighter weapons allready.

QBrigid November 4th, 2003 03:11 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Alneyan:
Here are the current considered values for characteristics in AIC 4.01. Feel free to comment away. http://forum.shrapnelgames.com/images/icons/icon12.gif

Two characteristics are still somewhat of a problem:
- Environemental Resistance: I tend to find this characteristic use dubious at least, as it duplicates Happiness and Reproduction. (The only use would be to allow some optimizations with the costs for raising these characteristics) Does anyone here finds this characteristic to have some use in the game? If so, please say so, I may have missed something here. http://forum.shrapnelgames.com/images/icons/icon12.gif
- Maintenance: the previous value has been changed, but I am still doing some calculations about this one. Maintenance is not the easiest characteristic in the game to balance, and it is likely one of the most important in the game. (At least when it comes to economics)

<font size="2" face="sans-serif, arial, verdana">Alneyan the new Maintenance look good.

Why do you tend to find the Environemental Resistance characteristics use dubious at least, as it duplicates Happiness and Reproduction?
I am not sure I understand.

Alneyan November 4th, 2003 03:26 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by QBrigid:
Alneyan the new Maintenance look good.

Why do you tend to find the Environemental Resistance characteristics use dubious at least, as it duplicates Happiness and Reproduction?
I am not sure I understand.
<font size="2" face="sans-serif, arial, verdana">It seems like I forgot to add something in my post about ER. A raise of 5 points in Environemental Resistance is equivalent to a raise of one point in both Happiness and Reproduction. That is to say, 105 Environemental Resistance is equivalent to 101 Happiness AND Reproduction.

Then, if you want to improve either Reproduction or Happiness, you may want to raise these characteristics, leaving Environemental Resistance with no particular purpose. The other option would be to decrease the costs for Environemental Resistance in such a way that it would be cheaper to raise ER before tweaking Happiness and Reproduction, but it seems a bit over complicated and artificial for me.

Deccan, don't forget PDC is not working against fighters in our game, hence the little annoyance my fighters were. We shall see what will bring the next wave(s?) of attack(s?) though. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS November 4th, 2003 04:03 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Grand Lord Vito:
Oleg I like your armour ideas for the AIC Fighters and Sats in v4.01 (SWEET).

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif

I still think AIC miss small meson bLaster and small graviton beam. Small MB should be proportionaly smaller and weaker compared to small APB. Small GB should have a rate of 3 - between "generic" fighter weapons and small AM torpedo. Damage should be like small APB but skip ALL shields. According to the description, it is fast alternating pulses of tractor and repulsing beams shaking the target. So far I did't see any shield in Sci-FI that can block ship' shatter. For example, Enterprise always shakes violently whenever anything hits its shields. http://forum.shrapnelgames.com/images/icons/icon10.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oleg, sounds like a plan. I will see what can be done for v4.01 http://forum.shrapnelgames.com/images/icons/icon7.gif

QB, as long as the racial trait Fighter weapons are somewhat balanced, the many options for the "generic races” with fighter design, will not upset your Psychics or other Race abilities, in the end and overall it is a fine addition. http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg November 4th, 2003 04:40 PM

Re: AI Campaign => For a Challenging AI opponent
 
Yes, I'm not advocating new better fighter weapons. Simply want to have more choices http://forum.shrapnelgames.com/images/icons/icon7.gif

Grand Lord Vito November 5th, 2003 12:59 PM

Re: AI Campaign => For a Challenging AI opponent
 
I play the Temporals but if the puny generic race wants more beef, more power to them http://forum.shrapnelgames.com/images/icons/icon10.gif

Good suggestion Oleg http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS November 5th, 2003 06:34 PM

Re: AI Campaign => For a Challenging AI opponent
 

========================================
AI Campaign V4.01 UPGRADE
========================================


Features Alneyan’s Characteristics Values.

Conceptual:
New Event Multiplayer Module
~

Facilities:
New Additional Multiplayer Facilities.
Planet Lore revised for the Organic Races ~Oleg, GLV
Refining and Agrarian Urban Structures revised ~Oleg, GLV
Raised most Research Facility levels.
Tweaked some facilities
~

Vehicles:
Freighter was the Small StarLiner.
Medium StarLiner is available with ship Const.2 ~Oleg
Large StarLiner will also appear earlier in your game now.
Fast Colonizers go a little faster ~GLV
Resupply Space Station fuel storage raised to 20kt.
~

Components:
New Additional Multiplayer Components.
Revised Repair Bay Compartments.
Reduced Open Warp costs ~GLV, Alneyan
Reduced Create Planet Costs ~QB
AI Minesweeping Components Ability at Se4=5 max
Added Small Meson BLaster Fighter Weapon ~Oleg
Added Small Graviton Beam Weapon ~Oleg
Revised some Component costs.
~

NOTES:
Tweaked AI
Ship-moved is now a CAT event and has been removed from some Default zips ~Oleg
Designs names have been added to Dsnames folder ~Clark
Added Fyrons internet site shortcut for many more design names.

Reduced Asteroid resource values for Non-Finite Games ~Oleg

Next AIC Version will feature Pathfinders FQM add-on with fully up-graded AI Players that can deal with the most industrious astro-miner http://forum.shrapnelgames.com/images/icons/icon7.gif

= = = = =
AI Campaign Complete v4.01
- - - - -
AI Campaigns v4.01 upgrade files. Will upgrade v4.xx to v4.01 (Will break saved games) 1042k
- - - - -
AI Campaigns v4.01 patch only. Will patch existing saved game (will NOT break saved games)) 110k. NOTE: Does not include many of the bells and whistles as the v4.01 Upgrade Files.

(>>> AI Campaign v4.01 <<<)

= = = = = = = = = = = = = = = = = = = = = = = = =

[ November 08, 2003, 14:12: Message edited by: JLS ]

Grand Lord Vito November 6th, 2003 02:04 AM

Re: AI Campaign => For a Challenging AI opponent
 
JLS I think your v4.01 addition with the MultiPlayer Module for LAN and PBEM games is a great idea. I cant wait to start my next LAN game http://forum.shrapnelgames.com/images/icons/icon12.gif


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