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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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I still think AIC miss small meson bLaster and small graviton beam. Small MB should be proportionaly smaller and weaker compared to small APB. Small GB should have a rate of 3 - between "generic" fighter weapons and small AM torpedo. Damage should be like small APB but skip ALL shields. According to the description, it is fast alternating pulses of tractor and repulsing beams shaking the target. So far I did't see any shield in Sci-FI that can block ship' shatter. For example, Enterprise always shakes violently whenever anything hits its shields. http://forum.shrapnelgames.com/images/icons/icon10.gif [ November 04, 2003, 03:04: Message edited by: oleg ] |
Re: AI Campaign => For a Challenging AI opponent
I also like the Armor Oleg, but lets not make the fighters to powerful http://forum.shrapnelgames.com/images/icons/icon12.gif
The DUC fighter cannon is smaller then most and IMHO a generic race has a bunch of fighter weapons allready. |
Re: AI Campaign => For a Challenging AI opponent
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Why do you tend to find the Environemental Resistance characteristics use dubious at least, as it duplicates Happiness and Reproduction? I am not sure I understand. |
Re: AI Campaign => For a Challenging AI opponent
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Then, if you want to improve either Reproduction or Happiness, you may want to raise these characteristics, leaving Environemental Resistance with no particular purpose. The other option would be to decrease the costs for Environemental Resistance in such a way that it would be cheaper to raise ER before tweaking Happiness and Reproduction, but it seems a bit over complicated and artificial for me. Deccan, don't forget PDC is not working against fighters in our game, hence the little annoyance my fighters were. We shall see what will bring the next wave(s?) of attack(s?) though. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
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I still think AIC miss small meson bLaster and small graviton beam. Small MB should be proportionaly smaller and weaker compared to small APB. Small GB should have a rate of 3 - between "generic" fighter weapons and small AM torpedo. Damage should be like small APB but skip ALL shields. According to the description, it is fast alternating pulses of tractor and repulsing beams shaking the target. So far I did't see any shield in Sci-FI that can block ship' shatter. For example, Enterprise always shakes violently whenever anything hits its shields. http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oleg, sounds like a plan. I will see what can be done for v4.01 http://forum.shrapnelgames.com/images/icons/icon7.gif QB, as long as the racial trait Fighter weapons are somewhat balanced, the many options for the "generic races” with fighter design, will not upset your Psychics or other Race abilities, in the end and overall it is a fine addition. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
Yes, I'm not advocating new better fighter weapons. Simply want to have more choices http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
I play the Temporals but if the puny generic race wants more beef, more power to them http://forum.shrapnelgames.com/images/icons/icon10.gif
Good suggestion Oleg http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
======================================== AI Campaign V4.01 UPGRADE ======================================== Features Alneyan’s Characteristics Values. Conceptual: New Event Multiplayer Module ~ Facilities: New Additional Multiplayer Facilities. Planet Lore revised for the Organic Races ~Oleg, GLV Refining and Agrarian Urban Structures revised ~Oleg, GLV Raised most Research Facility levels. Tweaked some facilities ~ Vehicles: Freighter was the Small StarLiner. Medium StarLiner is available with ship Const.2 ~Oleg Large StarLiner will also appear earlier in your game now. Fast Colonizers go a little faster ~GLV Resupply Space Station fuel storage raised to 20kt. ~ Components: New Additional Multiplayer Components. Revised Repair Bay Compartments. Reduced Open Warp costs ~GLV, Alneyan Reduced Create Planet Costs ~QB AI Minesweeping Components Ability at Se4=5 max Added Small Meson BLaster Fighter Weapon ~Oleg Added Small Graviton Beam Weapon ~Oleg Revised some Component costs. ~ NOTES: Tweaked AI Ship-moved is now a CAT event and has been removed from some Default zips ~Oleg Designs names have been added to Dsnames folder ~Clark Added Fyrons internet site shortcut for many more design names. Reduced Asteroid resource values for Non-Finite Games ~Oleg Next AIC Version will feature Pathfinders FQM add-on with fully up-graded AI Players that can deal with the most industrious astro-miner http://forum.shrapnelgames.com/images/icons/icon7.gif = = = = = AI Campaign Complete v4.01 - - - - - AI Campaigns v4.01 upgrade files. Will upgrade v4.xx to v4.01 (Will break saved games) 1042k - - - - - AI Campaigns v4.01 patch only. Will patch existing saved game (will NOT break saved games)) 110k. NOTE: Does not include many of the bells and whistles as the v4.01 Upgrade Files. (>>> AI Campaign v4.01 <<<) = = = = = = = = = = = = = = = = = = = = = = = = = [ November 08, 2003, 14:12: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
JLS I think your v4.01 addition with the MultiPlayer Module for LAN and PBEM games is a great idea. I cant wait to start my next LAN game http://forum.shrapnelgames.com/images/icons/icon12.gif
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