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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

ioticus April 21st, 2005 12:27 AM

Re: Dominions II Bug Thread
 
Quote:

Graeme Dice said:
Quote:

ioticus said:
I don't know since I didn't write it down. I don't see why it would be necessary though because I watched the defense value of the tower go down every turn despite casting the spell multiple times. Why would you need more info than that?

If we don't know how many troops and what their sieging strength is, then we can't be certain that the spells aren't working.

But if I see the the tower defense decreasing every turn how could the spell possibly be working? If it worked, you would see the defense increase (from the previous turn) on the turn you used it. You do know you can check the defense value of the tower during a siege, right?

Graeme Dice April 21st, 2005 02:40 AM

Re: Dominions II Bug Thread
 
Quote:

ioticus said:
But if I see the the tower defense decreasing every turn how could the spell possibly be working?

Without complete information, it's impossible to determine whether the behaviour you are seeing is a bug, or is the normal behaviour.

Arralen April 21st, 2005 05:51 AM

Re: Dominions II Bug Thread
 
Big bad bug - has anyone seen it before?

Spell Ironskin overwrites effects (and icon) from bless effects of "Shroud of The Battle Saint" !

.TRN file is available to the devs if there's interest. As it is from an still ongoing MP game, I wouldn't post it here http://forum.shrapnelgames.com/images/smilies/wink.gif

Alneyan April 21st, 2005 06:13 AM

Re: Dominions II Bug Thread
 
Quote:

Graeme Dice said:
Quote:

ioticus said:
But if I see the the tower defense decreasing every turn how could the spell possibly be working?

Without complete information, it's impossible to determine whether the behaviour you are seeing is a bug, or is the normal behaviour.

One commander with 10 strength besieging, one commander with 10 strength defending, defence sticking at 0 after multiple castings of Arcane Masonry; that looks clear enough to me.

In the case of Iron Walls: one commander with 10 strength and one troop with 1 strength and a 50 siege bonus, one commander with 10 strength defending: watchtower is broken in a single turn, while it should have had 250 defence points (the same happens for forts with a higher defence too).

Chazar April 21st, 2005 06:23 AM

Re: Dominions II Bug Thread
 
This thread is pretty messy http://forum.shrapnelgames.com/images/smilies/frown.gif Has anyone already proposed to open an individual discussion-thread for each bug and merely post the bug-description and the link to the individual thread here (Maybe also including an editable bug-status tag)? What happened to that proposal?

Endoperez April 21st, 2005 12:50 PM

Re: Dominions II Bug Thread
 
That has been suggested, as well as a bug-tracking forum. However, this thread was formed so that all bug reports wouldn't be scattered around the forum but be in a single thread. I quess it might work if the links to the threads were posted here.

Turin April 21st, 2005 03:35 PM

Re: Dominions II Bug Thread
 
is there a bug with relief?
Sometimes the game will lock up(refuse to continue the replay and you canīt exit it either) when you watch a big battle after relief is cast.

Alneyan April 21st, 2005 03:38 PM

Re: Dominions II Bug Thread
 
Another player has a similar problem (Jurri): he believes the problem comes from his computer, as the relief spell creates a *lot* of animations. So it could be that your computer is too slow to handle this spell easily, or perhaps the game engine itself has trouble with Relief.

Saber Cherry April 27th, 2005 07:50 AM

Re: Dominions II Bug Thread
 
Bug:

I had a Bane equipped with a Wraith Sword (Bane A) attack another Bane equipped with a Wraith Sword (Bane B) and steal hitpoints. Banes are undead, so isn't this against the rules? I should mention that Bane B was a prophet.

Jurri April 27th, 2005 08:13 AM

Re: Dominions II Bug Thread
 
Lifeless critters don't yield hitpoints, others do (undead or not). I guess it's a feature, not a bug http://forum.shrapnelgames.com/images/smilies/happy.gif


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