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-   -   MP: Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins! (http://forum.shrapnelgames.com/showthread.php?t=43928)

rdonj January 19th, 2010 10:28 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Hmm... you know, I think we hosted twice in one go, because I got a stale message and am not seeing some rituals that I cast show up in my messages, but I seem to have all of the items I forged. I also have much more gold than I should have.

Gandalf Parker January 19th, 2010 10:38 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I did seem to see that. Apparently the rush to send in turns caused it to host again while already hosting.

Time to write in more checks. Not at all what I planned to do today.
At the same time I will try to come up with some sort of remote admining to avoid the problem with adding extensions.

Stagger Lee January 19th, 2010 10:40 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by rdonj (Post 727066)
Hmm... you know, I think we hosted twice in one go, because I got a stale message and am not seeing some rituals that I cast show up in my messages, but I seem to have all of the items I forged. I also have much more gold than I should have.

Staling data says we all played last turn. Last turn was turn 0, right? ;)

DrPraetorious January 19th, 2010 10:41 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Okay, so it hosted twice.

The second host, it appears that everyone staled.

SO:
roll back *the second host*, but not the first. Even if the extension didn't get through.
Then, *resend* the .trn files! So that no-one is too confused.

Septimius Severus January 19th, 2010 12:37 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Wow a double host! Well the free spirited casual admin and player in me says lets just roll on. Onward, upward! One can always use more gold, random events and AI actions aside renders a stale for everyone pretty much neutral. But I'm fine with DrP's sage and wisened suggestion as well, that is of a single turn rollback as distasteful as it is to me.

Still, I can't shake this nagging feeling that though that at least some of our other players (not naming anyone) may be angry. Stewing and brewing. :mad: Though the post has not yet come, I can already hear it now. All of their detailed and micromanaged plans and commands not having been executed. Battles lost. Opportunities missed. Oh the heartache. :rolleyes:

But no my friends, I give you my word, the universe shall not end because of a stale or because we lose a battle or a game or were for some reason or other that really uncontrollable due to circumstance of time and space, unable to do everything we wanted in a particular turn. :D

I will hear the counsel of the players in the next few posts in a sort of mini poll, pending no objections I say we just keep going.

Note: We are scheduled to move to a 64 hour host at turn 40 (based on consensus poll). If any player or team feels at this juncture that 56 hours is not sufficient time and would like to move that regularly scheduled vote up, that is fine with me. I'd rather people do this and we get it over with than have people worrying about time or having delay requests every turn. Not that it is a problem mind you. We just need to find a good balance.

chrispedersen January 19th, 2010 12:46 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Well, with about 45 minutes left we didn't have 3 team members turns in.

So I did three turns in the space of 40 minutes or so. Did they suck, yes probably so. At least I think I avoided us attacking each other.

Were they what we agreed to do.. no.

Gandalf, Sept, what can we do to avoid this again. This is two turns in a row when delay requests were missed, with both requests being made with 15 hours? to go. And yes I would expect further comment / protest.

Any chance we can grab llamas script or modify it or something to let sept/melnorjr directly admin the game.

Hell, even a good rdp to the server would help.

pyg January 19th, 2010 12:56 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by DrPraetorious (Post 727076)
roll back *the second host*, but not the first. Even if the extension didn't get through.
Then, *resend* the .trn files! So that no-one is too confused.

I'm pretty sure it would be easy for Gandalf to have the game correctly hosted and send the correct .trn.

Gandalf Parker January 19th, 2010 12:57 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
How much are we seeking?
The request by Chris would require rolling back 2 turns.
The request by DrP requires rolling back 1 turn.

The second hosting was a host error, but the only ones who benefited were the AIs.
And any rollback at all tends to ripple the waters making another problem (and rollback) a possiblity.

The previous hosting to that one was on forced timer so rolling that one back would be to allow more time for a team captain to do turns for the entire team (which I think recorded a problem anyway due to matching serials)

Illuminated One January 19th, 2010 01:15 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I suppose everyone has the correct file (i.e. the turn where he didn't stale)? So we could move on without a rollback at all by using the correct files to do the turn.

Septimius Severus January 19th, 2010 01:18 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by chrispedersen (Post 727105)
Well, with about 45 minutes left we didn't have 3 team members turns in.

So I did three turns in the space of 40 minutes or so. Did they suck, yes probably so. At least I think I avoided us attacking each other.

Were they what we agreed to do.. no.

You will live to fight another day. Trust in your loving admin. Cleave to my breast. I know what is best for you. :D Any other comments/suggestions/objections?

Quote:

Originally Posted by Gandalf Parker (Post 727109)
How much are we seeking?
The request by Chris would require rolling back 2 turns.
The request by DrP requires rolling back 1 turn.

The second hosting was a host error, but the only ones who benefited were the AIs.
And any rollback at all tends to ripple the waters making another problem (and rollback) a possiblity.

The previous hosting to that one was on forced timer so rolling that one back would be to allow more time for a team captain to do turns for the entire team (which I think recorded a problem anyway due to matching serials)

Don't sweat such things friend Gandalf. Some players must know that I am only on my computer twice a day (once in the afternoon, once in the late evening). Without an active co-admin to watch out for these things and because of no direct control of the server and the relaying of messages, there is a twighlight zone. But yes, an admin panel via web or an e-mail control of some sort is definately in order and would make things easier in future games. Without it, a good rule of thumb for advance notice will have to be 1/2 of the current hosting interval. :)


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