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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Kana June 2nd, 2004 06:10 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I'm sure these have been brought up already...but I might as well put it in to have it considered....

1. Retreating from Combat...like SE3

2. Ability to Recover/Land Fighters on Carriers
during combat. Possibly even be able to re-
load/rearm them, with single shot weaponry...
ie...missiles and bombs...

3. Transfer of supplies...similiar to cargo
items.

4. IF 3 is true...then bases could supply ships
on a limited basis.


Kana

[ June 02, 2004, 17:27: Message edited by: Kana ]

Gandalf Parker June 2nd, 2004 07:48 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by David E. Gervais:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by General Woundwort:
You all should be interested to know that this list just got culled and forwarded to Aaron. Cross your fingers...

<font size="2" face="sans-serif, arial, verdana">Gandalf, as you can see GW culled the list allready. IIRC he culled the list when the post count was at or near 1000. (I found this post back on page 9 of this thread.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

P.S. I'm sure GW will keep this up to date, not to worry.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Im thinking that the culled list would be a good stickie. Locked so that only Moderators could add to it but with a link for "to add or comment" sending people to this thread.

Atrocities June 2nd, 2004 11:13 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Kana:
I'm sure these have been brought up already...but I might as well put it in to have it considered....

1. Retreating from Combat...like SE3

2. Ability to Recover/Land Fighters on Carriers
during combat. Possibly even be able to re-
load/rearm them, with single shot weaponry...
ie...missiles and bombs...

3. Transfer of supplies...similiar to cargo
items.

4. IF 3 is true...then bases could supply ships
on a limited basis.


Kana

<font size="2" face="sans-serif, arial, verdana">They have, but it is always good to keep them on the front page. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities June 2nd, 2004 11:17 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I will have to redo my own list and post it again as well as email it to Aaron. Say does any one have a copy or comprehensive list of what has been suggested to date?

Fyron June 3rd, 2004 01:37 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
David mentioned one by GW. Scroll down a few Posts and read David's.

Delirium June 3rd, 2004 02:01 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I don't know if this was been posted before but I would love the game to be simplified.

While all these suggestions are great, the game needs a balance between customization and simplification.

I mean for one, in trading star maps, do you really want to trade the maps of certain systems, or take the Civ3 approach and trade the whole thing.

Another thing would be why require three resources if only one is really needed much? Just make it one resource: money.

Or how about an option that tells when a planet's queue is finished and is awaiting orders.

Fyron June 3rd, 2004 02:09 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

I mean for one, in trading star maps, do you really want to trade the maps of certain systems, or take the Civ3 approach and trade the whole thing.
<font size="2" face="sans-serif, arial, verdana">Yes, I really do want to trade individual system maps. I don't want the enemy to know about my core systems. Certainly, there should be an option to add all system maps to the trade offer, but the ability to trade only specific system maps must remain. I for one hate the Civ3 approach to this. It is far more of a problem than a benefit.

Quote:

Another thing would be why require three resources if only one is really needed much? Just make it one resource: money.
<font size="2" face="sans-serif, arial, verdana">Although the stock game does not make very good use of the 3 resources, there are a lot of mods that do. Pirates and Nomands and Adamant mods do, for example.

Quote:

Or how about an option that tells when a planet's queue is finished and is awaiting orders.
<font size="2" face="sans-serif, arial, verdana">You can see this with the construction window, which displays all construction queues. Click on the title of the field that shows what is being constructed. Now, empty queues will be sorted to the top. To make this even more useful, you can set the view to show number of facilities on each planet. Then, click on the column for the facilities, then the column for what is being constructed. This way, you get planets ordered by what is being built, then how many facilities are currently on the planet (ship and base SYs get sorted as 0).

Another thing you can do is create a unit, such as a small troop, named "_End of Queue". Add this to the end of queues. Each turn when you check the construction queue window, you will see which queues are meant to be buiding things, but are at the end.

[ June 03, 2004, 01:10: Message edited by: Imperator Fyron ]

Iansidious June 3rd, 2004 02:22 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I just thought of a new one for SE5. The Sticky Mine . A mine that sticks to the hull of a ship. You wouldn't know it but after a few turns a few of them would BOOM! Just a nice suprise for your enemies.

Paul1980au June 3rd, 2004 05:25 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Sticky mine - homing mine would be a great idea - you culd have some counter tech that could be put on ships to detect said devices (or perhaps a % chance of detecting said devices each turn)

Mines that target specific components but leave other ie engine damaging mines, weapon damaging mines, shield generator damaging mines - just for a bit more complexiveness.

Ed Kolis June 3rd, 2004 03:38 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Paul1980au:
Mines that target specific components but leave other ie engine damaging mines, weapon damaging mines, shield generator damaging mines - just for a bit more complexiveness.
<font size="2" face="sans-serif, arial, verdana">Some SE4 mods such as P&N and Adamant have special damage types on mines. The only ones that don't work right are the ones that have something to do with shields, because shields are automatically ignored by mines http://forum.shrapnelgames.com/images/icons/icon9.gif


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