![]() |
Re: SE5, Tell Aaron what\'s on your Wish List
I'm sure these have been brought up already...but I might as well put it in to have it considered....
1. Retreating from Combat...like SE3 2. Ability to Recover/Land Fighters on Carriers during combat. Possibly even be able to re- load/rearm them, with single shot weaponry... ie...missiles and bombs... 3. Transfer of supplies...similiar to cargo items. 4. IF 3 is true...then bases could supply ships on a limited basis. Kana [ June 02, 2004, 17:27: Message edited by: Kana ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif P.S. I'm sure GW will keep this up to date, not to worry. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Im thinking that the culled list would be a good stickie. Locked so that only Moderators could add to it but with a link for "to add or comment" sending people to this thread. |
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
|
Re: SE5, Tell Aaron what\'s on your Wish List
I will have to redo my own list and post it again as well as email it to Aaron. Say does any one have a copy or comprehensive list of what has been suggested to date?
|
Re: SE5, Tell Aaron what\'s on your Wish List
David mentioned one by GW. Scroll down a few Posts and read David's.
|
Re: SE5, Tell Aaron what\'s on your Wish List
I don't know if this was been posted before but I would love the game to be simplified.
While all these suggestions are great, the game needs a balance between customization and simplification. I mean for one, in trading star maps, do you really want to trade the maps of certain systems, or take the Civ3 approach and trade the whole thing. Another thing would be why require three resources if only one is really needed much? Just make it one resource: money. Or how about an option that tells when a planet's queue is finished and is awaiting orders. |
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Quote:
Quote:
Another thing you can do is create a unit, such as a small troop, named "_End of Queue". Add this to the end of queues. Each turn when you check the construction queue window, you will see which queues are meant to be buiding things, but are at the end. [ June 03, 2004, 01:10: Message edited by: Imperator Fyron ] |
Re: SE5, Tell Aaron what\'s on your Wish List
I just thought of a new one for SE5. The Sticky Mine . A mine that sticks to the hull of a ship. You wouldn't know it but after a few turns a few of them would BOOM! Just a nice suprise for your enemies.
|
Re: SE5, Tell Aaron what\'s on your Wish List
Sticky mine - homing mine would be a great idea - you culd have some counter tech that could be put on ships to detect said devices (or perhaps a % chance of detecting said devices each turn)
Mines that target specific components but leave other ie engine damaging mines, weapon damaging mines, shield generator damaging mines - just for a bit more complexiveness. |
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
|
All times are GMT -4. The time now is 04:58 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.