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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

oleg November 6th, 2003 03:29 PM

Re: AI Campaign => For a Challenging AI opponent
 
JLC, I noticed you reversed Torpedos to stock-SE status http://forum.shrapnelgames.com/images/icons/icon9.gif But as we all know, sE Torpedodes suck !!! There've been many discussions on the subject and AFAIK that was the consensus. No wonder PvK raised Torpedos damage.

If you think torpedoes are too strong, please give them to hit bonus. +10 to AMT and +15 to QT.
That will give a nice choice to human players and it complement hard-to-hit small ships nicely.
Basically, one will have a choice to weild a knife (APB for exmample) if confronted with a dog (large, easy to hit ship) or folded newpaper (low-damage, easy to hit AMT) if attacked by a swarm of mosquitos. http://forum.shrapnelgames.com/images/icons/icon7.gif

I would also like +10 to-hit to enveloping acid globule. All other racial big hitters have bonuses - high-energy magnifier, tachion cannon and mental singularity projector. Why not EAG ? It is not like it has extarordinaly characteristics. Far from that, TC is better even before to-hit bonus !

JLS November 6th, 2003 03:53 PM

Re: AI Campaign => For a Challenging AI opponent
 
Their was many objections to the high strength of the v3.00 Anti-Mater Torps in earlier Posts.

Will do Oleg,
Good compromise http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 06, 2003, 16:07: Message edited by: JLS ]

JLS November 6th, 2003 11:37 PM

Re: AI Campaign => For a Challenging AI opponent
 
If you are starting a new game with the new v4.01 Complete or Upgrade files, option-zips are optional http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 06, 2003, 22:06: Message edited by: JLS ]

oleg November 7th, 2003 12:45 AM

Re: AI Campaign => For a Challenging AI opponent
 
About Torpedos:

start with +5 for AMT I and add 1 for a level till QM V.

EAG -> start with 2 and add +2 per level.

Just how I would like it http://forum.shrapnelgames.com/images/icons/icon7.gif Nothing more.

JLS November 7th, 2003 01:00 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
About Torpedos:

start with +5 for AMT I and add 1 for a level till QM V.

EAG -> start with 2 and add +2 per level.

Just how I would like it http://forum.shrapnelgames.com/images/icons/icon7.gif Nothing more.

<font size="2" face="sans-serif, arial, verdana">Sounds like a plan http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 06, 2003, 23:01: Message edited by: JLS ]

Grand Lord Vito November 7th, 2003 06:46 PM

Re: AI Campaign => For a Challenging AI opponent
 
JLS I like the way the Strategic Fighters are researched for AIC v4.01 multiplier and the increased Repair Bay Components. The armed fighter cockpit hits seekers have you considered bringing back the ability for fighter cannons also to shoot down missiles?

QB do you want to have a NO-WARP PBEM game?

JLS November 7th, 2003 08:12 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Grand Lord Vito:
JLS I like the way the Strategic Fighters are researched for AIC v4.01 multiplier and the increased Repair Bay Components. The armed fighter cockpit hits seekers have you considered bringing back the ability for fighter cannons also to shoot down missiles?

<font size="2" face="sans-serif, arial, verdana">Oleg and I decided long ago it would upset Missile balance and droped it on the Cannons. However, we can revisit this in tests, please let us know what you think after that. http://forum.shrapnelgames.com/images/icons/icon12.gif

The Repair Bay Compartment upkeep should be reduced, please also test: 25%/20%/15% repectivly and 10% for multiplay.

[ November 07, 2003, 19:55: Message edited by: JLS ]

QBrigid November 8th, 2003 01:03 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Grand Lord Vito:

QB do you want to have a NO-WARP PBEM game?

<font size="2" face="sans-serif, arial, verdana">Sure what is the AI Player bonus setting?
I want a 500 point mp Handicap against you GLV http://forum.shrapnelgames.com/images/icons/icon12.gif

AI Bonus low at the most, Cent map with 8 or more clusters, a medium amount of computer players with neutrals and with AIC v4.01 default events at med freq. OK?

If you want to remove the Psycos from the game thats ok by me, but you can play GLV http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 08, 2003, 11:23: Message edited by: QBrigid ]

QBrigid November 8th, 2003 01:54 PM

Re: AI Campaign => For a Challenging AI opponent
 
I like the new StarLiners, the Multiplayer options and most of all Alneyan’s Characteristics Values along with PvKs Cultures http://forum.shrapnelgames.com/images/icons/icon7.gif

Nice job guys with AIC v4.01 http://forum.shrapnelgames.com/images/icons/icon6.gif

[ November 08, 2003, 11:57: Message edited by: QBrigid ]

oleg November 8th, 2003 08:21 PM

Re: AI Campaign => For a Challenging AI opponent
 
I want to put a dissending vote. I do NOT like the new options. What's the point ? Especially HP option 1. What do you mean it is "standard" ? It is a betray of Proportions phylosophy, IMO ! Now I can drop reproduction to 0 and still worry not about new colonies ! The stock SE is closer to the "reality" for God sake ! Yes, I am really angry about latest developments. AIC, as I suppose, was designed to make a chalenging and interseting AIs. Unfortunately, lately it was deluted to almost pre-TDM game http://forum.shrapnelgames.com/images/icons/icon8.gif Sure, we can keep all new options but, please introduce them with a message like "for suckers only who have no balls to stand up to AI" Or something like that. Sorry, I just quite upset that most of AIC development was focused on spoiling the challenge http://forum.shrapnelgames.com/images/icons/icon9.gif


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