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Re: OT: Narf has gone looney and wants to GM.
I've already planned a different route; did you read the session with the CE axe where Jason turned paler and left the room? Nobody's asked him about it yet....
Besides, you may find that four legs are very useful when confronting the BBEG at the ceremony.... |
Re: OT: Narf has gone looney and wants to GM.
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Edit: By the way, I did sort of ask about the Jason thing... I'm guessing there was something historical he was involved in? |
Re: OT: Narf has gone looney and wants to GM.
Oh, that's not so hard:
Kaylin's Great Warping Transmutation Level: Sor/Wiz 7 Components: V, S, F, M, XP Casting Time: 48 hours (counts as continuous walking, use Forced March rules for walking the entire time; the target can sleep, eat, et cetera as normal, but the caster must cast continuously) Range: Close (25 ft + 5 ft per 2 caster levels) Target: Willing subjecy Saving Throw: Will negates (Harmless) Spell Resistance: Yes (Harmless) Duration: Permanent This spell functions like polymorph, except that it enables the target to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more Hit Dice than your caster level or the targets Hit Dice (whichever is lower, to a maximum of 15 HD). Unlike polymorph, this spell allows incorporeal or gaseous forms to be assumed. The target gains all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but loses the target's own supernatural abilities. The target also gains the type of the new form in place of the target's original. The new form does not disorient the target. Parts of the target's body or pieces of equipment that are separated from the target do not revert to their original forms. The target can become just about anything the caster is familiar with. The change takes place as the culimnation of the 48-hour ritual. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check. Focus: A single diamond worth no less than 100,000 gp. Material Component: Diamond dust worth at least 10,000 gp. XP: 2000 xp, which can be taken from the target, the caster, or any combination thereof, at the caster's sole discresion. Edit: Now you just need to spend the GP, time, and spellcraft checks to actually research the thing.... 1,000 gp per week, 1 week per level of the spell, spellcraft check DC 10+spell level; so 7,000 gp, 7 weeks, and a spellcraft check DC 17.... crafting portal applies..... |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
I'm going to enjoy this muchly http://forum.shrapnelgames.com/images/smilies/happy.gif
If I come up with any ideas for plotlines, I'll let you know. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Hey, Kibin... if you wanted to be quite nice to me, I could give you Greater Magic Fang and make it permanent.
Also, I'm thinking I'll buy a scroll of permanency next time I feel like spending lots of XP, so I can get permanent See Invisible and Arcane Sight, and I could start laying Resistance around... Thinking about plots... Kaylin might have some childhood issues to deal with, perhaps an excuse to go off and butcher some orcs? pleasepleaseplease http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: OT: Narf has gone looney and wants to GM.
Something slightly unbalanced so you can go and slaughter some Orc children before they become Orc Warriors? Hmm.... perhaps.... might even be able to slip it past the Paladin.... although that could get tricky.
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