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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth October 2nd, 2005 05:30 PM

Re: OT: Narf has gone looney and wants to GM.
 
I've already planned a different route; did you read the session with the CE axe where Jason turned paler and left the room? Nobody's asked him about it yet....

Besides, you may find that four legs are very useful when confronting the BBEG at the ceremony....

Violist October 2nd, 2005 05:31 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
For not keeping the abilities, that works at 7th; to get the abilities though, you need to start from Shapechange (9th), rather than Polymorph Any Object (8th), and must apply a Permanency modifier to it first (+4), and a one change per casting modifier (-2), for a starting point of 11th; a 100,000 gp Focus, 10,000 gp Material Component, and 2,000 xp drain net a -3, down to 8th; a long ritual (48 hours) would give another -1, for 7th. Could also increase one of the requirements (xp, MC, or Focus cost) by an order of magnitude (x10; 1,000,000 gp focus, 100,000 gp Material Component, 20,000 xp (split however between caster and target), or 480 hours (Forced March rules to continue the casting - keep Elorin on hand for eliminating fatigue and exhastion.... and pick up two Rings of Sustenence - one for caster, one for target)) for an extra -1 to the spell level.

I'm not totally enamored with the idea of spending 20 days casting this spell... (and I'm not so keen on spending XP, but I could do it). The first proposal you gave for the method gaining ability sounds good to me... now we have to come up with a name? http://forum.shrapnelgames.com/images/smilies/happy.gif

Edit: By the way, I did sort of ask about the Jason thing... I'm guessing there was something historical he was involved in?

Jack Simth October 2nd, 2005 05:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, that's not so hard:

Kaylin's Great Warping
Transmutation
Level: Sor/Wiz 7
Components: V, S, F, M, XP
Casting Time: 48 hours (counts as continuous walking, use Forced March rules for walking the entire time; the target can sleep, eat, et cetera as normal, but the caster must cast continuously)
Range: Close (25 ft + 5 ft per 2 caster levels)
Target: Willing subjecy
Saving Throw: Will negates (Harmless)
Spell Resistance: Yes (Harmless)
Duration: Permanent

This spell functions like polymorph, except that it enables the target to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more Hit Dice than your caster level or the targets Hit Dice (whichever is lower, to a maximum of 15 HD). Unlike polymorph, this spell allows incorporeal or gaseous forms to be assumed.

The target gains all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but loses the target's own supernatural abilities. The target also gains the type of the new form in place of the target's original. The new form does not disorient the target. Parts of the target's body or pieces of equipment that are separated from the target do not revert to their original forms.

The target can become just about anything the caster is familiar with. The change takes place as the culimnation of the 48-hour ritual. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.

Focus: A single diamond worth no less than 100,000 gp.
Material Component: Diamond dust worth at least 10,000 gp.
XP: 2000 xp, which can be taken from the target, the caster, or any combination thereof, at the caster's sole discresion.

Edit: Now you just need to spend the GP, time, and spellcraft checks to actually research the thing.... 1,000 gp per week, 1 week per level of the spell, spellcraft check DC 10+spell level; so 7,000 gp, 7 weeks, and a spellcraft check DC 17.... crafting portal applies.....

Jack Simth October 2nd, 2005 05:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Edit: By the way, I did sort of ask about the Jason thing... I'm guessing there was something historical he was involved in?

I don't think you asked Jason while in character... but yes, you did; feel free to ask him, (while wandering around in town, not covered by the wagon....) about it in character, when you are ready to have the plot suddenly zipped along.

Violist October 2nd, 2005 06:08 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:I don't think you asked Jason while in character... but yes, you did; feel free to ask him, (while wandering around in town, not covered by the wagon....) about it in character, when you are ready to have the plot suddenly zipped along.

Yeah, that'd be it. By the way, does anyone else think that it'd be cool to spend a significant amount of time in a city or something as part of a side quest? Perhaps there's a book we need to find, or some master smith in hiding...



Quote:

Kaylin's Great Warping

Eeeeeek... I hope she's up for this... it sounds like a side quest just getting the necessary materials http://forum.shrapnelgames.com/image...es/biggrin.gif

Jack Simth October 2nd, 2005 07:26 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Yeah, that'd be it. By the way, does anyone else think that it'd be cool to spend a significant amount of time in a city or something as part of a side quest? Perhaps there's a book we need to find, or some master smith in hiding...


Looking for something specific? I'm the one to ask....
Quote:

Violist said:
Eeeeeek... I hope she's up for this...

Ah, just a little nonleathal damage... you know, DC 10 con check for hour 9, 12 for hour 10, 14 for hour 11 ... DC 50 for hour 48... but each failure is only 1d6 nonleathal damage (+ fatigue), and there's a Favored Soul with lots of healing readily available to deal with that aspect.
Quote:

Violist said:
it sounds like a side quest just getting the necessary materials http://forum.shrapnelgames.com/image...es/biggrin.gif

Well, yes, of course it would be. What did you expect for something *that* powerful?

Violist October 2nd, 2005 07:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'm going to enjoy this muchly http://forum.shrapnelgames.com/images/smilies/happy.gif

If I come up with any ideas for plotlines, I'll let you know.

Jack Simth October 2nd, 2005 08:19 PM

Re: OT: Narf has gone looney and wants to GM.
 


[/quote]
Quote:

Violist said:
I'm going to enjoy this muchly http://forum.shrapnelgames.com/images/smilies/happy.gif


That is the general idea, yes.
Quote:

Violist said:
If I come up with any ideas for plotlines, I'll let you know.

So no specific set of abilities you want in a widget yet? Okay.

Violist October 2nd, 2005 11:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hey, Kibin... if you wanted to be quite nice to me, I could give you Greater Magic Fang and make it permanent.

Also, I'm thinking I'll buy a scroll of permanency next time I feel like spending lots of XP, so I can get permanent See Invisible and Arcane Sight, and I could start laying Resistance around...

Thinking about plots... Kaylin might have some childhood issues to deal with, perhaps an excuse to go off and butcher some orcs? pleasepleaseplease http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif

Jack Simth October 3rd, 2005 12:05 AM

Re: OT: Narf has gone looney and wants to GM.
 
Something slightly unbalanced so you can go and slaughter some Orc children before they become Orc Warriors? Hmm.... perhaps.... might even be able to slip it past the Paladin.... although that could get tricky.


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