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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Oleg,
I do not understand. If you play without option SO*, you will require the game to have the Star Liners that PvK and I designed for Proportions a few years ago. With AIC Version 4.01 AI. For example, without SO* and MP* your game will be near exact to AIC v3.02, however the Star Liners are bigger now. Again, I do not understand; the AI Players in AIC v4.01 WILL win and respond at the same ratios as v3.02. http://forum.shrapnelgames.com/images/icons/icon12.gif Many like a StarLiner dependent game, I do. http://forum.shrapnelgames.com/images/icons/icon12.gif = = = = = = = = = Quote:
Many also like this option, for few to no Star Liners in the game. = = = = = = = = Quote:
In addition this can be used in a solo game, if a speeder game is desired, this option is effective against the AI and you should out produce v3.02 defaults. This option alone the AI is not as close to the same Ratios of wins as v3.02. However the AI responds very well and is well recieved by the Players for its LAN/PBEM and PBW potential http://forum.shrapnelgames.com/images/icons/icon12.gif With all the above starting options combined the AI may have to be bumped up one bonus level to reflect v3.02. With the AI at High bonus the AI will dominate and Crush most if not all. This should be researved for a few AI's in a Multiplayer game. = = = = = = = = The below options have always been available in AIC Quote:
The options are not very confusing and are listed right on the top of the Traits menu. It is always better to have option then not to have at all. As you pick more starting options and mp Handicap points even the non-Role Playing Cultures; it becomes much easier to beat the AI so bump up the AI Bonus or pick less starting options http://forum.shrapnelgames.com/images/icons/icon12.gif Above all have fun http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 08, 2003, 21:27: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
NOTE: Players are not required to have the starting AIC v4.01: MP* or SO* options to play Multiplayer.
If they prefer a game that reflects v3.02 style, play your game with just the familiar (required Human Player top option, as always) http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 08, 2003, 20:24: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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The descriptions speak for themselves and just with the SO* 'the no Starliners option' the game is still very tough, indeed http://forum.shrapnelgames.com/images/icons/icon12.gif However I, like you; perfer to play without SO* and the rest of the options, when playing a solo game. - - - - Oleg, how do you feel about the new Cultures and Characteristic values? Also the Star Liners; I believe all is happy that the medium and large Star Liners are now in play sooner, what are your thoughts? = = = = = = With the FQM add-on in the next Version, the AI as promised will be updated and fine-tuned to handle the most industrious Human Player astro-miner, so fear not Oleg; the AI will be even tougher then v3.02 in some areas and circumstances. [ November 08, 2003, 21:45: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Well. i do not object to options itself. just the description "standard option" Holy cow, are't we all suppose to use "standard options" by default ?
As to the new cultures and settings - I did't check them carefully - they sort of disrupt races _general files so I was reluctant to start new games in fear of inadequte race trait selections. Or are my fears unfounded ? |
Re: AI Campaign => For a Challenging AI opponent
Originally posted by oleg:
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I noticed the Human Players may struggle with the new Cultures this is why the Research levels have been increased about 25% and Culture tweaks can still be made. My fear still, may be the -10 Berserkers production level for Human Players. To be safe and for those that really do not want Role Playing Cultures I added the five Populace Cultures http://forum.shrapnelgames.com/images/icons/icon12.gif Alneyan fixed AIC char settings to avert some possible cheats in addition he reduced maintenance among many other char tweaks. Overall many players believe this is well balanced http://forum.shrapnelgames.com/images/icons/icon7.gif Any additional needed game production balancing; coming from that area of Facilities output themselves. What do you think? [ November 09, 2003, 00:05: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Well, my basic gut feeling is that you should revert to balancing "stock" AIC - no HP options 1,2.. etc. In fact I think it is already very well balanced against non-bonused AIs. All extra HP options -except negative of course http://forum.shrapnelgames.com/images/icons/icon7.gif - I really like supply eaters! should be clearly marked as "OK, you are not good enough, here is some help http://forum.shrapnelgames.com/images/icons/icon10.gif I really think you pay too much attention to these gimmiges - please focus more on weapon ballance http://forum.shrapnelgames.com/images/icons/icon7.gif
[ November 09, 2003, 01:10: Message edited by: oleg ] |
Re: AI Campaign => For a Challenging AI opponent
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P.S. My own HP race is no longer valid due to the 4.01 overdraft on 120% science http://forum.shrapnelgames.com/images/icons/icon9.gif -Actually it is a good idea to smack eggheads , I'm 100% behind http://forum.shrapnelgames.com/images/icons/icon10.gif [ November 09, 2003, 01:23: Message edited by: oleg ] |
Re: AI Campaign => For a Challenging AI opponent
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Not true I don’t see how having a few Human Player options will bring stock se4 even close with or with out the Star Liners, you don’t have the Cultural Centers that are truly CULTURAL like you do in AIC, you dont have the cultural racial Cities and a lot of the other cool things like the AIC Trade Centers, OutPosts, Tactical Fighters, Planet Lore facility for a few of many AIC examples. Where else can you play Space Empires in FINITE and not have the AI crash and burn by sucking its resources dry, how se4 realistic is that. Now I can play Finite with out the Star Liners and the AI in v4.01 is just as tuff as ever http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 09, 2003, 12:43: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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Now with the new MP* multiplay option our multiplayer games can be set to an increased "evolution" speed this is http://forum.shrapnelgames.com/images/icons/icon6.gif There are only 4 starting options in AIC v4.01. OS*: No starliners as a Standard pick. I really like this one. MP*: This is awesome for its Multiplayer capabilities http://forum.shrapnelgames.com/images/icons/icon7.gif great for my LAN and PBEM games O1: Gives a little more starting research, resources and larger cargo at the Colonies. This option is great for the new players to AIC. O2: Increase all productions and now the Players can have that "dream team" fantasy race and it is also good for new players to AIC. Quote:
Weapon balance, we are always tweaking the weapons, a matter a fact Oleg you just posted if you change the Torpedoes and the EAG to (x#x } then you will be totally happy. I think that is what JLS asked of us in his email when he sent us the v4.01 beta file "Please give v4.01b a test drive. Any and all the suggestions for new stuff in multiplay would be helpful. We also need to take a look at overall Racial balances with weapons and facilities blah blah"; You know what he asked of us Last week http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 10, 2003, 10:58: Message edited by: Grand Lord Vito ] |
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