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Re: Balance Mod
v1.09 will require the next SE:V patch, so it depends on when that happens and if/when I can upload it while I'm away on holidays.
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Re: Balance Mod
Greetings!
I'll be away on holiday from July 5th-24th. I won't really have internet access until July 16th. I might be able to post a patch for the mod around then if MM releases the next SE:V patch. If not, you'll have to wait another week. |
Re: Balance Mod
So where is the list of all the stuff that got changed?
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Re: Balance Mod
I see Kwok is on holiday. Well anyway I am having a persistent problem with any ship/base designed to have remote resource gatherers. The design vanishes by the next turn. I an ancient temporal race if that matters. I sent the turn to Aaron.
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Re: Balance Mod
Greetings!
The link below has an updated set of miltia values to correct a bug with miltia amounts in v1.44 of SE:V. http://www.captainkwok.net/files/Settings.zip Download and unzip to your Balance Mod's data folder. |
Re: Balance Mod
Can I play with BM 1.08 and SEV 1.44? Are they compatible?
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Re: Balance Mod
Quote:
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Re: Balance Mod
yes it's fine.
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Re: Balance Mod
Well patch 1.44 would speed up your game and it does in vanilla game , but used with BM 1.08 there's still that memory leak that i don't have with vanilla one . Also i noticed a lot of damaged ships when i am not in war with anyone and the log wouldn't say a thing about this , and i have some 1 movement point ships too all these things while i am around turn 70
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Re: Balance Mod
Well, I went ahead and install 1.44, and have noticed no problem with my 1.08 game. Hopefully, when the BM 1.09 (or whatever number it is ) comes out, I can still play my old game.
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