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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

ioticus June 2nd, 2005 12:08 AM

Re: targetting \"Flight\"
 
Recently, I started playing with the music off. Since doing this, I notice sometimes at random I can hear a static sound for a split second and the light in the front of my computer cuts off and comes back on quickly. Anyone know what could be happening?

Zooko June 21st, 2005 03:33 PM

.2h files corrupted or incompatible?
 
nevermind

Molog June 24th, 2005 12:32 PM

Re:
 
There is some strange stuff happening with the research sliders.

You can't select every number of research points. If you use the plus or minus keys research points sometimes increase with 1, 2 or 3 points. Increasing and decreasing will not use the same intervals. You can go from 62 to 64 to 67, but decreasing from 67 will get 67, 65, 64, 62.

Molog June 26th, 2005 10:48 AM

Re:
 
Playing in a game as carrion woods. The mercenary might Pak-Ur costs me 50 gold to hire ont he hiring screen and it says underneath that he costs 80 gold for other nations. All other mercenearies cost more for pangea.

Can provide turn if wanted.

Don't know if this is bug or feature.

SurvivalistMerc July 1st, 2005 05:25 PM

Re:
 
Is anyone else having problems recruiting from conquered independent provinces without fortifications? Sometimes the troop buy goes through and sometimes it doesn't. I particularly have this problem when I start and stop the game often.

Endoperez July 1st, 2005 07:23 PM

Re:
 
Are you sure the unability to recruit isn't because thereare no resources in the province? If it's really a bug that prevents from recruiting, it is a big one.

Agrajag July 2nd, 2005 05:32 AM

Bug?
 
I don't know if you can call this a bug or a feature, but if two province attack events happen in the same turn, both of the conquerers cooperate.
For example, in a SP game, I just had a "local lord revealed as vampire" and "evil necromancer wants your land for resources" and both of them cooperated (just like 2 ghost rider attacks).

Endoperez July 2nd, 2005 07:46 PM

Re: Bug?
 
Quote:

Agrajag said:
I don't know if you can call this a bug or a feature, but if two province attack events happen in the same turn, both of the conquerers cooperate.
For example, in a SP game, I just had a "local lord revealed as vampire" and "evil necromancer wants your land for resources" and both of them cooperated (just like 2 ghost rider attacks).

Wow, that is COOL! Definitely something that should stay as a feature, possibly making sure some too strange combinations can't happen.

FrankTrollman July 8th, 2005 11:59 PM

Poison Resistance
 
Bug: A spellcaster who has any Poison Resistance will not cast "resist poison", even if you script it.

This means, for instance, that a Great Kraken won't set his Poison Resistance to 100% because he already has a PR of 50%. That's not good, because Great Krakens poison themselves all the time.

-Frank

Endoperez July 9th, 2005 04:10 AM

Re: Poison Resistance
 
Known, and also affects any other resistables (fire/cold/shock).


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