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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Dead Meat August 9th, 2002 10:08 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
No, you have more to fear from veangeful Vorlons than from petty Shadows. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Once again the Vorlons show the very true threat they pose to your races ways of life. They would have all of the younger races believe that their way of logic and order is the only way to survive and that to do otherwise is against very nature of the galaxy. One need only to look at their past deeds too realize their true course. With their genetic manipulation of the younger races they have, in fact, made them selves into Gods. No young jimbob, your people need not fear the Shadow, they are here to help the younger races, not control them.

What do you want?

-Mr. Morden, Shadow Representative

[ August 09, 2002, 21:10: Message edited by: Dead Meat ]

Fyron August 9th, 2002 10:12 PM

Re: Babylon 5 Mod
 
The Shadow are here to help the younger races to kill each other off.

pathfinder August 9th, 2002 11:15 PM

Re: Babylon 5 Mod
 
Ah, but the Shag'Toth are here to put their souls to rest, especially the Minbari.

Fyron August 9th, 2002 11:42 PM

Re: Babylon 5 Mod
 
Any soul hunter that approaches Vorlon space shall be shot.

jimbob August 9th, 2002 11:52 PM

Re: Babylon 5 Mod
 
Dead Meat: No young jimbob, your people need not fear the Shadow, they are here to help the younger races, not control them. What do you want?
Lets start with two huge planets of my atmosphere type, 3 of your Ancient Tech Dreadnoughts (with the CD autochanger, the leather interior, and definitely the autostart function for when the ships are parked on the shadowy side of a planet [brrrrr..]) and a bag of cheeto's.

Zero Adunn: Hmm.. maybe I've changed my mind... but perhaps I could be persuaded... did I mention Cheeto's?

Creators of B5 mod: so, any news on the rate of fire documentation?

pathfinder August 9th, 2002 11:55 PM

Re: Babylon 5 Mod
 
To the Vorlon spokesperson: I like shots of tequila...chilled http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron August 10th, 2002 12:07 AM

Re: Babylon 5 Mod
 
"Shot" as in blown-up, eradicated, destroyed, annihiliated, vaporized, neutralized, obliterated, made to cease existing, pulverized.

pathfinder August 10th, 2002 12:12 AM

Re: Babylon 5 Mod
 
Val: Minbari Molecular pulsar also needs a weapon pic http://forum.shrapnelgames.com/images/icons/icon12.gif

To the Imperious speakuh for the Vorlons: Guess we'll see if the Vorlons give us psyhic "indigestion" eh?

Fyron August 10th, 2002 12:26 AM

Re: Babylon 5 Mod
 
The Vorlons will never be ingested by you filth, so you will never know.

Dead Meat August 10th, 2002 12:42 AM

Re: Babylon 5 Mod
 
Jimbob: The autostart is standard on all our 2250 models. Perhaps I can show you one of our new 2256 OOPS-class Planet Killer ships? With optional Star Bucks coffee shop(trust me their everywhere), for those long trips through hyper-space. Comes in space black, and nova red.

Eveyone else: I might of done something wrong when puting the mod together. It seen that, when i do a full tech game, and click on the question mark to see all the tech, I see each of the componets 3 times. Is this right? All I did when puting the mod together is just putting the zips in their right folder under the data folder (pic to pic).


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