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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Fyron November 13th, 2003 06:14 AM

Re: AI Campaign => For a Challenging AI opponent
 
Have you gotten the latest Version of FQM? I greatly reduced the appearance of damaging WPs... and, it is really easy to remove them, just open up StellarAbilityTypes.txt, find the Unstable Warp Point, and set the chances for all of the damaging abilities to 0 (but leave all others, for flavor; they do not impede movement in the slightest http://forum.shrapnelgames.com/images/icons/icon12.gif ).

oleg November 13th, 2003 04:17 PM

Re: AI Campaign => For a Challenging AI opponent
 
Is it possible to make damaging warp-poits when one open new warp point ? Or does it work only during map generation ?

JLS November 13th, 2003 05:05 PM

Re: AI Campaign => For a Challenging AI opponent
 
I believe it is per [chance StellarAbilityTypes settings] during the map generation phase of a new game. All in game created warps are [normal].

Great suggestion Oleg, we will add some minor warp point abilities to [normal Warp Point Category] so you may find some variety with the in-game created warp points http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 13, 2003, 15:21: Message edited by: JLS ]

Fyron November 13th, 2003 11:39 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

In addition it may be wise not to transfer any chaotic warps or any major damage items from FQM.
<font size="2" face="sans-serif, arial, verdana">No it wouldn't. You would break a few dozen FQM system types, which are ONLY used in the Chaotic Region quadrant. So, you ONLY get chaotic WPs IF you specifically select the Chaotic Region to make a map, which is only a good idea for MP play, and the FQM help files specify that. http://forum.shrapnelgames.com/images/icons/icon12.gif Chaotic warp points are NEVER used in any other quadrants. Including them does not in any way alter the other quadrants.

Fyron November 13th, 2003 11:40 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
I believe it is per [chance StellarAbilityTypes settings] during the map generation phase of a new game. All in game created warps are [normal].

Great suggestion Oleg, we will add some minor warp point abilities to [normal Warp Point Category] so you may find some variety with the in-game created warp points http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Nope. Created warp points do not have abilities. Objects created via stellar manipulation are NOT of the "Normal etc." type, they are of no type. Only created storms can have abilities, and those maximums for them are definted in Settings.txt.

[ November 13, 2003, 21:41: Message edited by: Imperator Fyron ]

JLS November 14th, 2003 12:58 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> In addition it may be wise not to transfer any chaotic warps or any major damage items from FQM.
<font size="2" face="sans-serif, arial, verdana">No it wouldn't. You would break a few dozen FQM system types, which are ONLY used in the Chaotic Region quadrant. So, you ONLY get chaotic WPs IF you specifically select the Chaotic Region to make a map, which is only a good idea for MP play, and the FQM help files specify that. http://forum.shrapnelgames.com/images/icons/icon12.gif Chaotic warp points are NEVER used in any other quadrants. Including them does not in any way alter the other quadrants. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Agreed, the AI Players would have a hard time with Chaotic Warps. I removed all calls that would Subscribe to chaotic warps as well as the Chaotic Quad maps for this Version.

[ November 13, 2003, 23:01: Message edited by: JLS ]

Fyron November 14th, 2003 01:06 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Agreed, the AI Players would have a hard time with Chaotic Warps.
<font size="2" face="sans-serif, arial, verdana">Which is why it is a multiplayer option...

Quote:

I removed all calls that would Subscribe to chaotic warps as well as the Chaotic Quad maps for this Version.
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon9.gif Removing the calls is redundant, as just removing the Chaotic Region makes it so that the only system types that use the chaotic warp points are NEVER used by any other quadrant... But still, http://forum.shrapnelgames.com/images/icons/icon9.gif

[ November 13, 2003, 23:07: Message edited by: Imperator Fyron ]

JLS November 14th, 2003 01:08 AM

Re: AI Campaign => For a Challenging AI opponent
 
I see your MP point, Chaotic Regions back in.
AI be da...---...


Thanks Fyron.

http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 13, 2003, 23:11: Message edited by: JLS ]

JLS November 14th, 2003 02:12 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by pathfinder:
Only thing me gonna do is try and get rid of damaging warp points....cause ah just don't likes 'em
<font size="2" face="sans-serif, arial, verdana">The AI Players do not like some of them, either http://forum.shrapnelgames.com/images/icons/icon12.gif

= = =
Pathfinder you must keep the AIC StellarAbilityTypes.txt and much of the AIC Systemtypes.txt intact; it is for the most part AI friendly and import any needed FQM data. Otherwise, you will lose many AIC subscriptions to the files and error. In addition it may be wise not to transfer any chaotic warps or any major damage items from FQM.

With FQM v2.07.
Recommend using all AIC Normal, Radioactive, and Unstable Warp points. Inserting normal warp points for most normal FQM ASteroid) player start systems, and Radioactive warp for radioactive potential systems and Unstable warp points for most systems with any unusual gravity influences.

The AI is dealing with most ports just fine http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 13, 2003, 13:23: Message edited by: JLS ]

oleg November 15th, 2003 01:49 AM

Re: AI Campaign => For a Challenging AI opponent
 
I would like to have "cure plaque level II" in Medical Teams I. They are totally useless now - Sick Bay is a much better component ! And if you play with high chance events, getting cure to Pl.II is almost a must. And it takes too much research IMHO.


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