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Re: AI Campaign => For a Challenging AI opponent
Have you gotten the latest Version of FQM? I greatly reduced the appearance of damaging WPs... and, it is really easy to remove them, just open up StellarAbilityTypes.txt, find the Unstable Warp Point, and set the chances for all of the damaging abilities to 0 (but leave all others, for flavor; they do not impede movement in the slightest http://forum.shrapnelgames.com/images/icons/icon12.gif ).
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Re: AI Campaign => For a Challenging AI opponent
Is it possible to make damaging warp-poits when one open new warp point ? Or does it work only during map generation ?
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Re: AI Campaign => For a Challenging AI opponent
I believe it is per [chance StellarAbilityTypes settings] during the map generation phase of a new game. All in game created warps are [normal].
Great suggestion Oleg, we will add some minor warp point abilities to [normal Warp Point Category] so you may find some variety with the in-game created warp points http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 13, 2003, 15:21: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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[ November 13, 2003, 21:41: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
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[ November 13, 2003, 23:01: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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[ November 13, 2003, 23:07: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
I see your MP point, Chaotic Regions back in.
AI be da...---... Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 13, 2003, 23:11: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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= = = Pathfinder you must keep the AIC StellarAbilityTypes.txt and much of the AIC Systemtypes.txt intact; it is for the most part AI friendly and import any needed FQM data. Otherwise, you will lose many AIC subscriptions to the files and error. In addition it may be wise not to transfer any chaotic warps or any major damage items from FQM. With FQM v2.07. Recommend using all AIC Normal, Radioactive, and Unstable Warp points. Inserting normal warp points for most normal FQM ASteroid) player start systems, and Radioactive warp for radioactive potential systems and Unstable warp points for most systems with any unusual gravity influences. The AI is dealing with most ports just fine http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 13, 2003, 13:23: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
I would like to have "cure plaque level II" in Medical Teams I. They are totally useless now - Sick Bay is a much better component ! And if you play with high chance events, getting cure to Pl.II is almost a must. And it takes too much research IMHO.
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