![]() |
Re: Are homeplanets affected by high/catastrophic events?
Another small simulation in a small universe, 40% EPC:
AIC ~ 4.beta 1 events.txt, modified (rebellion events removed) 4 Systems, 2 of them nebulaes, Eee and Fazrah. Due to warp closure event both empires develop without contact. 2611.6 (2116 turns) Both homeplanets and systems still alive, Eee have seen 73 low events, 2 medium events, no high but one early catastrophic event (not at homeplanet) : Quote:
The obvious differences (to me, maybe there are more) : Turn based movement. I have not yet seen a high/cat event at homeplanets in the longterm batch sims (simultaneous movement). It does not mean, the events are excluded in simoultaneous, but I tend to think, there is something that makes these events happen extremely infrequent in simultaneous games. |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
In addition, is some of this quirky behavior from the new wave of Event files themselves? http://forum.shrapnelgames.com/images/icons/icon12.gif With some of the redundennt no matter how modified that event is, we are working into our mods. In essence, even though we may change the effect and or Severity etc this does not change the fact that it is a duplicate and may yield some interesting but extraordinary results. I found in the early tests of the new and improved reorganized event file the infamous 4.01 beta that some events would expel back to back. And when I started reducing some duplicate events (FOR EXAMPLE –5 PC –10 PC and the dreaded –20 PC to just one -5 PC that this every now and then back to back hit was no longer. This is fine for a good event like +PC or +PV or even +POP but not good for a duplicate of for example Planet Destroyed or even Close Warp. I also am going back to basics with se4 event files for a few long and drawn out games, as a refresher on the events also to see, since the se4 Defaut lacks duplicates is there any definable routines. Then to get back to finishing the current AIC Event file that is not even close to resemble the 4.01beta, to insure that if there is any definable routines; that with in reason this be exclusively for good Events http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">PTF, excerpt from the AIC thread. And to remind all; that the 4.01 beta is way obsolete almost for more then a month now. The current AIC Event file that is not even close to resemble the 4.01beta, to insure that if there is any definable routines; that with in reason this be exclusively for good Events http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 03, 2003, 17:46: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
I just have taken this event file because it was modified already with remarks: Low Event, Medium Event etc.
And I am eagerly waiting for your 4.x Version to start my next solo game ! http://forum.shrapnelgames.com/images/icons/icon9.gif Just kidding, take your time to release a well-done Version. |
Re: Are homeplanets affected by high/catastrophic events?
This tweaking of the Events file has given rise to many of another Idea, that may not have been founded.
Thank Oleg, http://forum.shrapnelgames.com/images/icons/icon7.gif for the restuctured Severity event suggestion; it has opened many doors for many more options. http://forum.shrapnelgames.com/images/icons/icon7.gif Trust me http://forum.shrapnelgames.com/images/icons/icon7.gif Before AIC 4.00 is released I would like you and others to examine the packaged primary Events File http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 03, 2003, 18:05: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Please consider that moving the Events up and down the list may alter the Event routines. http://forum.shrapnelgames.com/images/icons/icon12.gif For example: with the Original Default se4 Event file shuffle the highlighted out of that order in the events and see if the frequency routines does not change for that or another event. But the event that you had frequent before the shuffle, you may be surprised it is no longer as frequant. Now also to please consider, by removing or moving any events from a file may yield a very different result from the Last run. Alss to note: MM does not conform to the severity ORDER... Stock se4 Events File Type := Planet - Population Change Severity := Low Effect Amount := -50 Message To := Owner Num Messages := 1 Message Title 1 := Earthquake Message 1 := An earthquake on planet [%PlanetName] has killed [%ActualAmount]M people. Picture := FacilityDestroyed Time Till Completion := 0 Num Start Messages := 0 Type := Planet - Population Rebel Severity := High Effect Amount := 1 Message To := Owner Num Messages := 1 Message Title 1 := Rebellion Message 1 := The population of [%PlanetName] has rebelled against us and formed a new nation. Picture := PopulationAngry Time Till Completion := 0 Num Start Messages := 0 Type := Planet - Facility Damage Severity := Medium Effect Amount := 2 Message To := Owner Num Messages := 1 Message Title 1 := Meteor Strike Message 1 := [%PlanetName] has been hit by a rogue meteor. [%ActualAmount] facilities have been destroyed. Picture := FacilityDestroyed Time Till Completion := 0 Num Start Messages := 0 Or the: Type := Star - Destroyed Severity := Catastrophic Effect Amount := 1 Message To := System Num Messages := 1 Message Title 1 := Message 1 := Picture := StarDestroyed Time Till Completion := 30 Num Start Messages := 1 Start Message Title 1 := Plasma Instability Detected Start Message 1 := A plasma instability has been detected within the star [%StarName]. Our scientists predict it will destroy itself in approximately 3 years. Type := Warp Point - Closed Severity := High Effect Amount := 1 Message To := System Num Messages := 1 Message Title 1 := Message 1 := Picture := WPClosed Time Till Completion := 5 Num Start Messages := 1 Start Message Title 1 := Warp Point Fluctuation Detected Start Message 1 := [%WarpPointName] is fluctuating from gravitational shear forces. Our scientists conclude it will collapse within 0.5 years. *END* [ October 03, 2003, 19:30: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
None of the files are in any order save the order MM added stuff to the game. http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Are homeplanets affected by high/catastrophic events?
I mention the Stock se4 events also because of the Severity bug that was expressed; “if a file is not in the correct order stating at low thru Catastrophic, that Players will be unable to shut down the SEVERITY OPTIONS” from the se4 games. I was wondering when somebody was going to MOD this for the se4 Players. However, if you feel that moving the Highlighted Events in belows post with out testing and will have no effect then, Fyron maybe you should add a new and corrected with Ordered Events file as to preserve the integrity of the Severity Options for stock se4 and release it, This would only take a few seconds to reorder and release http://forum.shrapnelgames.com/images/icons/icon7.gif
[ October 03, 2003, 23:11: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
Are homeplanets affected by high/catastropic events?
YES!!!! YOUR RACE WAS BORN THERE. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Are homeplanets affected by high/catastrophic events?
http://forum.shrapnelgames.com/images/icons/icon10.gif What race is that http://forum.shrapnelgames.com/images/icons/icon10.gif
I thought my race came from Ireland http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
JLS, the regarding event file (4.1b) has got the correct order from low to catastrophic, the only modification that I have done to it is, I changed the title line of the upcoming Messages to observe the upcoming severities of the events. Oh, and I have removed the rebellions, just to keep the original race numbers. EDIT: Oh, I see. Quote:
[ October 04, 2003, 17:35: Message edited by: PsychoTechFreak ] |
All times are GMT -4. The time now is 08:01 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.