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Re: Torpedo question
I am on the PvK side. After all. his mod is better http://forum.shrapnelgames.com/images/icons/icon10.gif Hey, hey, just kidding !!! Oleg goes under cover. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Torpedo question
http://forum.shrapnelgames.com/images/icons/tongue.gif His mod is just playable SP. http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Torpedo question
Fryon wrote:
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I'm sorry it wasn't clear to you what points I was and wasn't trying to make. I don't think we actually disagree on much here, except for what the likely situations are, and therefore which decisions make sense, and which techniques are useful, in unmodded play. I think our play experiences have been a bit different, from our different play styles, and the different games we've been in. There might be a few disagreements about details of the effects of Max Range/DGH tactic, but I'd just be repeating myself, or bringing up more play examples, so I don't see much point in doing that. I don't intend any offense, but one and/or both of us have been failing to follow the other's line of thinking when making counter-arguments on some points. Fryon wrote: Quote:
Maerlyn wrote: Quote:
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Re: Torpedo question
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Re: Torpedo question
Gee, I prefer Proportions MP to Proportions SP, myself.
PvK |
Re: Torpedo question
I wish I would have gotten into this discussion when it was started. In one of my current games, a race is using Torpedo class ships with APB's. His fleet is set to Max range attacks and thus far he has been very successful with these tactics.
When used correctly Torpedo heavy fleets can be most effective. |
Re: Torpedo question
PkV wrote:
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Re: Torpedo question
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At first I thought you meant to exaggerate, but now it sounds like you maintain them to be true, within your doctrine, where you assume certain situations and game style choices are the way to go. Apparently this includes expressions like "extremely inefficient" to mean "have disadvantages that make me usually not want to use them, because I don't expect their strengths to come into play". Any misunderstandings others might have about this, they have to pry out of you with lengthy arguments. I don't know of a way to link to a specific post, but below is the text of the email which I thought defined the topic. I wrote: Quote:
PvK |
Re: Torpedo question
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My "doctrine" is just the mechanics of SE4. nothing special. "Certain situations" are the most common ones given late game, where APB XII and QT V (as well as baseships) come into play. Huge fleets are the rule of thumb; those that split their fleets into many small squadrons tend to get overrun by those grouping their ships into big fleets. Unless, of course, you play high tech start, which is a whole different beast. Note: These are Posts, not emails. [ November 18, 2003, 01:24: Message edited by: Imperator Fyron ] |
Re: Torpedo question
Well if you like dismissive exaggerations:
Perhaps you had more repetitive play experiences in your unmodded SE4 MP game sessions than I did, featuring everyone waiting to have thousands of ships with APB XII before starting any wars. PvK |
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