![]() |
Re: Known Bugs
Apparently you can abandon a colony that has enemy troops besieging it.
|
Re: Known Bugs
Quote:
Weren't we asking for a planetary self-destruct ability? http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Known Bugs
What happens when you abandon the planet? Does the enemy still get the planet? Where do the enemy troops go?
|
Re: Known Bugs
They go into the void. http://forum.shrapnelgames.com/images/smilies/frown.gif
|
Re: Known Bugs
Looks like we need another patch. (PLEASE AARON)
|
Re: Known Bugs
If a PPP intel project results in the planet breaking off to form its own empire, and the original player had the AI shouldn't make changes to empire option turned on, so will the new empire. Also, all the population on the planet spontaneously changes to breathing that planet's atmosphere.
|
Re: Known Bugs
I believe the change of breathing is a deliberate design decision. Since the AI doesn't know how to scrap facilities, changing the planet to breathable gives it more facility slots to build infrastructure. (Unless it was already breathable, of course; then the AI is stuck with what it has.)
|
Re: Known Bugs
This is a wierd one. If you look at the rebelled planet, sometimes the population appears to change breathing type; their portrait sometimes even changes to one of the neutral race portraits. However, if you right-click on them, their portrait and breathing type are shown as the original race. If you capture the planet, I don't believe that their breathing type actually does change. It appears that they are pretty much the same as the original race with a new name.
|
Re: Known Bugs
Quote:
|
Re: Known Bugs
Very interesting. Maybe more testing is required. I posted something like this bug some time ago and I remember some other people saying that I must have been seeing things.
Another thing is that the rebelled empire retains all research of the parent empire. Get them to surrender and you can easily get lots of easy research benefits. Another problem is that I can also confirm that the reported 50% success rate of PPP seems a bit high to me. In my Last few games, I have used PPP a lot (and I'm sure that I have overcome the enemy CI projects) and it seems to me that the success rate is more like 1/4 or 1/5. |
All times are GMT -4. The time now is 06:55 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.