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Re: Dominions II Bug Thread
Minor bit of silliness: It looks a bit odd to have more than 100% resistance to an elemental attack form.
Are you now supposed to be able to recruit troops while under siege? I don't recall this being allowed in the first game, but it seems you can now. The description for the Prince of Death calls him a demon prince, but he's tagged undead instead of demon. If dragon scale mails have been downgraded to only provide single-element "partial" protection, as the game text suggests, will they still be "very powerful magic items"? Maybe if prot jumps, or defence and encumberance penalties go to 0. |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
My Slayer was set to retreat by accident, and ran away while attempting to assassinate a commander. Are assassins supposed to retreat from assassination attempts if set to "retreat"? If so, that should be changed, because they die immediately... thus there is no situation where such behavior is desirable. Neither side should retreat no matter what their orders are.
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Re: Dominions II Bug Thread
Noone is supposed to retreat in an assassination, the assassin least of all.
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Re: Dominions II Bug Thread
Here's one I couldn't find mentioned before:
The resource counter for provinces, when recruiting troops, doesn't take into account resources already commited to a unit on previous turns. For example: I was playing with Blood of Humans Abysia. My province had 96 resources. I was recruiting light infantry that cost 12 resources. I started recruinting with no units on the queue, and ended up with -1 resources (also recruited a commander that turn), one resource short of the Last infantry. Ok, fine. Next turn, however, the counter listed available resources as 84, with only the one light infantry from the previous turn in the queue. I should have shown 95, since 11 of those resources had already been "paid for". Anyway, I put seven light infantry on the queue until the resources showed a flat zero. I calculated that I still should have 11 resources left, so I put another 11 resouce light infantry on the queue. The counter showed -11 resources. Lo and behold! All of the units were built next turn. I guess this is a minor issue, but it would be nice to see the real situation, as it allows you to really optimize your production by squeezing a few more cheap units into a turn. K. |
Re: Dominions II Bug Thread
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Basically, it's the same problem - the resources are actually used, but the counter doesn't update. |
Re: Dominions II Bug Thread
I was blood-slaving, and had my slavers set to retreat in combat. The province was invaded, and some commanders retreated, but some did not, but I won the fight.
This led to 2 effects. First, some of the blood slaves rushed into combat. Second, after the battle, my casualties were listed as -3. Third, after battle, I had 6 blood slaves in the garrison. They are now bloodslave units... I cannot put them into a gembox anymore, but I can assign them to commanders. Unfortunately, they are essentially worthless (despite their 50 morale), and they take up supply. -Cherry |
Re: Dominions II Bug Thread
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I did try to use them in a new combat, but the mage couldn't use the BS for anything other than a meat shield I suppose. |
Re: Dominions II Bug Thread
It might be fun to Gift of Reason one of them, empower her in Blood, and turn her into a renegade ex-bloodslave slave-gatherer...=)
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