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-   -   MP: Mo-Fr 12.00hUTC fixed scheduled (running again (http://forum.shrapnelgames.com/showthread.php?t=19341)

Cainehill June 29th, 2004 03:13 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Pickles:
" Hmmm. Were the rest of y'all not interested in the slow game Chazar sent the message about (with the server and port)? Only 3 of the 8 of us have uploaded pretenders."

I am interested but cannot decide what to play so I was waiting until more people had joined before commmiting (good decision making capabilities here you notice). Of course if everyone does this it may take a while....

If you set a deadline I will be in ..

(I assume noone minds me using one of the races that noone has already got)

<font size="2" face="sans-serif, arial, verdana">Kinda thought we'd mostly be taking the same nations, only this time with the 4 province start that had originally been intended; it'd certainly help get the game going much faster.

As is, there's still only 3 pretenders uploaded; not a single one went up over the weekend or today, which as you say, isn't exactly a great pace for getting a game started. *shrug*

Chazar June 29th, 2004 07:59 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I'm back again and submitted turn 7 and 8...
(aah, finally some victory! http://forum.shrapnelgames.com/images/icons/icon6.gif )

...as for a starting a second game: I will start up another thread to avoid messing this thread up, since not everyone of us seems eager to get involved in a second game, and also to recruit further participants. I'm a bit busy right now, so dont expect this thread to pop up until tomorrow. If you wish to participate meanwhile, dont hesitate to upload your pretender.

Norfleet June 29th, 2004 08:29 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Whatever glitch that was plaguing the server seems to have subsided, so if it's not a problem, I'll reinstate the timer sometime after Tuesday 1200 UTC to go off again on Wednesday.

Chazar June 29th, 2004 02:55 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Thanks Norfleet! http://forum.shrapnelgames.com/images/icons/icon7.gif
---
Second Game: delayed for unknown time. Since there is no immediate emergency anymore and only three persons uploaded their pretenders, my colleague just decided to take his server offline again. http://forum.shrapnelgames.com/images/icons/icon9.gif He has to do some maintenance on it and doesnt need the server for himself either for the next few weeks. So I consider the second game cancelled, sorry. If the server is up again and available, I will post it in this forum...

However, I am happy to participate in a 48h (non-weekend) hosted game if someone else wants to start one... http://forum.shrapnelgames.com/images/icons/icon12.gif

Mark the Merciful June 30th, 2004 06:46 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Norfleet:
Whatever glitch that was plaguing the server seems to have subsided, so if it's not a problem, I'll reinstate the timer sometime after Tuesday 1200 UTC to go off again on Wednesday.
<font size="2" face="sans-serif, arial, verdana">Should the timer have gone off at 1200 UTC today? Doesn't seem to have (just as well for Marignon).

Norfleet June 30th, 2004 07:30 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Oh, yes, let me turn that on now.

Norfleet July 1st, 2004 05:26 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Hmm. We did have a phantom stale in another game, but that problem hasn't occurred again with anyone else. Did you receive any strange Messages to accompany your stale?

Other than that, the only thing I can think of is a peculiar interaction between quickhosting and timered hostings. How much time did it say you had before the hosting, prior to a stale? Hopefully you didn't miss anything of life-threatening importance.

[ July 01, 2004, 16:27: Message edited by: Norfleet ]

Mark the Merciful July 1st, 2004 07:02 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Norfleet:
Hmm. We did have a phantom stale in another game, but that problem hasn't occurred again with anyone else. Did you receive any strange Messages to accompany your stale?

Other than that, the only thing I can think of is a peculiar interaction between quickhosting and timered hostings. How much time did it say you had before the hosting, prior to a stale? Hopefully you didn't miss anything of life-threatening importance.

<font size="2" face="sans-serif, arial, verdana">I think it must have been the second option; Last night's orders were executed (my army's in a new province etc), then I've received an extra turn's income and the Stale turn message. I didn't actually look at the "hours before hosting" indicator, unfortunately. I just assumed we were on the normal schedule.

Chazar, can we live without Quickhosting? I'd really rather do without the uncertainty it engenders, and barring Act of God, it must have been the quickhosting option that caused this.

Chazar July 1st, 2004 11:00 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I received a stale turn as well, but fortunately I didnt loose my prophet this time, since she is still dead... http://forum.shrapnelgames.com/images/icons/icon12.gif (Sorry for my bad humour, but I just returned from a fun fair and I am bit drunk... http://forum.shrapnelgames.com/images/icons/tongue.gif )

No, seriously, the same happened again as we had begun this game, were the first quick-host didnt skip the schedule as well, which caused some minor confsion. I also assume now that quick-hosting and fixed schedule is bugged somehow whenever the server is set up. However, it seemed to work well once everything was up and running!

Therefore: I recommend to let things as they are for now, but as soon as Norfleet has to touch the server again for whatever reason (or if they are any further natural stale turns) I would vote for disabling quick-hosting once and for all. Quick-hosting is nice as it might allow us some turns on some weekends (I will be available this weekend, btw.), but it is not essential!

This is just my view on the topic and I dont want to rule what we do. All I say is: As soon as there is another quirk, then disable quick-hosting - until then, watch what happens to the counter whenever you're the Last to submit your turn!!! http://forum.shrapnelgames.com/images/icons/shock.gif

Other opinions?

Mark the Merciful July 2nd, 2004 01:54 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Despite submitting a turn yesterday evening (about 7pm UTC IIRC), I seem to have Staled after the 12pm processing today. Has this happened to anyone else? Have there been two turns processed since then?

Grrrr.


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