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Re: Dammit
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When you say "AI", you do mean "machine learning systems" or "decent software to play games"? Why do you think neural nets would play Dom2 well? I work with a neural net guru, and the problems he takes on are far simpler than playing Dom2. I agree folks who write games don't know a lot about how to get software to play them, but I'm not sure the problem is just lack of money. The problem is hard. Or at least, I think the company I work for would pay could good money for any software that could play Dom2 well, cause it could do lots of other hard things well, too. |
Re: Dammit
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Besides, my indignity was not actually at Arryn's misinterpretation, but at the nasty and supercilious tone of her reply. Even if I had meant it seriously (which would have been a little sad), it would not have warranted such an unpleasant response. Quote:
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Re: Dammit
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If I've understood correctly, the main reason for commanders routing when armies rout is that in most cases they'd get slaughtered if they hung around. That's perfectly logical in a normal wargame. But as someone said in another thread (it may even have been Norfleet), this game is about big badass monsters - there's a whole game mechanic (the HoF) dedicated to encouraging their use. So, if in a decent proportion of cases there is at least one commander who wouldn't get slaughtered just because the troops have routed, and may well go on to win the battle by himself or with mage support, I think it's fair to ask whether the current system is doing what you want for the game? As someone else has said (Sly Frog I think), this mechanic causes players to learn non-obvious tactics to work around it. What this interesting but very varied discussion is revealing (in between people posting about their favorite games), is that there would be consequences to changing the auto-rout to a morale check. Someone said it would make SCs more powerful by allowing them to take chaff along - well yes I guess so, but that's both intuitive and realistic in a RP sense. Boron said it would make mages more powerful, which I still don't understand. Someone else said it would endanger low-hp pretenders and prophets because they have 30 morale, which I confess I hadn't considered ... but surely the sheer number of hps you have remaining could be factored into morale checks, as well as % lost. Anyway, thanks again for chipping in - I appreciate that thought was put in to the current system (not for a moment did I think otherwise!), but I'm still not quite convinced that it wouldn't be better (as well as more intuitive) to change it to a morale check. Yes, people would occasionally see their foolhardy low-hp commanders killed by hanging around, but I think if the morale check mechanism is sensitive enough, the difference between 10 and 30 will eliminate most of those cases. Yes, you'd have to be very careful with pretenders and prophets! I ought to thank you for writing what may well be my favourite game ever, but since I managed to install it at work my life has gone downhill in a big way. I never have time to get anything done any more! CC |
Re: Dammit
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So, if you write a post that could be (mis)interpreted as flamebait, you should not be surprised or indignant if the response you get is ... a flame. Remember the old (and tired) adage about sowing and reaping, and the other one about casting of stones. |
Re: Dammit
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Interestingly you have neglected to comment on my most significant point, which is that even if you had correctly interpreted my post as serious, your response was unnecessarily unpleasant. A simple statement of your differing viewpoint, that you didn't think it was actually at all important, would have sufficed without opening hostilities. CC |
Re: Dammit
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By way of an analogy to your actions, why don't you try your technique of deliberate ambiguity in a pub sometime, and see how "funny" it might be? Walk over to a stranger (preferably an inebriated and muscular dock worker), spit on the floor vaguely (ambiguously) near to them, and then observe whether their reaction to you is positive (or, most likely, not). Perhaps your idea of humor is getting punched in the face and sent to the nearest hospital. Some people have an odd sense of humor. Quote:
It *was* a "simple statement of a differing viewpoint". I said the discussion of the topic was a waste of time (and I even explained why, just so you needn't be psychic), and I contradicted your allegedly humorous one-liner regarding your feeling that the thread's topic was "important". That apparently offended your tender sensibilities (was "unnecessarily unpleasant" as you put it). It was you who chose to "open hostilities", and to twist *my* words. You chose to put words into my mouth I did not say, and to misconstrue what I did say. Shall I quote the text of your various personal attacks? Or will you choose to berate me (again) for quoting your own words, which you find inconvenient to have pointed out to you? If you don't like someone quoting your words back to you, you should be more careful of what you say. |
Re: Dammit
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[snips painfully stereotypical and thoroughly un-illuminating analogy about dockers] Quote:
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Re: Dammit
I notice that for all the talk of salient points being ignored, none of the proponents of Panther's "new and improved" morale system (where commanders simply make a morale check when a troop of soldiers routs) has responded to my pointing out that this would be totally broken, because _all_ pretenders and prophets (morale 30) would stay and be slaughtered, even with a mere 10 or less base hit points. |
Re: Dammit
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A partial "fix" is much worse than leaving things well enough alone. Let's not go and break one thing trying to fix another. |
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