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Re: Are devils worth 7 blood each?
JK established in this thread that the casting order of ritual spells is explicitly random.
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Re: Are devils worth 7 blood each?
Humm, nice information, even if it seems a bit cheesy to use.
The easy way, I suppose, is just knowing that if mage a casts before mage b, he will always cast before him in the future. - Kel |
Re: Are devils worth 7 blood each?
I'd really put some clue into remote spellcasting ...
If you want to Ghost Ride a province and then teleport in a guy, you should be able to do that, your mages should coordinate the military action ... probably Dom2 counts of SNAFU too. |
Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
Seen you've answered to this, about the proposals about clams, contracts and such ...
It seems many ppl would like to see something changed ... and there're a lot of ideas to take from or have your own. Should we expect something in the next patch? |
Re: Are devils worth 7 blood each?
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But I don't think it's the case that the mages will be as safe for clam holding as scouts are. After all, you will go through some portion of the game without a dome up. And dome or no, the mages will still be vulnerable to assassins, correct? |
Re: Are devils worth 7 blood each?
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I think they are fine as they are. - Kel |
Re: Are devils worth 7 blood each?
the thing is, there are some things in my experience that would tend to support Wendigo's claim of determinism in casting order. But Johan did say that casting order for explicitly random, so I'm a bit confused. i would love a confirmation that two mages each vying for a unique summons would each have an equal chance of getting it...
two salted herring for the dev who first confirms it http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Are devils worth 7 blood each?
Returning to the main topic of the thread, I thought I'd do another ROI calculation for purposes of comparison.
A typical Arco early expansion army might consist of 1 commander, 1 priestess, 16 Hypaspists and 4 Elephants. Total cost approx 800 Gold. Assume this army conquers 5 provinces with an average value of 40 Gold each, before attrition or bad luck ends its progress. So, total income from the conquered provinces is effectively 146 gold (we lose about 54 per turn to pay maintenance on the army), which means our investment in elephants pays back in a little under six turns. That's pretty damn good; an awful lot better than you could expect in real life. I wonder if it's unbalanced? Mark |
Re: Are devils worth 7 blood each?
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So, the order wouldn't be in a real sense random, but one can't have any foreknowledge what is the order of two castings. Of course this can be abused if you have enough resources, putting the same casting on both ends of que, nearly ensuring a positive outcome. |
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