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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Fyron October 20th, 2004 03:27 AM

Re: The Star Trek Mod - Final Update
 
It's an invasion! *Summons the rest of the mighty Zhentaran armada to fend off the Romulans.*

Atrocities October 20th, 2004 03:32 AM

Re: The Star Trek Mod - Final Update
 
Before I added the glow to the engines and gun port, I did some checking, they did glow.

Since all but three of the total 40 some odd romulan ships I have made are orginal works, I reserved the right for creative license. http://forum.shrapnelgames.com/images/smilies/laugh.gif

I like them, and especially how the Klingons ships came out. The BOP is the work of literally a years worth of tinkering.

The Romulan ship that was in Nemesis, the first on the second row, took weeks to perfect. I still am not happy with the War Bird, thrid on top, but hey, I am using DOGA so cut me a break. http://forum.shrapnelgames.com/images/smilies/wink.gif

Aiken October 20th, 2004 04:37 PM

Re: The Star Trek Mod - Final Update
 
Another couple of very similar racial traits:
Poor Storage Techniques, -500 cost, -20% planet storage space
and
Pack Rats, -500 cost, -25% planet storage space.
I think Pack rats could provide greater savings and greater penalty: -1000 cost, -40% planet storage space.

Fyron October 20th, 2004 05:04 PM

Re: The Star Trek Mod - Final Update
 
Note that you can combine two such traits, and their effects will add together. You coul make them both -500 and 20% penalty (example values of course, not saying these are absolutely balanced values). Take both, gives 1000 points and provides a 40% space penalty.

If you have trait A with -20% and gives 500, and trait B with -40% and gives 1000, you can take both to get 1500 points and have a -60% penalty.

Aiken October 20th, 2004 06:25 PM

Re: The Star Trek Mod - Final Update
 
Anti-matter pod upgrades to Mini-storage compartment. Same comp family I guess. A bit annoying.

R.Daneel October 20th, 2004 07:03 PM

Re: The Star Trek Mod - Final Update
 
This is the must active comunity "devoted" to one game....
you are made a great job http://forum.shrapnelgames.com/images/smilies/happy.gif
every time i check it... found new development for se4

"Ragazzi non ho proprio idea di che succederà quando
se5 verrà alla luce http://forum.shrapnelgames.com/images/smilies/happy.gif"

I'm working with poser5 to made new image to se4
( maybe someone have seen it in one my recent post )
How and where i can send it.. to be incorporate in future relase of graphic add-on. ( if they are OK )
Is necesary send the complete library (or only the news)

I can post in one se4 treat... or else
Tank you

"Un grazie a tutti per il lavoro che fate."

P.S.
If poser image is not "legal" please tell me.

R.Daneel

Aiken October 20th, 2004 08:43 PM

Re: The Star Trek Mod - Final Update
 
So. Current STM beta utilize its own components.bmp. Next. Borg Tracking comp uses bitmap # 1653. Problem is that there is no such mini in the components.bmp supplied with the mod.

AT, all your components are already included into the IM component pack, so why not use this pack instead of customised one?

Atrocities October 20th, 2004 08:46 PM

Re: The Star Trek Mod - Final Update
 
THanks Aiken for the Mini-Storage issue.

Atrocities October 20th, 2004 08:52 PM

Re: The Star Trek Mod - Final Update
 
Aiken, I have generated about 20 new components for use with the mod SINCE the latest image mod. I am waiting to submit them to Suicide Junkie until the mod's next release.

Quote:

Borg Tracking comp uses bitmap # 1653

Will look into it, might be a typo.

R.Daneel - Do a search for "Image Mod Updates" or Private Message (PM) Sucide Junkie.

Atrocities October 20th, 2004 08:56 PM

Re: The Star Trek Mod - Final Update
 
Quote:

aiken said:
So. Current STM beta utilize its own components.bmp. Next. Borg Tracking comp uses bitmap # 1653. Problem is that there is no such mini in the components.bmp supplied with the mod.



This component is in the latest Version of the IMAGE mod. I just checked and the component is correctly numbered. You might want to update your IMAGE MOD files.


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