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Re: Interested in a Homeworld Mod?
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Re: Interested in a Homeworld Mod?
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Also, everyone here is now aware of the real situation and can take appropriate precautions: either filing off the serial numbers or moving the project out of the public forum. While I might have kicked the project in the shins, I didn't kill it. Too many people were standing around with their heads in the sand thinking that it would cover their ***. The real world doesn't operate that way. -- TAZ |
Re: Interested in a Homeworld Mod?
Info about the progress of HWM can now be obtained by PMing me or Rudy. Rudy's doing the images, I'm working on the data files. This thread will now be allowed to die in peace, its spirit living on in the form of extensive PM traffic.
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Re: Interested in a Homeworld Mod?
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What did you think would happen? What corporate lawyer has ever said, "sure, go ahead and let people use our "property" freely and publically?" That's right, none of them. |
Re: Interested in a Homeworld Mod?
Come on guys. Be nice. You know that we are seeing representatives of both the "been around awhile" crowd and the "rules dont affect me yet" group. Check out the age thread and then take some of this stuff with a grain of salt.
Having said that.. there are many examples of "go ahead and use that" from the corporate world. It usually comes with rules like "be sure and say where its from" and "do not sell what you make with it" and "dont make us look bad". So its not wasted effort to ask. And since it is the way its supposed to be done, it is a good suggestion if anyone likes the guy making the mod. Now if the author of the mod wants to ignore that then thats his decision but it would not be a good idea for anyone to suggest that he not at least make an effort at CYA Gandalf Parker |
Re: Interested in a Homeworld Mod?
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Re: Interested in a Homeworld Mod?
<font class="small">Code:</font><hr /><pre>
Sector - Sight Obscuration Value1 = Level of obscuration. (Obscures all types) (Units cannot use this ability) </pre><hr /> Is this true? In what way? Edit: The "Units cannot use this ability" part I meant. |
Re: Interested in a Homeworld Mod?
I would imagine it means that the ability can not be used when placed on a unit. Units in the sector with the storm (or ship/facility) will still be cloaked.
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Re: Interested in a Homeworld Mod?
So a unit with a component with that ability will not work? Dammit. Going to have to rethink Sensors Distortion Probes.
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Re: Interested in a Homeworld Mod?
The results of petitioning companies varies. Some companies are agressively against modding(Freedom Force VS Marvel/Other) which in the end resulted in there being almost no place where Super Man, Goku, Batman, or other characters for Freedom Force could be obtained. Almost the same happened for City of Heroes, though Marvel made a blunder in that case.
Some companies actually encourage modification and alteration. A good example is Freespace 2: Fans petitioned for the source code, and were allowed to essentially make use of it - which has resulted in Freespace 2 Open, which has better graphics and things. Thief 3 also seems to have the Mission Editor available too...speaking of which, we also have Space Empires IV, no? In any case, the results of petitions, the actions of companies and others can result in many things. That is all there is to it, essentially. |
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