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-   -   TCPIP Game - Full (http://forum.shrapnelgames.com/showthread.php?t=25770)

RonD October 14th, 2005 07:43 AM

Re: TCPIP Game
 
Quote:

Folket said:
Seems like RonD backstabed me as well... I will learn that he is not to be trusted.

We had a non-AGGRESSION pact.

Did you give me 3 turns notice before your spell started killing and wounding *all* of my troops, everywhere????? I would call that aggression, any day of the week.

Who backstabbed who?

No, sir, it was you who broke our agreement.

Folket October 14th, 2005 10:16 AM

Re: TCPIP Game
 
Well, I did not think of it that way. But seems like our quarrel will only proppell Triharte(or whatever his name is) to true godhod.

ioticus October 15th, 2005 02:07 AM

Re: TCPIP Game
 
I can't connect to the server, which will probably cause me to miss a turn (again).

RonD October 15th, 2005 08:42 AM

Re: TCPIP Game
 
Looks like the server is back up. Plenty of time - 44 hours left on the clock.

Tals October 15th, 2005 10:14 AM

Re: TCPIP Game
 
Quote:

RonD said:
Looks like the server is back up. Plenty of time - 44 hours left on the clock.

Yep server actually crashed this time - not bad - first time in 3 weeks.

The previous time the server didn't go down - the router reset and that caused the ip address to change. Using the address i'd have posted would have meant you were ok http://forum.shrapnelgames.com/images/smilies/happy.gif

The only reason turns will pass by is if the internet connection is lost before I realise - as long as people post here then in the majority of cases I should catch it. One lost turn from a network issue out of what must be 46 can't be bad http://forum.shrapnelgames.com/images/smilies/happy.gif

Tals

Tals October 16th, 2005 04:45 AM

Re: TCPIP Game
 
Really not my weekend http://forum.shrapnelgames.com/images/smilies/frown.gif This time the routers power supply went pop. By luck I have a backup power supply so we're up and running. Only was down a few hours so I have no rest the schedule. 25 hours to host.

Tals

RonD October 16th, 2005 07:57 AM

Re: TCPIP Game
 
No worries, Tals. You've done an excellent job hosting, and it is greatly appreciated.

RonD October 17th, 2005 10:27 PM

Re: TCPIP Game
 
Oops.

As the issue isn't in doubt, I've just be playing around with what sort of anti-undead stuff I have available to see how it works. Note to self - always send *both* golem thugs, even if the opposition doesn't seem all that strong.

Folket October 21st, 2005 06:27 AM

Re: TCPIP Game
 
I think it is time for us to bow down our head to Trikharte. Surly there is nothing we can do to stop him from turning the earth into a flying nightmare. I even have some flying vinethingy outside my beautiful capital.

My guess is that I will have to greet them welcome this turn.

Are there any plans for seting up a new server soon or is everyone bent on fighting til the bitter end?

RonD October 21st, 2005 07:52 AM

To continue, or not...
 
I wouldn't mind playing out 2 or 3 more turns, but you're certainly right that the end is not in doubt.

Of course, I don't think there been much doubt since, oh, about here:

Quote:

Turin said:
I feel a strong urge to play Caelum to satisfy my powergaming needs http://forum.shrapnelgames.com/images/smilies/wink.gif.



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