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-   -   Conceptual Balance Mod 5.4 (http://forum.shrapnelgames.com/showthread.php?t=26175)

Arryn January 25th, 2006 06:08 AM

Re: CB 5.2 released
 
Quote:

Cainehill said:
Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.

You're welcome.

Cainehill January 25th, 2006 11:48 AM

Re: CB 5.2 released
 
Quote:

Arryn said:
Quote:

Cainehill said:
Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.

You're welcome.

Woot! Arryn, nice to see you're still around - happy new year, and thanks! http://forum.shrapnelgames.com/images/smilies/happy.gif

Oversway February 7th, 2006 01:24 PM

Re: CB 5.2 released
 

I just checked 5.2 and it doesn't seem like anything is done for Wights. They are good but nobody uses them. I guess because death gems have so many other (better) users. I was wondering about lowering the cost a gem or two per wight to make them slightly more attractive.

Morkilus February 7th, 2006 02:17 PM

Re: CB 5.2 released
 
I really like Lictors, or Wights, or whatever they are... heavy armor, high strength, cold radiance... it's much easier on the gem economy to produce Longdead Horsemen, though... more bang for your buck when you have a high-path pretender or kitted Thaummaturg. I still reanimate them when I get the chance.

shovah February 7th, 2006 02:27 PM

Re: CB 5.2 released
 
lictors are the ones that can be reanimated, wights are the etheral ones iirc

Oversway February 7th, 2006 04:20 PM

Re: CB 5.2 released
 
Wights are not etheral. Both Lictors and Wights are heavy armor, high strength, cold radiance. Wights have bane blades and better prot (22 vs 16). Lictors have battle axes and are summoned from AE. Wights are avaliable to anyone. But no one summons them... http://forum.shrapnelgames.com/images/smilies/frown.gif

shovah February 7th, 2006 06:05 PM

Re: CB 5.2 released
 
cudve sworn wights were etheral, and i think no-one summons them due to things like banelords being around

Endoperez February 7th, 2006 06:26 PM

Re: CB 5.2 released
 
Wight Lords are different from the plain Wights. There are non-commander Banes as well, IIRC.

Morkilus February 7th, 2006 06:53 PM

Re: CB 5.2 released
 
Wight lords? Non-commander banes? The wee Banes are commanders as well, and it's kinda silly that the physically simiar Wights only cost 3 gems less than full-fledged Banes. I once make an army of banes and wights, because I obviously had nothing better to do with my death gems and onyx amazons. They did pretty well vs indies, though I did take too many eventual losses to make them worth it compared to a good ol' Bane Lord. I just wish the Wights didn't cost so much, or were easier to summon (give the revenants something to do!)

Endoperez February 7th, 2006 07:08 PM

Re: CB 5.2 released
 
http://forum.shrapnelgames.com/image...es/redface.gif I just realized, Wraith Lords are ethereal... but they aren't Wights.

I haven't actually summoned Banes in a long time. I had forgotten they were commanders as well.


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