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Re: Official SE5 release date announced - Septembe
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As for "Aaron should spend his time on the AI and not fancy graphics": if what I've read about the scriptable AI is correct, the talented modders in this community will churn out AIs vastly more capable than what Aaron can do programming and debugging the whole game by himself. What the mod community CAN'T do, however, is change a 2D graphics engine into a 3D one, and there is only so much you can do to improve 2D. I guess I look at SE4 and SE5 not so much as games, but game engines. Much as the Quake 2 engine served as the basis for most FPS games for years (including Half-Life), Space Empires serves as the basis for a variety of different 4X play experiences. Sure they all involve building ships and conquering planets (much as FPSes all involve running around and shooting at people), but the nuances vary. To me, the best games are the ones that are flexible enough for the community to create phenomenal, polished, unique games from the base model (Counter-Strike and Day of Defeat for Half-Life, Rhyse and Rule for Civilization 3, Total Realism for Rome:Total War). Are you going to argue that 2d bitmaps are more flexible than a 3d engine? Would you honestly rather stare at totally flat graphics instead of 3d ones if it had no impact on gameplay? |
Re: Official SE5 release date announced - Septembe
" Would you honestly rather stare at totally flat graphics instead of 3d ones if it had no impact on gameplay?"
Of course not. But I think it is an illusion that it has no effect on gameplay! Even with a modern computer 3D graphics will limit the maximum reasonable number of ships/units in a combat. But more important as mentionend earlier I am convinced the creation of new races will be more difficult than in SE IV. I would be very surprised (but pleased), if we get as many races as we now have in SE IV. So the question is simply is the 3D effort worth it? I don't know yet but I will see and buy the game as soon as possible. |
Re: Official SE5 release date announced - Septembe
It will have direct and indirect effects on gameplay. On the actual gameplay itself, and the time taken away from improving the gameplay side of the game.
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Re: Official SE5 release date announced - Septembe
Puke: no, I planned on splitting each planet up into several "continents" (represented by "slices" of a planet in the game) that could be each inhabited by a player empire... the entire goal of the game would be to unite all nations under your flag, just like in regular Space Empires, except that all the "human" empires could actually start on Earth http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Official SE5 release date announced - Septembe
Will the 3D engine be able to be turned off? (ie: can we do 'strategic combat' still)
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Re: Official SE5 release date announced - Septembe
Strategic combat is still available as an option in sequential mode, and the standard for simultaneous games.
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Re: Official SE5 release date announced - Septembe
3D graphics are nice the first few times you see them. But, if that's a major reason why anyone would buy any version of Space Empires, then they might as well be playing Mario Brothers.
Anyone who's ever been interested in games like chess will probably understand why I say this. |
Re: Official SE5 release date announced - September 12
So any idea when the game will be released? For those play testing is it really ready?
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Re: Official SE5 release date announced
Should be going "gold" sometime soon...
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Re: Official SE5 release date announced
Kwok, you tease.
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