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Re: SEV DEMO IS OUT!
By the way, don't stop that from letting you email Aaron to fix the hardcoded "small size" option.
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Re: SEV DEMO IS OUT!
I want to see and play! I went to the Strategy First side and started the download. I just get a white screen with the Microsoft flag waving still; so some thing is processing. It's been like this for 40 minutes now. I thought I'd wait patiently but...c'mon!
Any experienced advice? Should I try another site mentioned before? I just thought that it would be best to use the "official" site of Strategy First. |
Re: SEV DEMO IS OUT!
Just use the torrent.
Strategy first has no bandwidth left, but the torrent will get you awesome rates since there are over 50 seeders now. |
Re: SEV DEMO IS OUT!
I am now annoyed that so many features are missing from this demo.
lol, im still happy with the game, but just annoyed with the limitations. |
Re: SEV DEMO IS OUT!
The main idea is that the layouts be shaped like the ships, but also that your designs not be limited by a lack of slots.
That makes little sense. In SEIV you could just keep adding things to your ships as long as you had tonnage free; ignoring the fact that ships had internal volume to worry about too. And if they're shaped like the ships, why is the number and of slots the same for every deck? these aren't cookie cutter ships with slab sides; there are supposed to be angles, etc , decks that get smaller as you go up or down. |
Re: SEV DEMO IS OUT!
Geez! SEV does still use tonnage. The slots and decks are just generalizations for all the possible shapes and space available on many different ships.
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Re: SEV DEMO IS OUT!
i know what you mean, it feels nice to design a ship and think where to put things rather than click click click, however it sort of gets boring after a while, I wouldnt mind if it actually had firing arcs and all that, but when it comes down to it, there are 3 positions to put things in and it does not matter where they are placed.
It would be a very diffrent game if combat was completly like starfury with arcs and you got damage on the side where you got hit but frankly as there are only 3 positions and it does not matter... there is little point in designing the ship, and I wished you had SEIII style of a radio box to select A, I or O, then double click on the component and it goes in automatically, but at the same time still allowing you to put the component how/where you want. hope that makes sense :S |
Re: SEV DEMO IS OUT!
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Re: SEV DEMO IS OUT!
I agree, I think it may be better if there was a SEIV style number on the square and you just click for more info.
If there were only a few planets, it is good however in dense solar systems, they just colide with each on big or medium and on small you just cant read it. I wish there was just a total number with icon. I manage shipyard and everything else from production menu and not for the solar system view, it is a very nice feature, but it is not really needed, so I turn it off, again, total number of Ships + bases + units would be enough for me. giving so many ideas and saying what I am so close to launch, is it a bit pointless? :S |
Re: SEV DEMO IS OUT!
Downloaded and trying it out. Looks good so far. Can't wait for the real thing. http://forum.shrapnelgames.com/images/smilies/cool.gif
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