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Re: Bug thread
[img]/threads/images/Graemlins/Fish.gif[/img][b] Not really a bug, but there is some old, DomII info lying around. The spell Sermon of Courage has an outdated and untrue description.
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Re: Bug thread
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Re: Bug thread
<font color="green"> Maybe bug, maybe WAD: National heroes' holy magic have not all been reduced by the same -1 applied to regular priests. Ex: Alcastor is still a level 4 priest for LA Ermor. </font>
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Re: Bug thread
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-Frank |
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Early Age Abysia's attempt to construct 'Cave Castle' in certain map squares but instead builds 'Simple Hillfort' even after paying the added cost.
Example: The provinces Muspel (441) and Silver Fangs (460) in the Glory of the Gods map appear to be valid places I can build a 'Cave Castle'. The tooltips indicate that a Cave Castle costs 1400 gold, 30 admin, 600 defense, 150 supplies and 6 monthes to build. I pay the 1400 gold, wait the 6 monthes and am rewarded with a 'Simple Hillfort' - 800 cost, 5 admin, 150 defense, 100 supply, 3 time to build. In no province have I gotten 'Simple Hillfort' as an option for building. Again this is Early Age Abysia (Children of Flame) on the map Glory of the Gods. Hope this can be resolved as this is a considerable irritation to try to build one thing paying the full cost, and end up with something vastly inferior. If it matters at all, my Prophet (a Warlord) built the fort and I was attacked several times while building it (though never losing any commanders). Resok |
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http://i46.photobucket.com/albums/f1...om3/karan1.jpg As you can see, Gimp has problems with this file too. After messing a bit with it I went to change its color levels. Why? The file is 32bit and recommended is 24bit. That means no alpha channels. This file has alpha channels, so I went to check them out. http://i46.photobucket.com/albums/f1...om3/karan2.jpg Then I reversed output levels for alpha channels ... http://i46.photobucket.com/albums/f1...om3/karan3.jpg As you can see in the background of the picture, map normalized. When I saved it loaded normally in Dom3. Important thing to remember is; when choosing colors chose 24 bit instead of 32 bit. Difference is in alpha channels and that is exactly what was causing problems. I assume that is the problem with your map as well. |
Re: Bug thread
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Resok |
Re: Bug thread
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http://www.shrapnelcommunity.com/thr...ransparent.png But the karan.tga has the alpha-channel set to "0", as you can see from the Gimp screenshot .. "alpha 0" means 0% color coverage .. nothing to be seen, other than the background shining through and the province flags etc. Set alpha to 100% or use 24-bit colors, as Daynarr said. |
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