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-   -   Wishlist: The Modder's Wishlist (http://forum.shrapnelgames.com/showthread.php?t=30597)

Singularity24601 December 13th, 2006 04:49 PM

Re: The Modder\'s Wishlist
 
I suggest changing Pretender modding to be consistent with the rest of nation modding:

#selectnation 0
#clearpretenders
#addpretender 1
#addpretender 2
#addpretender 3
etc etc

UninspiredName December 17th, 2006 04:30 PM

Re: The Modder\'s Wishlist
 
This one wouldn't be too hard to implement, and would open up monster modding incredibly.

#spelleffect <timing> "<spellname>"

Timing would determine when the spell effect would be triggered. 0 for at the start of a battle, 1 for every turn, 2 for every time an enemy is hit, 3 for every time an enemy is attacked, and 4 for when the unit dies. Spellname is self-explanatory. One could restrict them to a non-existant nation to stop the effects appearing on the spell list. This would let us do anything from shuten-doji, to suicide bombers, to whatever the heck the darkness-shrouded Lanka summons are called.

FrankTrollman December 17th, 2006 05:36 PM

Re: The Modder\'s Wishlist
 
Deleted

UninspiredName December 17th, 2006 06:29 PM

Re: The Modder\'s Wishlist
 
Weapon effects would be painfully hard to implement from a modder's perspective, when you consider how powerful an earthmeld weapon would be. Their only real use would be to give exclusively to commanders/heroes (Though a charming sword would be cool on an Assassin). If Magic Item modding was improved, though, it would make an awesome addition to that.

UninspiredName December 19th, 2006 12:20 AM

Re: The Modder\'s Wishlist
 
This would be a bit different than most of my other suggestions, but it still wouldn't be terribly hard to do. It would be nice if Illwinter made the original unit sprites available for viewing. It would be a great help for copying the 'style' of Illwinter's sprites, and would very much come in handy for those that would, say, want to give Caelum's army different weapons.

I admit to being personally biased here as my entire modding style revolves around modifying the existing sprites, and it's likely not as good in the work/reward department as other ideas, but it's something to consider nonetheless. Sorry for the double-post.

HoneyBadger December 19th, 2006 12:31 AM

Re: The Modder\'s Wishlist
 
You know, Uninspired, that's a great idea. I want to redo Niefel's units a bit, offer the giants maces, scythes, and flails, since they'd generally be more effective and less expensive for giant humanoids to use against small opponents than axes and swords, for instance.

UninspiredName December 19th, 2006 02:16 AM

Re: The Modder\'s Wishlist
 
Ooh! Another one!

This is pretty basic, but it would be nice to have a preset 'entire battlefield' number for AoE commands, (Most notably spell modding) like how Morale 50 equals mindless.

UninspiredName December 19th, 2006 08:25 PM

Re: The Modder\'s Wishlist
 
We could also really use the ability to un-restrict spells.

DrPraetorious December 19th, 2006 08:52 PM

Re: The Modder\'s Wishlist
 
Don't the restrictions disappear if you copy the spell?

Anyway, I'd like the ability to unrestrict pretenders, but that's just a book-keeping headache it isn't something you can't do already.

HoneyBadger December 26th, 2006 10:34 PM

Re: The Modder\'s Wishlist
 
I'm thinking it would be really nice if we could assign sizes to weapons-for instance a Jotun axe being a certain size. The reason for this is that you could make certain weapons two-handed for certain sized units, while for other units they'd be one-handed. I wouldn't want to do this for every weapon out there, but it might be nice for some magical weapons requiring a certain minimum or maximum size of wielder-hammer of the mountains or gate cleaver needing atleast size 2 or even 3 for instance.


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