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-   -   10-player EA game - started (http://forum.shrapnelgames.com/showthread.php?t=32431)

GameExtremist February 9th, 2007 07:09 PM

Rumblings underground....
 
The pales ones stir to life...

llamabeast February 9th, 2007 08:28 PM

Re: Rumblings underground....
 
Yeah, I told him he's hostile to everyone except the Benevolent Empire of Sauromatia http://forum.shrapnelgames.com/images/smilies/wink.gif

Only joking.

Anyway, everyone meet GameExtremist, the new God of Agartha.

llamabeast February 20th, 2007 07:21 AM

Re: Rumblings underground....
 
What do people think about maybe changing the host timing to 36 hours again, if Gandalf would do it for us?

GameExtremist February 20th, 2007 07:23 AM

36 hour turn length?
 
I'm happy with the 24 hour turn length...has any one been stalling?

great game btw....Neifel is a bloody thorn in my side....and um wow Caelum has done a lot of research...what are the Victory OB's for this game?

llamabeast February 20th, 2007 03:07 PM

Re: 36 hour turn length?
 
Glad you're enjoying it! You really got chucked in at the deep end, so I'm glad you're having fun with it.

Niefelheim's been a thorn in everyone's side, it's amazing the fight he's put up with almost no-one left. He's also been an excellent sport (thanks, Dr P!), given that at one point he looked certain to win and everyone turned on him.

As for Caelum's research, it's terrifying. I've done more research in this game than I have in any game before (even SP), and it's scary how powerful some of the later spells are. I dread to think what Caelum can do. Happily he seems very nice. http://forum.shrapnelgames.com/images/smilies/happy.gif

There are no victory objectives at the moment. Anyone want to suggest some?

As for the timer, I don't think people have been staling at all in general, except today I think Ermor and Niefelheim both staled, and maybe Vanheim. Maybe Tuesday's a bad day for dominions. I'm happy with the 24 hour timer but it takes me the best part of an hour a day now, so I wouldn't be surprised if some people wanted it slower.

DrPraetorious February 20th, 2007 03:59 PM

Re: 36 hour turn length?
 
I got a weird message that the timestamp on my file was too old - I didn't think I'd staled!

Not that it matters, much.

Maltrease February 20th, 2007 07:07 PM

Re: 36 hour turn length?
 
Dr. P has been a great sport! Thank you!

Being nice is getting dull... so I'm given Vanheim notice to end our NAP.

This is the only Dom game I'm in at the moment after our host disappeared in my other (just getting ready to get exciting) game. I'm ok with the 24 hour time... but would prefer 48 hours. Particurarly if I am engaged in more conflict... which takes considerably longer to manage.

Maltrease February 22nd, 2007 10:54 AM

Re: 36 hour turn length?
 
I can't connect to the server

llamabeast February 23rd, 2007 08:12 AM

Re: 36 hour turn length?
 
Looks like it was down a bit yesterday, it's fixed now (6 hours to go).

llamabeast February 25th, 2007 10:50 PM

Re: 36 hour turn length?
 
So, I'm not quite sure what to do about extending the quick host time. For the moment I personally am happy enough with it on 24 hours, but at the same time it's reaching the stage of the game where 24 hours is really a bit crazy. I think having everyone able to take their turns properly is much more important now than having the turns go fast.

So, what I'd suggest is that as soon as someone begins to feel that it's going too fast, just say and I'll message Gandalf straight away and ask him to extend it. If that's already the case, I'll do it straight away! Personally I'm probably slightly more in favour of 36 hours than 48, but that's because I have a lot of free time in the evenings at the moment. If 48 hours is needed for people to feel they have enough time - even just one person - I think we should probably go 48 hours rather than have someone feel they can't play properly.


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