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-   -   design just ONE province (http://forum.shrapnelgames.com/showthread.php?t=32929)

Edi January 30th, 2007 02:55 AM

Re: What happens when you don\'t mow the lawn
 
Poptypes have never been moddable. So I suspect the empty ones are there so that the devs can add more if they want or need them.

Edi

Ballbarian January 30th, 2007 05:11 AM

Re: What happens when you don\'t mow the lawn
 
DrPraetorious,
I have converted your provinces over to "Gans", but it will be tomorrow before I get them uploaded to the library.

I am looking forward to more of your sets. http://forum.shrapnelgames.com/images/smilies/happy.gif

(I worked them in before the others because they were already in map format which made them easy to add.)

Ballbarian January 31st, 2007 01:02 AM

Re: What happens when you don\'t mow the lawn
 
Added to library here.

HoneyBadger February 1st, 2007 10:27 PM

Re: What happens when you don\'t mow the lawn
 
I'm still working on the readme, Ballbarian. I'm about halfway through but it's going to take me longer than I thought since there's a lot of dense text to go through, some of which is taking me a while to decypher. At the very least, it should help me to understand how your fine program works http://forum.shrapnelgames.com/images/smilies/happy.gif

Ballbarian February 1st, 2007 11:47 PM

Re: What happens when you don\'t mow the lawn
 
That is great news HB! http://forum.shrapnelgames.com/images/smilies/happy.gif
I will be uploading a new version (likely this weekend), but everything in the readme still applies. If there is anything that you need me to clarify, just drop me a PM.

BTW, I updated two of DrP's provinces on the server to correct a couple of my typo's. I have also updated some of my own junk province's, and added some more, but I will save them for inclusion with the next version upload.

In keeping with the spirit of the thread, here is one of them in GAN format:

Terrain: Penninsula, Unique, Large, Plains

Quote:

@RANDOM landname COAST
#population 15000
#poptype 65 -- Ichtyid
#killfeatures
#lab
#knownfeature "Navigators Guild" -- recruit navigator
#feature "Flesh Eater's Isle" -- summon ghouls

#commander 870 -- Captain
@5 comname
"Blackbeard"
"Jack"
"Pirate Pete"
"Waterlog"
"Sinker"
@RANDOM additem HELMET
@RANDOM additem 1HANDWEAPON
@RANDOM additem SHIELD
@RANDOM additem ARMORHVY
@RANDOM additem BOOTS
@RANDOM additem MISCITEM
#additem "Ring of Warning"
#bodyguards 10 871 -- Pirate
#units 40 871 -- Pirate

#commander 869 -- Navigator
#comname "Chartmaster"
@RANDOM additem ARMORLT
@RANDOM additem BOOTS
@RANDOM additem MISCITEM
#bodyguards 5 871 -- Pirate

#commander 976 -- Ichtyid Lord
#bodyguards 10 975 -- Ichtyid Warrior
#units 30 974 -- Ichtyid
#units 20 975 -- Ichtyid Warrior

#commander 976 -- Ichtyid Lord
#bodyguards 10 975 -- Ichtyid Warrior
#units 30 974 -- Ichtyid
#units 20 975 -- Ichtyid Warrior

#commander 869 -- Navigator
#additem "Enormous Cauldron of Broth"
#units 198 40 -- Ghoul
#commander 869 -- Navigator
#units 198 40 -- Ghoul



Ballbarian February 2nd, 2007 12:25 AM

Re: What happens when you don\'t mow the lawn
 
I uploaded a map for viewing all Dom3 magic sites. Anyone interested in designing provinces might find it useful until Edi's spread sheet is complete.

It can be downloaded from HERE.

Gandalf Parker September 13th, 2007 01:35 PM

Re: What happens when you don\'t mow the lawn
 
The SemiRandom project is coming along quite nicely.
Im afraid that I havent been able to look at it lately. Where are we now?

Do we have enough provinces?
Do we have enough semirandom gods?

Aezeal September 13th, 2007 07:32 PM

Re: What happens when you don\'t mow the lawn
 
Lair of the Pack
1x Commander Son of Fenris
5x Commander Werewolf Add magic to these E4A4 to some and N4D4 to others so they can buff the rest a bit
10x Commander Werewolf
50x Wolf

What I notice in this thread is that most provinces made seem very very strong so if there are only these strong provinces in that program and it randomized them to 25% of your lands won't that be... well annoying and possibly causing the AI to loose precious commanders etc on the province and setting themselves back a lot. Apart from the fac that empire expansion might be very hard .

Sounds like I don't like a challange if I read this back.. which is not the case I just think a few thematic yet easy provinces might be nice to.

Gandalf Parker August 26th, 2008 01:39 PM

Re: design just ONE province
 
Things seem to be slowing down in this department. Come on people. We need more provinces. They dont have to be killer provinces that it takes the whole game to kill (thats what themed scenario maps are for). Just design some interesting place to come across using the normal Dom3 populations, sites, units, etc.
:bump:

Aezeal August 26th, 2008 01:46 PM

Re: design just ONE province
 
I'll create another province if you create a dom3000 nation :D


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