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Re: Late Era - OPEN for players
the new ip/port does not work either, maybe you wrote it wrong ?
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Re: Late Era - OPEN for players
Oops, sorry. I sent you another PM, with correct data this time.
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Re: Late Era - OPEN for players
yeah, my turn is in, and a bloody turn it is....
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Re: Late Era - OPEN for players
hmmm first of all, I am NOT a judge...
second... in my and ONLY my opinion, Jazzepi doesnt break NAp as long as he takes INDEPENDENT provinces. At least my definition of NAp is that each side doesnt ATTACK each others, but both can attack independent provinces - even at the same time, the same prov - so the battle occures. What is even more, spyes can make unrest so high, that the province will revolt and become independent - and then, as an Independent one, can be rided (you know, peacekeeping forces:) But I will tell once more - everything depends what your pact stands for. Probably even you both dont know http://forum.shrapnelgames.com/images/smilies/happy.gif, I suggest to divide your NAP by 2 and that will be the amount of turns it expires. And the lovly war wil begin:) Methel - maybe we sign a NAP too? It was a stupid idea riding your forests http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Late Era - OPEN for players
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Secondly, everyone is *always* planning an offensive. If you aren't eventually planning on backstabbing your partners, you aren't playing to win. Sometime, in the future, because of the nature of the game you're going to have to attack people that were previously allies. I don't understand why you seem so surprised by this. Third, and last, if you look at the above picture you can see a mountain range clearly between the neutral province I captured from neutrals and his capital. No province that I control, or captured, is next door to his capital. I could not see his capital when I took them, and did not know it was there. While the provinces that I hold are in a good strategic position, that's part of the reason I took them! So complaining that they put you in a bad position isn't a good point to argue why I shouldn't be allowed to have them! I would just like to put a reminder out there that this is just a game! Being sneaky during diplomacy is part of the game, but I firmly believe that nothing I did was even a stretch of the NAP I signed in good faith. Jazzepi |
Re: Late Era - OPEN for players
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Re: Late Era - OPEN for players
I think that ENFORCING the pacts is something that is not in according to the spirit of the game. I keep my end in contracts, but only if the other part behaves friendly. But in this game this rule is something that left me with two choices: a.) breaking them b.) leaving the game.
I have chosen the second one. I'm really sorry. Farewell. |
Re: Late Era - OPEN for players
Catquiet: I repeat once more - EVERYTHING depends what your NAP is about. Nothing more, nothing less. I've been playing that spies/assasins were allowed, but when they were cought, the attacked side were allowed to break NAP.
For the next 7 days I will not be answering emails/messages. |
Re: Late Era - OPEN for players
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And if getting caught is the litmus test, I could sign a NAP with Marignon banning hostile spells, then do repeated castings of Black Death on their capital. 1. Black Death is anonymous 2. They can't prove it was me 3. The NAP is still in force 4. I wonder if my good friend Marignon will let me borrow some death gems, I'm running low http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Late Era - OPEN for players
how do you prove the black death one though? thats why i dont like absolute rules, much prefer sheps rules.
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