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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Dud units / monsters / summons (http://forum.shrapnelgames.com/showthread.php?t=34349)

quantum_mechani April 25th, 2007 12:26 PM

Re: Dud units / monsters / summons
 
Quote:

Wikd Thots said:
Quote:

quantum_mechani said:
Quote:

Darrel said:
I would like to play CB multiplayer. But the problem is too many people are opposed to the mod, and there are very few CB multiplayer games.


That's true on the forums, but on the dominions IRC channel CB is actually used more than base. And I don't think there are a whole lot of people opposed to the mod, just a couple of them and a lot of people going with the flow/not knowing much about it.

This made me laugh. I have been to the IRC channel and wonder if this is really how you see it. When I was there there were people wanting a plain game but none started. On the other hand there was also people wanting a CB mod game but it was only the guy who made the mod. One or two other people would agree to play it but no one else requested it (and that game didnt start also).

Most of the conversation was a turn off also. Too much like this thread. Nitpicky perfect or crap designations of every little thing which did nothing but trash the game. I think we need a new IRC channel.

The channel has it's ups and downs, for certain you can't get a game going by wandering in at any random time- there just aren't enough active players. And there have in recent times been a lot of newer players on the channel that want to try the game without CB, that's fine too.

However, if you don't enjoy talking about balance/relative merits of options, I agree it's probably not for you.

Sir_Dr_D April 30th, 2007 02:27 AM

Re: Dud units / monsters / summons
 
The sacred unit that I find the most usueless Pythium's battle vestals. If they weren't captial only you could at least mass produce them as flagellants. But as is, they deffinatly aren't worth putting and bless on them. Has anyone been able to get any use out of them?

Another dud unit in my opinion is the chariot archer. For the price of the chariot archer you could get one chariot, and 1 independant archer which is a way better deal. I am not sure though if when you kill the archer it turns into a normal chariot. (does anyone know) Then it would be more worth the price.

Sombre April 30th, 2007 03:02 AM

Re: Dud units / monsters / summons
 
I think it turns into a normal chariot, yes, which can make attacking them quite hazardous for small enemies.

Edi April 30th, 2007 03:31 AM

Re: Dud units / monsters / summons
 
It turns to a unit named "Archerless Chariot" that is essentially the same as a normal chariot. The Archerless Chariot disappears after the battle, though, like the Pythian serpent from the serpent cataphract, so I would not buy them. If the archerless chariot stayed around like the Machakan spiders, that would be a different thing and the unit would be worthwhile.

Sombre April 30th, 2007 07:13 AM

Re: Dud units / monsters / summons
 
Hmm. Well that's easy to mod. Just give them secondshape of the regular chariot and make them cost more.

Sounds like that change should be in the Counterbalance Mod.

llamabeast April 30th, 2007 12:32 PM

Re: Dud units / monsters / summons
 
With a W9 bless Pythium's vestals can be surprisingly efficient. Nasty, even. You just have to keep them out of the way of arrows.

Sir_Dr_D April 30th, 2007 08:21 PM

Re: Dud units / monsters / summons
 
Really? The Vestals have below avergae strength and only armed with spears.They have high defense though so they could be good holding off the enemy.

Dedas May 1st, 2007 05:34 AM

Re: Dud units / monsters / summons
 
Read up in the manual how fatigue work and you soon see why Vestals "only" armed with a spear are more than good.

Some hints: critical hits and halved protection.


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