![]() |
Re: Dud units / monsters / summons
Quote:
However, if you don't enjoy talking about balance/relative merits of options, I agree it's probably not for you. |
Re: Dud units / monsters / summons
The sacred unit that I find the most usueless Pythium's battle vestals. If they weren't captial only you could at least mass produce them as flagellants. But as is, they deffinatly aren't worth putting and bless on them. Has anyone been able to get any use out of them?
Another dud unit in my opinion is the chariot archer. For the price of the chariot archer you could get one chariot, and 1 independant archer which is a way better deal. I am not sure though if when you kill the archer it turns into a normal chariot. (does anyone know) Then it would be more worth the price. |
Re: Dud units / monsters / summons
I think it turns into a normal chariot, yes, which can make attacking them quite hazardous for small enemies.
|
Re: Dud units / monsters / summons
It turns to a unit named "Archerless Chariot" that is essentially the same as a normal chariot. The Archerless Chariot disappears after the battle, though, like the Pythian serpent from the serpent cataphract, so I would not buy them. If the archerless chariot stayed around like the Machakan spiders, that would be a different thing and the unit would be worthwhile.
|
Re: Dud units / monsters / summons
Hmm. Well that's easy to mod. Just give them secondshape of the regular chariot and make them cost more.
Sounds like that change should be in the Counterbalance Mod. |
Re: Dud units / monsters / summons
With a W9 bless Pythium's vestals can be surprisingly efficient. Nasty, even. You just have to keep them out of the way of arrows.
|
Re: Dud units / monsters / summons
Really? The Vestals have below avergae strength and only armed with spears.They have high defense though so they could be good holding off the enemy.
|
Re: Dud units / monsters / summons
Read up in the manual how fatigue work and you soon see why Vestals "only" armed with a spear are more than good.
Some hints: critical hits and halved protection. |
All times are GMT -4. The time now is 01:17 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.